Announcement

Collapse
No announcement yet.

Demonic722's Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I actually had this code documented for awhile and forgot to release...

    Code:
    ::Unlock All Friend Areas
    :::Press Select
    94000130 FFFB0000
    D5000000 01010101
    C0000000 0000000F
    D6000000 0213C144
    D2000000 00000000
    See if that works. It might not work properly with Desmume, but it will work with NO$GBA and hardware.
    I only bother with things that interest me.

    Comment


    • Thank you again, Demonic. Okay, what about a code like this: if there's no easy way to get an automatic recruit code due to lack of a trace logger, how about a variation of it? Like say, "Recruiting Pokemon in places that are normally impossible to recruit" or does that need a trace logger, too?

      E.g., recruiting Pokemon at places you normally can't recruit them, such as Tiny Woods or Purity Forest, and Pokemon that are evolved?

      And by the way, there's a slight glitch with your Dungeon Modifier; the game seems to act as if there's no save file in the game, even if there is. When I turned off the code, my save file returned.
      Last edited by Ixkli21; 03-14-2015, 02:23:46 PM.

      Comment


      • I'll look into making the easy recruit code when I can. I modified the dungeon modifier in its post.
        I only bother with things that interest me.

        Comment


        • Take your time. By the way, I think your Friend Area code seems to work without much of a hitch.

          Comment


          • Here's a HEX list for the Dungeons of Blue Rescue Team. Until today, I'm assuming this list doesn't exist, it's for use with Demonic's Dungeon Modifier for Blue Rescue Team.

            Storyline Dungeons:
            000 Tiny Woods
            001 Thunderwave Cave
            002 Mt. Steel
            003 Sinister Woods
            004 Silent Chasm
            005 Mt. Thunder
            006 Mt. Thunder Peak
            007 Great Canyon
            008 Lapis Cave
            009 Mt. Blaze
            00A Mt. Blaze Peak
            00B Frosty Forest
            00C Frosty Grotto
            00D Mt. Freeze
            00E Mt. Freeze Peak
            00F Magma Cavern
            010 Magma Cavern Pit
            011 Sky Tower
            012 Sky Tower Summit

            Post-Story Dungeons:
            013 Stormy Sea
            014 Silver Trench
            015 Meteor Cave
            016 Mt. Freeze Peak II
            017 Western Cave
            01A Wish Cave
            01B Buried Relic
            01C Pitfall Valley
            01D Northern Range
            01F Desert Region
            020 Southern Cavern
            021 Wyvern Hill
            022 Fiery Field
            023 Northwind Field
            024 Solar Cave
            025 Lightning Field
            026 Darknight Relic
            027 Wondrous Sea
            028 Murky Cave
            029 Grand Sea
            02A Uproar Forest
            02B Oddity Cave
            02C Remains Island
            02D Marvelous Sea
            02E Fantasy Strait
            02F Rock Path
            030 Snow Path
            035 Howling Forest
            037 Fantasy Strait (Alt.)
            038 Waterfall Pond
            039 Unown Relic
            03A Joyous Tower
            03B Far-Off Sea
            03C Mt. Faraway
            03E Purity Forest

            Beta/Unused:
            018 Boss 3
            019 Boss 4
            01E Boss 9
            031 Autopilot (Crashes the game)
            032 D50
            033 D51
            034 Dojo Registration/For The Dojo
            036 D54
            03D D61
            03F D63/Out on Rescue
            040 ??? (Crashes the Game)
            041 Tiny Woods (Crashes the Game)
            042 Unknown World (Crashes the Game)
            043 Frosty Grotto (Crashes the Game)
            044 Howling Forest (Tiny Woods Version)
            045 Pokemon Square (Crashes the Game)
            046 Pokemon Square (Crashes the Game)
            047 Rescue Team Base (Crashes the Game)
            048 Rescue Team Base (Crashes the Game)
            049 ****agb-slot
            04A Client Pokemon

            Makuhita Dojo Mazes* (When moving up a floor, load the dungeon):
            04B Normal
            04C Fire
            04D Water
            04E Grass
            04F Electric
            050 Ice
            051 Fighting
            052 Ground
            053 Flying
            054 Psychic
            055 Poison
            056 Bug
            057 Rock
            058 Ghost
            059 Dragon
            05A Dark
            05B Steel
            05C Team Shifty
            05D Team Constrictor
            05E Team Hydro
            05F Team Rumblerock
            Last edited by Ixkli21; 03-15-2015, 01:32:49 AM.

            Comment


            • Here's a more complete list for Explorers of Sky's Dungeon Hexes. This is for use with Explorers of Sky's Dungeon Modifier code.

              Story Dungeons I:
              0x01 - Beach Cave
              0x02 - Beach Cave Pit (Zubat and Koffing)
              0x03 - Drenched Bluff
              0x04 - Mt. Bristle
              0x05 - Mt. Bristle Peak (Drowzee)
              0x06 - Waterfall Cave
              0x07 - Apple Woods
              0x08 - Craggy Coast
              0x09 - Side Path
              0x0A - Mt. Horn
              0x0B - Rock Path
              0x0C - Foggy Forest
              0x0D - Forest Path
              0x0E - Steam Cave
              0x0F - Upper Steam Cave
              0x10 - Uxie (Steam Cave)
              0x11 - Amp Plains
              0x12 - Far Amp Plains
              0x13 - Electrike & Manectric (Amp Plains)
              0x14 - Northern Desert
              0x15 - Quicksand Cave
              0x16 - Quicksand Pit
              0x17 - Mesprit (Underground Lake)
              0x18 - Crystal Cave
              0x19 - Crystal Crossing
              0x1A - Azelf (Crystal Lake)

              Future Dungeons:
              0x1B - Chasm Cave
              0x1C - Dark Hill
              0x1D - Sealed Ruin
              0x1E - Deep Sealed Ruin
              0x1F - Spiritomb (Sealed Ruin Pit)
              0x20 - Dusk Forest
              0x21 - Deep Dusk Forest
              0x85 - Barren Valley
              0x86 - Deep Barren Valley
              0x87 - Sableye (Barren Valley Clearing)
              0x88 - Dark Wasteland
              0x89 - Collapsed Temporal Tower
              0x8A - Collapsed Temporal Spire
              0x8B - Dusk Forest II
              0x8C - Sableye (Black Swamp)
              0x8D - Spacial Cliffs
              0x8E - Dark Ice Mountain
              0x8F - Dark Ice Mountain Peak
              0x90 - Glalie & Mamoswine (Dark Ice Mountain Pinnacle)
              0x91 - Icicle Forest
              0x92 - Vast Ice Mountain
              0x93 - Vast Ice Mountain Peak
              0x94 - Primal Dialga (Vast Ice Mountain Pinnacle)

              Story Dungeons II:
              0x22 - Treeshroud Forest
              0x23 - Brine Cave
              0x24 - Lower Brine Cave
              0x25 - Kabutops & The Omastar Bros. (Brine Cave Pit)
              0x26 - Hidden Land
              0x27 - Hidden Highland
              0x28 - Dusknoir & Sableye (Old Ruins)
              0x29 - Temporal Tower
              0x2A - Temporal Spire
              0x2B - Dialga (Temporal Pinnacle)

              Post-game Dungeons:
              0x2C - Mystifying Forest
              0x63 - Zero Isle North
              0x64 - Zero Isle East
              0x65 - Zero Isle West
              0x66 - Zero Isle South
              0x2D - Wigglytuff Guild (Mystifying Forest)
              0x2E - Blizzard Island
              0x2F - Crevice Cave
              0x30 - Lower Crevice Cave
              0x31 - Froslass (Crevice Cave Pit)
              0x32 - Surrounded Sea
              0x33 - Miracle Sea
              0x34 - Deep Miracle Sea
              0x35 - Gyarados (Miracle Seabed)
              0x36 - Ice Aegis Cave
              0x37 - Regice Chamber
              0x38 - Rock Aegis Cave
              0x39 - Regirock Chamber
              0x3A - Steel Aegis Cave
              0x3B - Registeel Chamber
              0x3C - Deep Aegis Cave
              0x3D - Regigigas Chamber
              0x3E - Mt. Travail
              0x3F - The Nightmare
              0x40 - Spacial Rift
              0x41 - Deep Spacial Rift
              0x42 - Palkia (Spacial Rift Bottom)
              0x43 - Dark Crater
              0x44 - Deep Dark Crater
              0x45 - Darkrai and gang (Dark Crater Pit)
              0x46 - Concealed Ruins
              0x48 - Marine Resort

              Wonder Mail Dungeons:
              0x49 - Bottomless Sea
              0x4A - Kyogre (Bottomless Sea)
              0x4B - Shimmer Desert
              0x4C - Groudon (Shimmer Desert)
              0x4D - Mt. Avalanche
              0x4E - Articuno (Mt. Avalanche)
              0x4F - Giant Volcano
              0x50 - Heatran (Giant Volcano)
              0x51 - World Abyss
              0x52 - Giratina (World Abyss)
              0x53 - Sky Stairway
              0x54 - Rayquaza (Sky Stairway)
              0x55 - Mystery Jungle
              0x56 - Mew (Mystery Jungle)

              Spinda's Drink Stand/Recycle/Rescue Mission Dungeons:
              0x57 - Serenity River
              0x58 - Landslide Cave
              0x59 - Lush Prairie
              0x5A - Tiny Meadow
              0x5B - Labyrinth Cave
              0x5C - Oran Forest
              0x5D - Lake Afar
              0x5E - Happy Outlook
              0x5F - Mt. Mistral
              0x60 - Shimmer Hill
              0x61 - Lost Wilderness
              0x62 - Midnight Forest
              0x67 - Zero Isle Center
              0x68 - Destiny Tower
              0xAE - Star Cave

              Master */Master **/Master ***/Guildmaster Rank Dungeons:
              0x6B - Oblivion Forest
              0x6C - Treacherous Waters
              0x6D - Southeastern Isladns
              0x6E - Inferno Cave

              Sky Peak/Station Clearings:
              0x6F - 1st Station Pass
              0x70 - 2nd Station Pass
              0x71 - 3rd Station Pass
              0x72 - 4th Station Pass
              0x73 - 5th Station Pass
              0x74 - 6th Station Pass
              0x75 - 7th Station Pass
              0x76 - 8th Station Pass
              0x77 - 9th Station Pass
              0x78 - Station Pass Summit
              0x79 - Muk & Grimer (Sky Peak)
              0x7A - Carnivine (5th Station Clearing)

              Special Episode Dungeons:
              0x7B - Star Cave
              0x7C - Deep Star Cave
              0x7D - Team Rouge [Snover, Bagon, and Gligar] (Deep Star Cave)
              0x7E - Star Cave Depths
              0x7F - Jirachi (Star Cave Pit)
              0x80 - Murky Forest
              0x81 - Eastern Cave
              0x82 - Fortune Ravine
              0x83 - Fortune Ravine Depths
              0x84 - Monster House (Fortune Ravine Pit)
              0x95 - Southern Jungle
              0x96 - Boulder Quarry
              0x97 - Deep Boulder Quarry
              0x98 - Lairon & Aggron (Boulder Quarry Clearing)
              0x99 - Right Cave Path
              0x9A - Left Cave Path
              0x9B - Limestone Cavern
              0x9C - Deep Limestone Cavern
              0x9D - Team AWD [Arbok, Weavile, and Drapion] (Limestone Cavern Depths)
              0x9E - Spring Cave
              0x9F - Haunter I (Upper Spring Cave)
              0xA0 - Upper Spring Cave
              0xA1 - Haunter II (Middle Spring Cave)
              0xA2 - Lower Spring Cave
              0xA3 - Spring Cave Depths
              0xA4 - Haunter III (Spring Cave Pit)

              Demo Dungeons:
              0xA5 - Little Plains
              0xA6 - Mt. Clear Challenge
              0xA7 - Trial Forest
              0xA8 - Guiding Sea
              0xA9 - Hidden Shopkeeper village

              Misc.:
              0xB0 - Luminous Spring
              0xB1 - Hot Spring Rescue

              Marowak Dojo:
              0B2 Normal/Fly Maze
              0B3 Dark/Fire Maze
              0B4 Rock/Water Maze
              0B5 Grass Maze
              0B6 Elec/Steel Maze
              0B7 Ice/Ground Maze
              0B8 Fight/Psych Maze
              0B9 Poison/Bug Maze
              0BA Dragon Maze
              0BB Ghost Maze
              0BC Explorer Maze
              0BD Final Maze

              Beta:
              0x00 - Test Dungeon
              0x47 - Deep Concealed Ruins
              0x69 - [M1]Dummy
              0x6A - [M1]Dummy
              0xAA-0xAC - [M1]Dummy
              0xAD - Star Cave (Crashes the Game)
              0xBE-0xD1 - [M1]Dojo
              0xD2 - [M1]Rescue Dungeon
              0xD3 - [M1]Base
              0xD4 - ???
              0xD5 - Beach
              0xD6 - Unknown
              0xD7-0xDB - [M1]Character Name
              0xDC-0xE9 - [M1]Dummy
              0EA 234 Armaldo's Shelter
              0EB Barren Valley
              0EC Unknown
              0ED Unknown
              0EE Unknown
              0EF Sharpedo Bluff
              0F0 Sharpedo Bluff
              0F1 Sky Peak
              0F2 [M1]Dummy
              0F3 [M1]Dummy
              0F4 [M1]Dummy
              0F5 Treasure Town
              0F6 Treasure Town
              0F7 [M1]Outside
              0F8 [M1]Client
              0F9 [M1]Dummy
              0FA [M1]Dummy
              0FB [M1]Dummy
              0FC [M1]Dummy
              0FD [M1]Dummy
              0FE Waterfall Cave
              0FF Secret Waterfall
              100 Quicksand Desert
              101 [M1]Test Dungeon
              102 [M1]Beach Cave
              103 Beach Cave
              Last edited by Ixkli21; 04-07-2015, 05:56:26 AM.

              Comment


              • Hey, Demonic? Can you make a code for Explorers of Sky that can make a move into a "calamitous damage" move?
                Last edited by Ixkli21; 03-19-2015, 10:31:08 PM.

                Comment


                • Code:
                  !!!Pokemon Mystery Dungeon: Blue Rescue Team (U)
                  !!APHE 0603B788
                  
                  ::Bypass Dungeon HM Restrictions
                  5206057C 0A000002
                  0206057C E1A00000
                  02060580 E1A02000
                  D2000000 00000000
                  You no longer need the HM in your bag or a Pokémon that knows that particular HM move to get into a dungeon.

                  Originally posted by Ixkli21 View Post
                  Hey, Demonic? Can you make a code for Explorers of Sky that can make a move into a "calamitous damage" move?
                  I'm not sure if I'm going to look at Explorers of Sky again anytime soon.
                  I only bother with things that interest me.

                  Comment


                  • I see. Well, the Bypass HM Restriction code seems to work without any drawback. Do you have anything else for Blue Rescue Team?
                    Last edited by Ixkli21; 03-20-2015, 04:12:41 PM.

                    Comment


                    • Code:
                      !!!Pokemon Mystery Dungeon: Blue Rescue Team (U)
                      !!APHE 0603B788
                      
                      ::One Hit Kills
                      E2000000 00000050
                      E92D0006 E59F103C
                      E59F203C E1D9A0FE
                      E5960000 E1590001
                      BA000005 E1590002
                      CA000003 E15A0000
                      C04A0000 C1C900BE
                      EA000001 E04A000A
                      E1C900BE E8BD0006
                      E1A00000 EA061520
                      02115434 021159B0
                      521854B8 E1D9A0FE
                      021854B8 EAF9EAD0
                      D2000000 00000000
                      
                      ::Infinite Health + One Hit Kills
                      E2000000 00000048
                      E92D0006 E59F1034
                      E59F2034 E1D9A0FE
                      E5960000 E1590001
                      BA000003 E1590002
                      CA000001 E1D901B0
                      EA000000 E04A000A
                      E1C900BE E8BD0006
                      E1A00000 EA061524
                      02115434 021159B0
                      521854B8 E1D9A0FE
                      021854B8 EAF9EAD0
                      D2000000 00000000
                      You can test these out if you want.

                      Edit 1: Seems like the second code doesn't protect against a one hit kill against you.
                      Edit 2: Fixed.
                      I only bother with things that interest me.

                      Comment


                      • Alright, the codes seem to work so far. Hey, when it comes to the Easy Recruit code, Explorers of Sky's version seems to have the ability to recruit Pokemon you can't normally get them from (I.e., The Nightmare). Do you think you can do the same for Blue Rescue Team, i.e. recruiting Pokemon at Tiny Woods or Purity Forest?

                        Comment


                        • Hello again, Demonic. Would it be possible to request another Instant Text code, this time for Digimon World Dawn (US) for the Nintendo DS? Thank you.

                          Comment


                          • would you please hack a Max Game Time code for Digimon World DS(USA)(some digivolutuions require 10-30 hours of game time played)?also an Instant Text code would be great too.
                            A Wise Man once said that common sense is really not that common.

                            Comment


                            • (Sorry for my English, I'm French)

                              Hi, your work is just awesome, here I discovered codes that I was looking for years… But is it, please, possible to convert them to EU versions ? Especially exp *2 Blue rescue team code and dungeon modifier for explorers of sky ? Thank you !

                              Edit*: Oh, and a question*! When I use a dungeon modifier code for Sky, it lets me able to rebattle bosses. I didn’t tested with blue rescue team, is it the same*? It would be great*!

                              Edite2 : And, please, for the exp multiplier of blue rescue team, is it possible to also multiply the exp displayed by the text too ? Thanks !
                              Last edited by moumous4; 03-26-2015, 01:42:31 PM.

                              Comment


                              • I may not be Demonic, but I can answer one of your questions...

                                "I didn’t tested with blue rescue team, is it the same*?" - No. You have to go through the dungeons to meet the Boss; the boss's hexes aren't in the modifier.

                                Comment

                                Working...
                                X