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Demonic722's Codes

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  • Code:
    !!!One Piece: Gigant Battle! (E)
    !!BOJP F1F0C0BD
    
    ::Moon Jump
    :::Press/Hold R+A
    E2000200 00000010
    6834B404 4A024308
    BC046262 47104A01
    94000130 FFFE0000
    02000210 FD000000
    D0000000 00000000
    94000130 FFDE0000
    02000210 FD00FD00
    D0000000 00000000
    94000130 FFEE0000
    02000210 FD000200
    D0000000 00000000
    02000214 020D6185
    520D6188 2000E000
    020D6180 43086834
    020D6184 2001D101
    94000130 FEFE0000
    020D6180 47204C00
    020D6184 02000201
    D2000000 00000000
    Tested on Desmume and Acekard. I didn't bother trying to find the correct pointer since this game tends to go 3-4 pointer levels deep. Maybe a 2-tier pointer code would work...I'm curious to find out what other people can come up with so I can see if I overlooked this code.
    I only bother with things that interest me.

    Comment


    • Deep level pointers reminds me of Bleach the Third Phantom, that is one tough cookie to crack.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment


      • I never really looked at that game, but I do remember hearing how difficult it was. Was the health code hard to crack or something?
        I only bother with things that interest me.

        Comment


        • All in battle codes used 2 or 3 level pointers, I never got to far into making real good progress because some routines are shared and sometimes enemies occupy slots that characters occupied. Thankfully each stage has its own codes that remain the same no matter how many times it loads that stage. Give it a shot its not hard to find the codes but getting anything done with them for all stages is a bitch.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • So this code (made by you):

            Code:
            ::Infinite Health
            C0000000 00000023 
            121DB446 0000270F 
            DC000000 0000013C 
            D2000000 00000000
            is not an in battle code? I can take a look at this game later this week when I get some time.
            I only bother with things that interest me.

            Comment


            • I believe that is an out of battle code, its effective where you choose party members.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • Originally posted by helder View Post
                All in battle codes used 2 or 3 level pointers, I never got to far into making real good progress because some routines are shared and sometimes enemies occupy slots that characters occupied.
                I see what you mean. I played this game a little and it seems as if when you're the attacker (when it's your turn), you occupy a slot (slot 1) and the enemy occupies another slot (slot 2). When the enemy is the attacker, you switch slots. Lol, I'm not gonna bother with this.
                I only bother with things that interest me.

                Comment


                • LOL I told ya it was a tough bitch to crack. I atleast made some codes that are somewhat useful like always being your turn in battle and max spirit but that also affects enemies but I can live with that,
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

                  Comment


                  • Code:
                    !!!MySims (U)
                    !!AQIE 2F607046
                    
                    ::Walk Through Walls
                    52043A44 E2810B03
                    02043A48 E5842CFC
                    A4000130 FCFF0300
                    02043A48 EA000001
                    D2000000 00000000
                    Note: Hold L or R before attempting to walk through the wall/object.
                    I only bother with things that interest me.

                    Comment


                    • Code:
                      [color=blue]GBA - Avatar: The Last Airbender (U)[/color]
                      
                      Increase Game Speed
                      161B9B82 B620B470
                      65DA389A 09D8882C
                      I only bother with things that interest me.

                      Comment


                      • Code:
                        [COLOR=blue]GBA - Sonic Advance (U)[/COLOR]
                        
                        All Characters Can Play With Tails
                        84E37E9F 7366A900
                        65DA389A 09D8882C
                        5AEB3F0C 2D087A7D
                        65DA389A 09D8882C


                        Tested on NO$GBA and VBA. This ARv3/4 code works fine on NO$GBA, but doesn't seem to work in its encrypted form on VBA so input this as a Codebreaker code:

                        Edit: Fixed; Use VBA 1.7.2.
                        I only bother with things that interest me.

                        Comment


                        • Code:
                          [COLOR=blue]GBA - Yu-Gi-Oh! Reshef of Destruction (U)[/COLOR]
                          
                          Walk Through Walls
                          2334AF94 50A351C4
                          65DA389A 09D8882C
                          42AAAC46 B9E2E27F
                          65DA389A 09D8882C
                          77EDEB4B 7F9A4644
                          65DA389A 09D8882C
                          This code works for NPC's as well.
                          I only bother with things that interest me.

                          Comment


                          • Code:
                            [COLOR=blue]GBA - 2 Games in 1 - Dragon Ball Z: The Legacy of Goku I & II (U)
                            
                            Legacy of Goku II[/COLOR]
                            
                            Walk Anywhere
                            F036105A 06C40717
                            65DA389A 09D8882C
                            For some reason, I can't get DBZ: The Legacy of Goku I to work in any emulator.
                            I only bother with things that interest me.

                            Comment


                            • Code:
                              [COLOR=blue]GBA - Sonic Advance (U)[/COLOR]
                              
                              Disable Death [Note]
                              24DB9BF3 FDEB152E
                              65DA389A 09D8882C
                              
                              Rings Doesn't Deplete When Hit
                              BE6461DA 00A4FD48
                              14551F08 02AD46B7
                              
                              Don't Lose Rings When Hit
                              5E22473D 0B02AE9A
                              34F4199F AA6BDBE3
                              Note: You can survive with 0 Rings when you get hit.

                              Edit 1: Changed the name of the first "Don't Lose Rings When Hit" to "Rings Doesn't Deplete When Hit".
                              Edit 2: Added a "Don't Lose Rings When Hit" code that actually stops the rings from coming out of your character.
                              I only bother with things that interest me.

                              Comment


                              • Code:
                                !!!Sonic Colors (U)
                                !!BXSE 88F4F25A
                                
                                ::Disable Death
                                5215EA48 1A000007
                                0215EA48 EA000007
                                D2000000 00000000
                                
                                ::Don't Lose Rings When Hit
                                5215EA70 1A00001A
                                0215EA70 EA00001A
                                D2000000 00000000
                                I only bother with things that interest me.

                                Comment

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