I modified the code, but it puts you on top of the wall instead of allowing you to walk through it. I guess this is how the game was programmed. This code will probably work better with an activator (hold [button] to Walk Through Walls) since I'm not sure if it will allow you to walk through some exits/entrances. If you want me to attach an activator, let me know.
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For some reason now I can't walk through anything. I'm using Desmume by the way to try them out before I put it on my R4i.Originally posted by Demonic722 View PostI modified the code, but it puts you on top of the wall instead of allowing you to walk through it. I guess this is how the game was programmed. This code will probably work better with an activator (hold [button] to Walk Through Walls) since I'm not sure if it will allow you to walk through some exits/entrances. If you want me to attach an activator, let me know.
However I backed up the first code you made and they work together. Also it would be great if you added a joker to it, thanks.Last edited by 47iscool; 04-09-2014, 03:52:45 PM.
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I'm using 0.9.10 and that was the problem, the code works fine on nocashGBA, thanksOriginally posted by Demonic722 View PostWhich version of Desmume? I ran the code on 0.9.8 and it works fine. I modified that post again with a button activator version.
Last edited by 47iscool; 04-09-2014, 05:32:20 PM.
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Let me know if this one malfunctions somewhere.Code:!!!Mario and Luigi: Bowser's Inside Story (U) !!CLJE AE1362E1 ::Walk Through Walls (Hold L) 520A64A0 E3500000 020A64A4 0A00000E 020A7864 E5805100 020A78AC E5806108 020A7BD0 0A000040 020A7C14 0A00002F 020A7C58 0A00001E 020A7C9C 0A00000D 020A7CC4 0A000003 9205650C FDFF0200 020A64A4 EA00001F 020A7864 E1A00000 020A78AC E1A00000 020A7BD0 EA000040 020A7C14 EA00002F 020A7C58 EA00001E 020A7C9C EA00000D 020A7CC4 EA000003 D2000000 00000000
I only bother with things that interest me.
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Edit 1: I removed the Health Pickup Worth 3x code because it is useless (you can only have 3 units and 0 units = death).Code:[COLOR=blue]NES - Pocket Monster (Unl) [!][/COLOR] [B]RAW Codes:[/B] Infinite Lives 032D:03 Infinite Health 032B:03 Disable Death 0330:00 One Hit Boss Kill 0517:00 Infinite Flashes 0333:03 [B]GG Codes:[/B] Infinite Lives AAVGIPPA Infinite Health AEOSUTPA AAUYIAPA Health Pickup Worth 2x ZESVNLPA Disable Death OLELYYOP One Hit Boss Kill EIKVSYEY EIOYPIEY Infinite Flashes SXVSUUVK Collect Items From Anywhere GXXTXLEY Keep Lives From Previous World GZXEYAEI
Edit 2: Added Collect Items From Anywhere.
Edit 3: Added Disable Death (PAR) and Keep Lives From Previous World.
Edit 4: Added One Hit Boss Kill.
Edit 5: Added Disable Death (GG).I only bother with things that interest me.
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Wow! Thanks for these - I was requested codes for that game in nolberto82's and Abystus' threads! You can also make for this game:
- 255 Maximum Health Units;
- Health Icons Worth Double / Triple Amount;
- Enemies Die Automatically;
- Jump In Midair.
Thanks In Advance!
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Writing more than 0x03 to the health address glitches the health counter so I can't post that. I modified the original post with what I think you meant by "Health Icons Worth Double / Triple Amount." For the "Enemies Die Automatically," I have a code that removes all enemies, but it also removes a certain object in the first level that is required to advance to the next level.I only bother with things that interest me.
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As average any "255 Maximum Lives / Health" isn't problem if they glitches Lives or Health Display as long as they don't cause crashing game. So if you're found a 255 Maximum Health Units GG code you can post it here... Even when a any kind of "255 maximum..." code glitches Lives / Health / Weapon meter it would be stills fine as long if it DOES NOT make game to crash, freeze or making it unplayable
Anything about "Jump In Midair" code (I understood you're was unable to make "Enemies Die Automatically" code)?
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Oops! I found an weird bug in the game. When you beat boss in first world (probably this happens with others bosses too) you will always start on the next world with only one life! No matter how lives you're had when you're beat boss, after you're defeat it and start on next level, you'll have 0 remaining lives, which means if you die when starting next level, your game will simply end and you'll have to continue... Appears none of your codes are reason for this thing...
Unfortunately, I can't use your "Infinite Lives" GameGenie code to bypass this probably coding error because it doesn't work if you have only 1 life; only if you're having 2 or more lives, then the code will work.
If you can't find a "Jump in Midair" Code, then you can make "Slow Descent After Jumping" and Jump Height modifiers? You can also make then player can't die when falling into pits?Last edited by Unicode; 04-26-2014, 06:07:29 PM.
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I haven't really bothered with any other levels yet.
This code should disable death (for pits, you'll jump twice, but you can come back down):
I'll try to make a GG version later.Code:0330:00
Edit: This code allows you to keep your lives from the previous world.
Code:Keep Lives From Previous World GZXEYAEI
I only bother with things that interest me.
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Seems @Demonic722 most likely didn't has a luck with the GameGenie version of his "Disable Death" code. Anyway, these codes he was able to make are stills good.
Request for Super Mario Bros. 3 for NES: you can make a "Player Can Collect Up to 255 Maxumum Lives" (or any code that increase Extra Life's capacity code so player can have more than 99 lives?) I ask this because in this game there are a lots of Extra Lives which Mario/Luigi can get and many possiblies to getting a 1Ups - there is possible to get average 10-15 Extra Lives in almost every game's world.
Also you can make these for NES game 1943: The Battle of Midway:
- Player Can Have 255 Maximum Power Units Capacity On All Upgrade Levels Instead Of Maximum 140;
- Player Can Have 255 Maximum Weapon Units Capacity On All Upgrade Levels Instead of Maximum 108 Units;
- Make Player's Escort Planes Invincible (I think they appears in Mission 4 or 5 if I'm not wrong);
- Double / Triple Amount Received From POW Power-ups;
- Press Select To Cycle Through All Available Weapons.
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