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Helder's Sega Saturn Codes

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  • #31
    ArtMoney supports Saturn emulators: http://www.artmoney.ru/e_download_emul.htm This SSF options contain pointers to the base address with module addressing.
    SSF uses reverse bytes order. SSF is the best Saturn emulator.

    Code:
    [COLOR="DarkOrange"]SSF 0.11 alpha R5[/COLOR];[COLOR="YellowGreen"]SSF.exe[/COLOR];[COLOR="Magenta"]19a1439454dc5348e4480260ddb5bb44[/COLOR]
    ;Work RAM Low 1Mb;[COLOR="Plum"]00200000[/COLOR];[COLOR="Blue"][COLOR="Silver"]SSF.EXE[/COLOR]+P054F3858[/COLOR];100000
    ;Work RAM High 1Mb;[COLOR="Plum"]06000000[/COLOR];[COLOR="Blue"][COLOR="Silver"]SSF.EXE[/COLOR]+P054F38F8[/COLOR];100000
    Emulator option contains a version of the emulator, MD5 checksum, EXE file name, emulator virtual zero address (base adress, start of RAM, RAM base), and a module name, module address/pointer and size of this memory area.
    Last edited by iddqd; 08-23-2011, 04:07:22 PM.
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    • #32
      How to make Saturn emulator options (ENG): http://www.artmoney.ru/articles/emu/saturn.htm
      ArtMoney emulator options: How to make
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      • #33
        Nice tut there, hopefully others will be willing to give the Saturn a hack or two.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

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        • #34
          //helder codes are needed as address in Saturn RAM (reverse bytes order) + hex value or just address? Example:
          Resident Evil (PAL-E and NTSC-USA)

          002F51AD Health (Chris=008C Jill=0060)
          002F8785 Slot 1
          002F8784 Slot 1 item modifier:
          00 - Nothing
          01 - Combat Knife
          02 - Beretta
          03 - Shotgun
          04 - Colt Python
          05 - Colt Python 2
          06 - Flamethrower
          07 - Bazooka
          08 - Bazooka 2
          09 - Bazooka 3
          0A - Rocket Launcher
          0B - Clip
          0C - Shells
          0D - Dumdum Rounds
          0E - Magnum Rounds
          0F - Fuel
          10 - Explosive Rounds
          11Acid Rounds
          12 - Flame Rounds
          13 - Empty Bottle
          14 - Water
          15 - UMB No.2
          16 - UMB No.4
          17 - UMB No.7
          18 - UMB No.13
          19 - Yellow-6
          1A - NP-003
          1B - V-Jolt
          1C - Broken Shotgun
          1D- Crank
          1E - Crank 2
          1F - Emblem
          20 - Gold Emblem
          21 - Blue Jewel
          22 - Red Jewel
          23 - Music Notes
          24 - Wolf Medal
          25 - Eagle Medal
          26 - Chemical
          27 - Battery
          28 - MO Disk
          29 - Wind Crest
          2A - Flare
          2B - Slides
          2C - Moon Crest
          2D - Star Crest
          2E - Sun Crest
          2F - Ink Ribbon
          30 - Lighter
          31 - Lockpick
          32 - ?
          33 - Mansion Key
          34 - Mansion Key 2
          35 - Mansion Key 3
          36 - Mansion Key 4
          37 - Lab key
          38 - Special Key
          39 - Dormitory Key
          3A - Dormitory Key 2
          3B - C. Room key
          3C - Lab key 2
          3D - Small Key
          3E - Red Book
          3F - Doom Book 2
          40 - Doom Book 1
          41 - F.- Aid Spray
          42 - Serum
          43 - Red Herb
          44 - Green Herb
          45 - Blue Herb
          46 - Mixed Herbs
          47 - Mixed Herbs 2
          48 - Mixed Herbs 3
          49 - Mixed Herbs 4
          4A - Mixed Herbs 5
          4B - Mixed Herbs 6
          4C - ?
          4D- Com. Radio

          002F8787 Slot 2
          002F8786 Slot 2 item modifier
          002F8788 Slot 3
          002F8787 Slot 3 item modifier
          002F878B Slot 4
          002F878A Slot 4 item modifier
          002F878D Slot 5
          002F878C Slot 5 item modifier
          002F878F Slot 6
          002F878E Slot 6 item modifier
          002F8791 Slot 7
          002F8790 Slot 7 item modifier
          002F8793 Slot 8
          002F8792 Slot 8 item modifier
          Check it please.
          Last edited by iddqd; 10-05-2011, 08:03:49 PM.
          ArtMoney emulator options: How to make
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          • #35
            Hey helder.

            I have a request for the game Keio 2: Flying Squadron, a cool shmup that no one played. Anything from Infinite lives, bombs and whatever else you can make would be good.

            If you need help finding the game, emuparadise has a nice bin/cue download.

            Thanks in advance!
            Last edited by ReyVGM; 10-10-2011, 03:34:46 PM.

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            • #36
              I will look into it and post anything I make.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

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              • #37
                Great, thanks.

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                • #38
                  hmm I think this is the game, its the same name and all it starts some girl in a bunny outfit? here are some codes to get you started:

                  Code:
                  9999 Bunnies Collected
                  1020004E 270F
                  
                  99 Lives
                  30200013 0063
                  
                  999 Points
                  10200006 03E7
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

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                  • #39
                    Yeah, that's the one! Thanks!
                    Last edited by ReyVGM; 10-11-2011, 09:39:47 PM.

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                    • #40
                      Thank you Helder - I was the one who made the request that ReyVGM kindly reposted here (thanks also to you good sir).

                      Those codes will very much come in handy. I managed after much perseverance to clock the game without extra lives, but there's a whole bunch of unlockables based on your final score, so that 999 score is just the trick!

                      I'm sure this will also come in handy for future players - I thought it was a fairly challenging platformer on normal mode. Perhaps modern games have just made me soft. I was searching Youtube and there's no walkthrough vids, in fact there's very few vids to begin with. And it's such a nice game too. Really lovely 2D visuals with proper transparencies.

                      I'm new to this forum, but I think what you guys are doing is great. Because something like the Saturn just missed the mass expansion of the internet in the late 1990s, there wasn't (in my view) much opportunity for such things as AR codes to end up recorded online. Most would have been in magazines, which somewhat locks away the information, unless you've got an archive SS Mags in your loft. So I think it's really neat that there's a community of people trying to dig this stuff up. Keep up the fine work.
                      Last edited by Sketcz; 10-12-2011, 02:54:03 AM.

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                      • #41
                        Thanks, and keep the requests coming! I plan on going back and doing some asm versions of the codes and possibly an Invincibility code to just breeze through the game.
                        Spoiler Alert! Click to view...

                        THE BAD GUY!!!!!!

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                        • #42
                          Yabause v0.9.11 is released. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
                          http://yabause.org/
                          Yabause uses normal bytes order (unlike real Saturn console and emulator called SSF, which uses the reverse bytes order).

                          The am737.emul entry is:

                          Code:
                          Yabause 0.9.11;Yabause.exe;1105e0589f68e2b81f4c3fed6a0dc6f2
                          ;Work RAM Low 1Mb;00200000;YABAUSE.EXE+P001F85A0;100000
                          ;Work RAM High 1Mb;06000000;YABAUSE.EXE+P001EC560;100000
                          Last edited by iddqd; 11-28-2011, 02:32:15 PM.
                          ArtMoney emulator options: How to make
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                          • #43
                            Thanks for the info now here is a question: how do I convert that address I find in art money to a standard Saturn memory address? I messed with the options that I could see and there is no exporting of any kind or it showing the actual Saturn ram address instead of the artmoney addresses.
                            Spoiler Alert! Click to view...

                            THE BAD GUY!!!!!!

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                            • #44
                              //helder for SSF emulator, you just need RMB - Edit, check "Emul. address":

                              To make its working on the emulator Yabause must uncheck the "reverse" and add offset -1h


                              PS. Also try graphics filters for SSF (d3d9 SSF Filters v0.1.5.4): http://www.mediafire.com/download.php?ucomc979kf5umrz Unzip into SSF directory.
                              Last edited by iddqd; 04-17-2012, 06:03:34 PM. Reason: edit
                              ArtMoney emulator options: How to make
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                              • #45
                                Thanks, that answered my question. Yabause has built in ram search but only for the hi ram the low ram is a pain to search for unless you use something like artmoney to help find the address.
                                Spoiler Alert! Click to view...

                                THE BAD GUY!!!!!!

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