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Helder's Sega Saturn Codes

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  • #16
    Well just discovered the Saturn uses Reverse Jokers like PSX here is the values and a game which uses them:
    Code:
    Reverse Joker Buttons map
    Up = FFEF
    Down = FFDF
    Left = FFBF
    Right = FF7F
    L Button = FFF7
    R Button = FF7F
    A = FFFB
    B = FFFE
    C = FFFD
    Start = F7FF
    X = BFFF
    Y = DFFF
    Z = EFFF
    Mode = 7FFF
    Code:
    [COLOR=Blue]Dracula X (J)
    [/COLOR]
    Reverse Joker P1
    D6057F52 ????
    Last edited by Helder; 03-14-2011, 05:07:15 PM. Reason: damn typos
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • #17
      Interesting find. How did you find that out? I don't recall seeing those values when I mucked around with the pad and trying to see if joker codes were possible. Is it game specific only? Does it depend on the type of controller and/or pad mode used for the game? I really need to get cracking and post my codes. Distractions from other systems/games and/or real life is to blame for that.

      Comment


      • #18
        I tried many methods and programs using the button values you posted and got nothing, so I did unknown searches till I got some results and seems to work with this game. As for being game specific I havent encountered any other game that uses these but then again I just got back into saturn hacking,post your codes so we can keep this thread kicking.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

        Comment


        • #19
          Code:
          [COLOR=Blue][B]Arthur to Astaroth: Nazo-Makai-Mura - Incredible Toons(J)[/B]
          [/COLOR]
          Master Code
          F6000914 C305
          B6002800 0000
          
          All Items Set 1 (Level Props)
          160C5FE8 5050
          160C5FEA 5050
          160C5FEC 5050
          160C5FEE 5050
          160C5FF0 5050
          160C5FF2 5050
          160C5FF4 5050
          160C5FF6 5050
          160C5FF8 5050
          160C5FFA 5050
          160C5FFC 5050
          160C5FFE 5050
          
          All Items Set 2 (Monsters)
          160C6000 5050
          160C6002 5050
          160C6004 5050
          160C6006 5050
          160C6008 5050
          160C600A 5050
          160C600C 5050
          160C600E 5050
          160C6010 5050
          160C6012 5050
          160C6014 5050
          160C6016 5050
          
          All Items Set 3 (Balls & Platforms)
          160C6018 5050
          160C601A 5050
          160C601C 5050
          160C601E 5050
          160C6020 5050
          160C6022 5050
          160C6024 5050
          160C6026 5050
          160C6028 5050
          160C602A 5050
          160C602C 5050
          
          [B][I]Note:The Item codes can only be used in sets and only one set at a time, 
          the game doesnt allow more then 25 items in your inventory at any given 
          time.[/I][/B]
          
          
          Removing Items Gives 99 Items (ASM)
          160925C2 E399
          
          Unlimited Items (ASM)
          16092598 0009
          Last edited by Helder; 03-10-2011, 04:55:51 AM.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • #20
            This game requires some more RAM hacks (ASM will not be universal for this game due to it loading each level separately as an exe. The PSX version is this way, too. I'm almost done with the codes for that version). A debug menu is available to access any level (see GameWinners.com). I have no idea what the "World Peace" option is for (maybe continues or something). Cheat mode is just invincibility. The menu on the left is for the retail, and the other is for the beta. Retail codes work for the beta also (only the debug menu, TV interlace and bright pause screen codes).

            Earthworm Jim 2 (NTSC)

            Auto Play Ending
            060104D0 454E
            060104D2 442E
            060104D4 4249
            060104D6 4E00
            Note: This will take effect upon bootup.

            NTSC (Beta)

            The only playable levels are:

            Anything But Tangerines
            Granny Chair
            Puppy Love Part 1
            Inflated Head [Circus of the Scars for the Saturn]
            Hammer Head
            ISO 9000

            Unknown codes:
            Pause the game and press Z(8).

            NTSC (Retail)

            Toggle TV Interlace (a guess. I think it does this):
            Pause the game and press C, A, Left, Down, Left, Right, Left(2)

            Unknown codes:
            Pause the game and press Up, Right(2), Down, B, Right(3).
            Pause the game and press Z(7), A.
            Attached Files
            Last edited by Hacc; 03-26-2011, 11:40:25 AM. Reason: Forgot to reverse the values. Code fixed.

            Comment


            • #21
              I wonder if the ASM codes have a pointer to them? if we can track it back to the original pointer we might have a universal code.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #22
                I have looked at the ASM countless times for the PSX version, to no avail. Maybe I overlooked something. I'll look into it again. This is not the only game whose levels are executed via its own .exe (.bin on the Saturn). For example, Rayman 2 on the PSX. I never managed to make a universal code for that game either. As for button cheats, some games don't seem to have button cheats built-in for all regions of it. For example, Tomb Raider on the Saturn. I know of only one PSX game that is like this: Ape Escape. No button codes for the Japanese version.

                I'll post the pad addresses for Earthworm Jim 2 later. The values I linked to worked for that game. I'll see if the values you found work.

                Comment


                • #23
                  Not all games have Pad reading like that arthur games I posted before your Earthworm Jim codes, but apparently the game is meant to use the sega mouse peripheral. I was able to use the pad but I got nothing from the standard or reverse joker values or any values with unknown searches.
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

                  Comment


                  • #24
                    Code:
                    [COLOR=Blue][B]Dragon Force (U)
                    
                    [/B][/COLOR]Infinite Award Usage (ASM)
                    102B9C9E 7200
                    [I]Must Have Atleast 1.[/I]
                    
                    Enable Debug Mode
                    1022804E 0001
                    
                    Equip Almost Anything (ASM)
                    102BA766 6CB3
                    
                    Troops Return After Battle (ASM)
                    1601DF52 0009
                    1601E4DE 0009
                    1602A5B6 0009
                    
                    Infinite Troops in Castles For Recruiting (ASM)
                    16036B14 0009
                    
                    Special & Tactics Option Always Available
                    16076D88 0101
                    
                    All Special Moves Available in Battle (If you don't have a particular move its name wont show but is still usable.)
                    16076D8C 0101
                    36076D8E 0001
                    
                    Infinite Health (ASM)
                    16015B42 0009
                    160156B8 0009
                    
                    Infinite MP (ASM)
                    16017CB8 E263
                    16017AB0 E263
                    
                    Earn 4x More Exp (ASM)
                    102AA222 4429
                    
                    
                    All Items
                    102082E8 0001
                    102082EA 0002
                    102082EC 0003
                    102082EE 0004
                    102082F0 0005
                    102082F2 0006
                    102082F4 0007
                    102082F6 0008
                    102082F8 0009
                    102082FA 000A
                    102082FC 000B
                    102082FE 000C
                    10208300 000D
                    10208302 000E
                    10208304 000F
                    10208306 0010
                    10208308 0011
                    1020830A 0012
                    1020830C 0013
                    1020830E 0014
                    10208310 0015
                    10208312 0016
                    10208314 0017
                    10208316 0018
                    10208318 0019
                    1020831A 001A
                    1020831C 001B
                    1020831E 001C
                    10208320 001D
                    10208322 001E
                    10208324 001F
                    10208326 0020
                    10208328 0021
                    1020832A 0022
                    1020832C 0023
                    1020832E 0024
                    10208330 0025
                    10208332 0026
                    10208334 0027
                    10208336 0028
                    10208338 0029
                    1020833A 002A
                    1020833C 002B
                    1020833E 002C
                    10208340 002D
                    10208342 002E
                    10208344 002F
                    10208346 0030
                    10208348 0031
                    1020834A 0032
                    1020834C 0033
                    1020834E 0034
                    10208350 0035
                    10208332 0036
                    10208334 0037
                    10208336 0038
                    10208338 0039
                    1020833A 003A
                    1020833C 003B
                    1020833E 003C
                    10208340 003D
                    10208342 003E
                    10208344 003F
                    10208346 0040
                    10208348 0041
                    1020834A 0042
                    1020834C 0043
                    1020834E 0044
                    10208350 0045
                    10208352 0046
                    10208354 0047
                    10208356 0048[FONT=Verdana]
                    [/FONT]


                    The Item code Might Have to be split into 2 or 3 separate codes, not sure the Real GS/AR can handle that many codes at once.
                    Last edited by Helder; 03-30-2011, 05:26:09 AM. Reason: added more codes
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • #25
                      Nice codes! Maybe you could save yourself the hassle of typing in the full items code, by finding out what unlocks one of the items, to make it unlock all instead. The Debug Mode code is most likely what you used to hack that code, right? You could force the check that controls the "all items" feature to achieve this. The majority of cheats and cheat/debug menus that I have used or found, have a specific address in RAM that stores a value of whatever feature is enabled via these. Both methods should work out the same in the end.

                      I really wish the Saturn AR had some of the other commands the PSX ones did. That code should be usable in CEP without any issues via the PSX serial repeater command. I'm writing a guide that all can understand to use CEP with SSF. The translated one I found is a bit confusing, as you pointed out a while back in our chats.
                      Last edited by Hacc; 03-24-2011, 03:44:22 PM.

                      Comment


                      • #26
                        Yea I thought about it when I hacked it too, but this damn game stores many of its codes in the 002xxxxx as apposed to the standard 060xxxxx so the emulators don't search that region. I was messing around with the asm version of the code and it might be possible to have all items with one asm code, I notice there is a cmp command and I'm sure if I change it to be the opposite cmp check it will put the item in the list. The game goes thru every item when you go into the item screen and also when you leave.
                        Spoiler Alert! Click to view...

                        THE BAD GUY!!!!!!

                        Comment


                        • #27
                          That is new to me. The first one I have seen to do that. I read that you can't search both regions at the same time. This was stated for CEP and the reason why there is two separate base addresses given in SSF. That's good to hear about it being possible.

                          Comment


                          • #28
                            Using an external search tool like cheat engine or the emulator memory editor's memory search feature I can search for changes in those areas but it is tedious and time consuming.
                            Last edited by Helder; 03-24-2011, 11:16:13 PM.
                            Spoiler Alert! Click to view...

                            THE BAD GUY!!!!!!

                            Comment


                            • #29
                              I have not used Cheat Engine yet. I really need to use the search feature in Yabause more.

                              Comment


                              • #30
                                Super mario world

                                Hi Hacc my name is Wayne I've just became a member. How Did you Hack this code Infinite Jumps 7E147101 for super mario world? I tried to work it out but the value never changed. How do you find values in a rom, If I want mario to start with 9 lifes or any number of lifes, not infinite Please reply take care

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