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  • Helder's Sega Saturn Codes

    Just made some new Game Shark/PAR codes for Radiant Silvergun (J), these are ASM so they cover both player. I hope to add more codes and more games to this thread as I make them, feel free to contribute or request something but be aware the Saturn has very few code types which limit what can be made.
    Code:
    Radiant Silvergun (J)
    
    Infinite Lives Both Players (ASM)
    16045342 0009
    
    Invincible Both Players (ASM)
    1604C214 0009
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

  • #2
    Even though the Saturn Gameshark is limited, there should be some good codes to be made like Invincibility you think?


    A little off topic:
    I have a model 1 Saturn. Best Xmas gift I ever recieved back in 1996. I also have the Saturn Gameshark too. I bought it way back when at Toys R' Us lol. I actually bought it, brought it home and it didn't work (so I thought). I brought it back and they only had 2 at the store. I exchanged for the other one and brought it home to try it and it wouldn't work either. I found out that the contacts on the Gameshark were not quite fitting in the Saturn. So to make it wok I have to put it in, and pull it up a bit so the contacts match.

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    • #3
      Would you be able to find any codes for Nekketsu Oyako - Hot Blooded Family (J)?

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      • #4
        Do you test your codes on an actual Saturn using a cheat device? Joker command codes are possible since I saw some posted on a Japanese site when I was figuring out how to use CEP with SSF. I knew they were since the AR has the "D" command. I'm not sure what commands the GameShark has. I don't have any requests at the moment.

        I should be contributing some ASM codes once I figure out the Yabause debugger. My unreleased RAM hacks need to be formatted properly (not many). This was when I was using RAM dumps made with Yabause, and didn't know that the Saturn used big-endian.

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        • #5
          Originally posted by orcanaoftime View Post
          Even though the Saturn Gameshark is limited, there should be some good codes to be made like Invincibility you think?


          A little off topic:
          I have a model 1 Saturn. Best Xmas gift I ever recieved back in 1996. I also have the Saturn Gameshark too. I bought it way back when at Toys R' Us lol. I actually bought it, brought it home and it didn't work (so I thought). I brought it back and they only had 2 at the store. I exchanged for the other one and brought it home to try it and it wouldn't work either. I found out that the contacts on the Gameshark were not quite fitting in the Saturn. So to make it wok I have to put it in, and pull it up a bit so the contacts match.

          I had a similar issue with mine recently but way back in the day it worked fine, I just said screw it and use my PAR/Ram cart/4in1 which does the same.

          Originally posted by gedowski View Post
          Would you be able to find any codes for Nekketsu Oyako - Hot Blooded Family (J)?
          If I can find the iso I can look at it.

          Originally posted by Hacc View Post
          Do you test your codes on an actual Saturn using a cheat device? Joker command codes are possible since I saw some posted on a Japanese site when I was figuring out how to use CEP with SSF. I knew they were since the AR has the "D" command. I'm not sure what commands the GameShark has. I don't have any requests at the moment.

          I should be contributing some ASM codes once I figure out the Yabause debugger. My unreleased RAM hacks need to be formatted properly (not many). This was when I was using RAM dumps made with Yabause, and didn't know that the Saturn used big-endian.

          Just tested them on the Emulator but the addresses all match existing codes so I bet they will work,as for the D type code we just need to find the pad read address for the game and instant Joker lol. I will test the codes out in my real Hardware when I get the chance.
          Last edited by Helder; 02-18-2011, 12:19:06 AM.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

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          • #6
            The pad addresses can be found the same way as PS1. I've corrected my personal list to match this one. I use to just view my SS dumps in PS2DIS. The values were in little-endian format. I was mainly after button cheats (keep forgetting to post the ones I found). Here are the button values:

            Source: http://gendev.spritesmind.net/forum/...ighlight=#9132

            *Buttons map
            JoyUp equ $0001
            JoyDown equ $0002
            JoyUpDown equ $0003
            JoyLeft equ $0004
            JoyRight equ $0008
            JoyLeftRight equ $000C
            JoyCursor equ $000F
            JoyB equ $0010
            JoyC equ $0020
            JoyA equ $0040
            JoyABC equ $0070
            JoyStart equ $0080
            JoyABCS equ $00F0
            JoyZ equ $0100
            JoyY equ $0200
            JoyX equ $0400
            JoyMode equ $0800
            JoyMS equ $0880
            JoyXYZM equ $0F00
            JoyAnyButton equ $0FF0
            JoyAnyKey equ $0FFF
            Last edited by Hacc; 02-18-2011, 01:34:16 AM.

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            • #7
              Nice this will help to find the addresses super easily now.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

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              • #8
                I'm excited about this thread! I have my Saturn hooked up here in my living room, I'm going to get my Saturn games from my closet and request some codes if it's ok helder?

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                • #9
                  Sure it will give me something new to do while working lol, be sure to look at the BSFree section for codes also so you don't request existing codes.
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

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                  • #10
                    Originally posted by gedowski View Post
                    Would you be able to find any codes for Nekketsu Oyako - Hot Blooded Family (J)?
                    There ya go, as for the ammo its not a static address I wish this worked in the debugger so I could trace it back to the instruction and NOP it. I will make the stage codes later.

                    Code:
                    [B][COLOR=RoyalBlue]Nekketsu Oyako - Hot Blooded Family (J)[/COLOR][/B]
                    
                    M Code
                    F6000914 C305
                    
                    Infinite Time
                    3609E133 0063
                    
                    Infinite Lives P1
                    3606B955 0063
                    
                    Infinite Lives P2
                    3606BA59 0063
                    
                    Invincible P1 (Flashing)
                    3606B9BB 00FF
                    
                    Invincible P2 (Flashing)
                    3606BABF 00FF
                    
                    Infinite Health P1
                    3606B957 0068
                    
                    Infinite Health P2
                    3606BA5B 0068
                    Last edited by Helder; 02-20-2011, 09:44:54 PM.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • #11
                      Fully Tested on my real Saturn, finally got that thing out of storage.

                      Code:
                      [COLOR=RoyalBlue]Megaman X3 (E)[/COLOR]
                      
                      Master Code
                      F6000914 C305
                      B6002800 0000
                      
                      Infinite Health
                      360E0B9D 00A0
                      
                      Infinite Health (ASM)
                      1605CE82 0009
                      
                      Max Health
                      360E026D 0020
                      
                      Full Weapon Charge
                      360E0BBF 00C9
                      
                      Fast Weapon Charge (ASM)
                      160594D0 73BF
                      
                      1 Hit Kill Bosses (Press X, if used with other codes you must press X to activate them.This oddly activates all codes.) 
                      D601B9CA 0400
                      360E183D 0001
                      
                      Full Armor Set 
                      360E026C 00FF
                      
                      All Ride Armors & Gold Armor 
                      360E0272 00FF
                      
                      Recover Health Much Faster (ASM) (This is for the health recovery chip)
                      16058FDC 73FE
                      
                      Infinite Air Dashes
                      360E0C2F 0001
                      
                      Infinite Air Dashes (ASM)
                      16052848 0009
                      
                      Infinite Weapon Energy (ASM)
                      1604F4B8 0009
                      
                      Have/Infinite P.Bomb
                      360E0259 005c
                      
                      Have/Infinite Triad T.
                      360E025B 005c
                      
                      Have/Infinite S.Blade
                      360E025D 005c
                      
                      Have/Infinite Ray S.
                      360E025F 005c
                      
                      Have/Infinite G. Well
                      360E0261 005c
                      
                      Have/Infinite Frost S.
                      360E0263 005c
                      
                      Have/Infinite T. Fang
                      360E0265 005c
                      
                      Have/Infinite Hyper C.
                      360E0267 005c
                      Last edited by Helder; 03-01-2011, 04:05:17 AM. Reason: Forgot to edit some codes.
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

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                      • #12
                        Excellent helder!

                        I'm bringing my Saturn games down to my living room from my bedroom closet tomorrow hopefully. I will have some requests then!

                        What is the difference between the 2 health codes for Megaman X3?
                        Last edited by orcanaoftime; 03-01-2011, 12:50:18 AM.

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                        • #13
                          One is the standard ram code that everyone can make and every game has and the other is the routine that actually makes the ram changes, so its like the GG version of a PAR code.
                          Last edited by Helder; 03-01-2011, 04:01:57 AM.
                          Spoiler Alert! Click to view...

                          THE BAD GUY!!!!!!

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                          • #14
                            I think the weird side effect of the joker code activating all the other codes is because of the enable code itself. It's like this on the PS2 as well. Depending on the type of hook you make for your enable code, your codes and game will act funny. Try making an enable code in the pad routine (if that is possible) and see what happens then.
                            Last edited by Hacc; 03-01-2011, 01:29:20 PM.

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                            • #15
                              Good Idea, odd thing too was I used a different Master code and some codes worked like they are supposed to and others didn't then I tried this posted Master code and the other codes that didn't work worked and the others didn't till I tried to activate them during a boss fight.Well I plan to make afew more codes for the game and if anyone has any requests post here or I will just randomly hack different games.
                              Spoiler Alert! Click to view...

                              THE BAD GUY!!!!!!

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