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Helder's Sega Saturn Codes

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  • On Yabause I use the built in Action Replay device, which uses Action Replay format coding.

    But on SSF, I can not use Action Replay format because it does not have a way to attach or use a Action Replay Device on it.

    That is the only reason I attach and use Cheat Engine on SSF.


    The conversions I posted for converting a 1605 or 3605 Action Replay code to a Cheat Engine code seems to
    work fine on Cheat Engine 6.2?

    Edit: SSF can load the Action Replay cart...but I could never get it to work right, so I made the Cheat Engine method.
    Last edited by nathan7878; 04-05-2013, 01:34:51 AM.

    Comment


    • Originally posted by nathan7878 View Post
      But on SSF, I can not use Action Replay format because it does not have a way to attach or use a Action Replay Device on it.
      I edited previously my post about you can add Action Replay ROM as cart in SSF or ArtMoney software
      Last edited by lee4; 04-05-2013, 01:34:49 AM.
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • I edited my post too. LOL

        Comment


        • Alterative to CheatEngine is ArtMoney software uses Emulator addresses example Saturn Action Replay addressing
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

          Comment


          • I am just a medium level hacker, I know you guys running this site are at a very advanced level...so thank you for taking the time to try and understand what I am saying.

            Comment


            • Thank's buddy, I did not know about ArtMoney.

              Comment


              • ArtMoney is shareware, but Free (unlimited) to use as is (cheat software), the Pay (money) part is just for debugger and unlock advance options, which is free in CheatEngine.
                Last edited by lee4; 04-05-2013, 01:57:27 AM.
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • Artmoney works good for doing searches and applying cheats with native Gameshark/Action Replay codes, test your cheats on older Yaubuse as it has a cheat input and works good for the most part. I will test your codes and verify they work
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

                  Comment


                  • Hey thanks man, I wish I new about ArtMoney along time ago....that's why I am still a rookie. LOL

                    Yeah, let me know if the codes work right for you...especially if you test some on a real Sega Saturn.

                    I have tested them on many versions of Yabuase and they all work great.
                    Last edited by nathan7878; 04-05-2013, 02:02:14 PM.

                    Comment


                    • Nathan what does this code do?

                      These codes allow you to instantly be in a Matrix Room anywhere in the Castle.
                      http://www.youtube.com/watch?v=7KX_J...ature=youtu.be

                      3605CE6B 9FFF
                      1605CE6B 9FFF
                      Obviously from looking at it it will not work on a real console this what it should be if it was properly aligned:

                      1605CE6A 9FFF

                      you see the 1 in the beginning means its a 16bit code and a 3 in the beginning is an 8bit code meaning it covers the last 2 characters in a code only just like your teleport codes.
                      So could you explain in detail what this code does? and for the other codes many are the same address with different values like the teleport codes. I was wondering if you could maybe make a list of what values teleport you to what locations and the same for the weapon modifiers and same for the Ultimate Weapons which are really just different items you normally can't equip as a weapon with cool weapon attacks. Think you could make a list of values for the teleport and weapon mods? This way I can add them to the site so it looks more presentable.
                      I also took the liberty to fix some of your misaligned codes to work properly, I notice that Artmoney sometimes is off by a byte which is probably where your codes get misaligned. It's a good idea to open the memory editor in Yaubuse and go to the address that Artmoney found to make sure its correct (I notice this mainly in 8bit codes).
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

                      Comment


                      • Originally posted by helder View Post
                        Nathan what does this code do?

                        These codes allow you to instantly be in a Matrix Room anywhere in the Castle.
                        http://www.youtube.com/watch?v=7KX_J...ature=youtu.be

                        3605CE6B 9FFF
                        1605CE6B 9FFF


                        Obviously from looking at it it will not work on a real console this what it should be if it was properly aligned:

                        1605CE6A 9FFF

                        you see the 1 in the beginning means its a 16bit code and a 3 in the beginning is an 8bit code meaning it covers the last 2 characters in a code only just like your teleport codes.
                        So could you explain in detail what this code does?

                        When the 2 codes are used together, it causes your rooms number in the status menu to increase by its self.
                        This is because the codes control Alucard's location on the map, the code moves him to a location off the map that cause the effect. Watch this video http://www.youtube.com/watch?v=7KX_JLxr9cs , your rooms number controls your game percentage.

                        Also, when you add this code 3605C5B3 FFFF, it makes the rooms you are gaining increase drastically more.
                        Watch this video http://www.youtube.com/watch?v=1Bb9Of0QMhg
                        This code 3605C5B3 FFFF, also increases the amount of rooms you gain when just moving through the normal map.

                        Originally posted by helder View Post
                        Think you could make a list of values for the teleport and weapon mods? This way I can add them to the site so it looks more presentable.
                        I will start working on it tonight, and thank you so much for fixing my codes so they will work on a real Sega Saturn
                        Last edited by nathan7878; 04-05-2013, 09:14:33 PM.

                        Comment


                        • Helder and I are concern about alignment of the codes
                          https://en.wikipedia.org/wiki/Data_structure_alignment

                          address ends with odd hex has max value of 255 dec (00FF Hex) only
                          Last edited by lee4; 04-05-2013, 09:41:35 PM.
                          lee4 Does Not Accept Codes Requests !
                          When lee4 asks a question it does not mean lee4 will look at your game
                          *How to create and use SegaCD codes >click here<*
                          >)

                          Comment


                          • Ok, I understand now...

                            I just tested this alignment on Yabause and it works.

                            (Rooms Number Increases By Itself Code)

                            3605CE6B 00FF
                            1605CE6B 9FFF


                            Originally posted by nathan7878 View Post
                            Also, when you add this code 3605C5B3 FFFF, it makes the rooms you are gaining increase drastically more.
                            Watch this video http://www.youtube.com/watch?v=1Bb9Of0QMhg
                            This code 3605C5B3 FFFF, also increases the amount of rooms you gain when just moving through the normal map.
                            Ok, just tested this alignment on Yabause and it works too.

                            (Rooms Gained Increased Code)

                            3605C5B3 00FF
                            Last edited by nathan7878; 04-06-2013, 01:30:51 AM.

                            Comment


                            • Originally posted by nathan7878 View Post
                              Ok, I understand now...

                              I just tested this alignment on Yabause and it works.

                              (Rooms Number Increases By Itself Code)

                              3605CE6B 00FF
                              1605CE6B 9FFF




                              Ok, just tested this alignment on Yabause and it works too.

                              (Rooms Gained Increased Code)

                              3605C5B3 00FF
                              No, you do not understand about alignment.

                              but now you force me to look at this game.

                              incorrect codes
                              3605CE6B 00FF <-- both are same address, differences is the codetype
                              1605CE6B 9FFF <-- both are same address, differences is the codetype
                              3605C5B3 00FF

                              Example:
                              3 6 05CE6 B

                              red = codetype
                              blue= memory type (in this case is HiRAM)
                              black = address
                              purple= location on address

                              to throw you off this game writes value in reverse

                              3605CE6A 0027
                              3605CE6B 000F
                              is same as
                              1605CE6A 270F

                              3605C5B2 0027
                              3605C5B3 000F
                              is same as
                              1605C5B2 270F
                              Last edited by lee4; 04-06-2013, 06:04:18 AM.
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment


                              • Originally posted by lee4 View Post
                                No, you do not understand about alignment.

                                but now you force me to look at this game.
                                Man, I am sorry...but you had me laughing for 5 minutes when I read this. LOL

                                I should not have said I understand about alignment...I should have said I am trying to understand.

                                But I do appreciate you trying to teach me.

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