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  • Double Dragon 3: The Arcade Game (USA, Europe) - Gameboy

    Code:
    Freeze Enemies(Enemies can't move but can still punch if you get too close. Only kicks and flying kicks can hit the player and enemies)
    C93-348-192
    000-618-19E

    Comment


    • Super Metroid (Japan, USA) (En,Ja) - Super Nintendo

      Code:
      Can Destroy Speed Booster Blocks With Any Projectile
      57CC-112D
      B3CC-15FD
      5EB5-C5F7
      57C6-112D
      B3C6-15FD

      Comment


      • Super Mario Advance 4: Super Mario Bros. 3 (USA) - Gameboy Advance | Action Replay v3

        Code:
        Invincible Against Pits(Hold A button to jump higher)
        0792BA53 76196743
        1D5557F2 FACC2BA7
        3B7DA6C1 DE22E3C0
        07BBF57F C3CEE5DD
        056A678C 3224B330
        D4C07931 BAABD167
        
        Invincible Against Lava(Hold A button to jump higher)
        4E0EEDE9 7C1358F0
        1D5557F2 FACC2BA7
        1826AD20 7547D9B2
        D0E34D66 5796A7D3

        Comment


        • Super Mario Bros. (World) - Nintendo Entertainment System

          Code:
          Power Down To Big Mario After Getting Hit As Fiery Mario(The hitbox acts as Small Mario with this code on)
          VGUIVOSE
          ESOYGAEY
          TSOYZAGI
          Last edited by nolberto82; 10-06-2021, 08:05:27 AM.

          Comment


          • Yie Ar Kung-Fu (Japan) (Rev 1.4) - Nintendo Entertainment System

            Code:
            CPU Doesn't Attack
            ATKTKISA
            OZNTUEPX

            Comment


            • Jazz Jackrabbit (USA, Europe) - Gameboy Advance | Action Replay v3

              Code:
              Jump in Midair
              3BF7684A 6F958F26
              F0580801 92EBB705
              6289E370 671F8DF7
              2BD38F05 D5A578B1

              Comment


              • Super Mario Bros. 3 (USA) - Nintendo Entertainment System

                Code:
                Walk Through Walls Horizontal(Horizontal for normal levels and both for levels with slopes. Works for both normal and slope levels)
                NNNLGGZE
                OXEXIYSX
                AEOUOXYA
                ITEUOXTK

                Comment


                • Super Mario Bros. (World) - Nintendo Entertainment System

                  Code:
                  Power Down To Big Mario After Getting Hit As Fiery Mario Revised(Works better than the first one. Hit boxes work as expected. Disables the mushroom's grow/shrink animations)
                  VGUIVOSE
                  TISLTXLA
                  GGUSEAYK
                  ATKSXEAG
                  XLKSUEOI

                  Comment


                  • Final Fantasy V Advance (USA) - Gameboy Advance | Action Replay v3

                    Code:
                    Enemies Always Drop Items
                    45896F3F B94BB106
                    BE310783 4DBCA90A

                    Comment


                    • Super Mario All-Stars (USA) - Super Nintendo

                      Code:
                      Skip To Next World(Pause and choose "Save and Continue". Wait 4-5 seconds and watch the timer countdown and off to the next world.)
                      5D29-A4F5
                      D529-A495
                      D429-AFB5

                      Super Mario All-Stars + Super Mario World (USA) - Super Nintendo

                      Code:
                      Skip To Next World(Pause and choose "Save and Continue". Wait 4-5 seconds and watch the timer countdown and off to the next world.)
                      5D2C-A495
                      D52C-A4B5
                      D42C-AF25
                      Last edited by nolberto82; 10-12-2021, 06:04:16 PM.

                      Comment


                      • Final Fantasy I & II: Dawn of Souls (USA) - Gameboy Advance | Action Replay v3


                        Code:
                        [B]Final Fantasy 1[/B]
                        
                        Enemies Always Drop Items(The ones that carry them)
                        0389BA09 BDD96981
                        78DA95DF 44018CB4
                        
                        [B]Final Fantasy 2[/B]
                        
                        Enemies Always Drop Items(The ones that carry them)
                        63112008 EF115A05
                        78DA95DF 44018CB4

                        Comment


                        • Final Fantasy IV (Japan) (Rev 1) - Super Nintendo

                          Code:
                          Walk Through Walls Elsewhere
                          DDCB-6FD4
                          
                          Walk Through Walls Overworld
                          DDC9-D7A7

                          Comment


                          • Final Fantasy V (Japan) - Super Nintendo

                            Code:
                            Enemies Always Drop Items
                            DF9C-846B

                            Comment


                            • Super Mario All-Stars (USA) & Super Mario All-Stars + Super Mario World (USA) - Super Nintendo

                              Super Mario Bros

                              Code:
                              Power Down To Big Mario After Getting Hit As Fiery Mario(Works better than the first one. Hit boxes work as expected. Disables the mushroom's grow/shrink animations)
                              DC27-6F6E
                              A329-AFAE
                              B820-67DE
                              8420-670E
                              918B-6D0A

                              Comment


                              • Super Mario All-Stars (USA) & Super Mario All-Stars + Super Mario World (USA) - Super Nintendo

                                Super Mario Bros: The Lost Levels

                                Code:
                                Skip To Next World(Pause and choose "Save and Continue". Wait 4-5 seconds and watch the timer countdown and off to the next world.)
                                D427-A773
                                5D27-A783
                                D527-A7E3

                                Comment

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