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  • nolberto

    i just made this code for shadow dancer but i dont really know what
    is it for i just see numbers and letters on the stages i was thinking was
    it a debug for the backgrounds
    RGCA-ATL6

    Comment


    • Originally posted by daminmancejin
      nolberto

      i just made this code for shadow dancer but i dont really know what
      is it for i just see numbers and letters on the stages i was thinking was
      it a debug for the backgrounds
      RGCA-ATL6
      The code is replacing address 0xC00004. Which is the VDP Control port. This has to do with graphics/video display. That area the Game Genie changed is to load graphics. Sprites aren't affected.

      Comment


      • so is that good to use or no?

        Comment


        • Originally posted by daminmancejin
          so is that good to use or no?
          You'll have to play through the game to know that. The only thing that was affected was the graphics
          with the Game Genie code.

          Code:
          [COLOR="Yellow"]Castlevania Adventure, The (U) - Gameboy[/COLOR]
          
          Jump in Midair
          E67-E2E-6E6
          007-E3E-80A
          CD0-E6F-195
          320-E7F-195
          1A0-E8F-195
          CD0-E9F-195
          230-EAF-195
          180-EBF-195
          C90-ECF-195

          Comment


          • You can control the round screen,lives screen,and the boss stages
            SFGT-ABSR

            Comment


            • Hey nolberto.

              I don't want to be a burden, but I have a challenge for 'ya; if interested.

              In the first page of this thread we started talking about a Resident Evil 2 beta for the PSX.
              http://gshi.org/vb/threads/3617-Mez-...ameShark-Codes.

              It has a built-in debug menu, but all the options are not usable except for one.
              If even possible, it would be awesome to see a more functional menu.

              I would PM the game to ya, but I no longer have it at the moment (hope it's still around).
              By the way, are you like a programmer or somethin'?
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • (nolberto82 request)
                I need a master code for shadow dancer

                Comment


                • Originally posted by Mezmorize
                  Hey nolberto.

                  I don't want to be a burden, but I have a challenge for 'ya; if interested.

                  In the first page of this thread we started talking about a Resident Evil 2 beta for the PSX.
                  http://gshi.org/vb/threads/3617-Mez-...ameShark-Codes.

                  It has a built-in debug menu, but all the options are not usable except for one.
                  If even possible, it would be awesome to see a more functional menu.

                  I would PM the game to ya, but I no longer have it at the moment (hope it's still around).
                  By the way, are you like a programmer or somethin'?
                  I would like to see that debug menu for Resident Evil 2 BETA.
                  The only programming language that I know a bit about is VB.NET. And ASM for some systems.
                  Why do you ask?
                  Last edited by nolberto82; 01-11-2011, 01:08:27 AM.

                  Comment


                  • No particular reason.
                    You just show up one day dropping mad skillz lol.
                    http://OldGameHacking.com/
                    http://www.youtube.com/user/DreamcastVideos

                    Comment


                    • Code:
                      [COLOR="Yellow"]Rockman & Forte (J) - SNES[/COLOR]
                      
                      Jump in Midair - Megaman
                      1DFB-7F05
                      5EFB-7F65
                      4D51-EDD5
                      E251-ED05
                      7C51-ED65
                      4D51-EDA5
                      3B51-EFD5
                      7F51-EF05
                      1D51-EF65
                      
                      Jump in Midair - Bass
                      E241-8D69
                      
                      One Hit Kill
                      4006-5F02
                      
                      Invincibility Enemies
                      1808-5FA2
                      
                      Invincibility Fire(Use With Jump in Midair)
                      187F-7D09
                      
                      Invincibility Pits(Use With Jump in Midair)
                      1D48-74D5
                      
                      Invincibility Spikes
                      1873-E400
                      Last edited by nolberto82; 01-12-2011, 05:52:20 PM.

                      Comment


                      • Originally posted by Mezmorize View Post
                        Hey nolberto.

                        I don't want to be a burden, but I have a challenge for 'ya; if interested.

                        In the first page of this thread we started talking about a Resident Evil 2 beta for the PSX.
                        http://gshi.org/vb/threads/3617-Mez-...ameShark-Codes.

                        It has a built-in debug menu, but all the options are not usable except for one.
                        If even possible, it would be awesome to see a more functional menu.

                        I would PM the game to ya, but I no longer have it at the moment (hope it's still around).
                        By the way, are you like a programmer or somethin'?
                        A hacker called, Upaluppa made codes for the beta. He has a code called "Full Debug Menu". I tried it and didn't get a full menu. He mentioned on another site that he used a debugger (most likely pSX debugger) to hack the codes.

                        I messed with this game months ago and forgot. The "disabled" items in the menu are just grayed out (text color). To know for sure if they are still functioning requires more understanding of the coding. While looking at the coding again, I found these features:

                        Option Menu: Press L1 + Start during gameplay.
                        In-game Reset: Press L1 + R1 + Select + Start during gameplay.
                        Attached Files

                        Comment


                        • I used that same emulator and found some pointers to the functions. Unfortunately the only pointer that points to a function is the one that's not grayed out.

                          Comment


                          • I think I know what pointers you are referring to. The "- DEBUG MENU -" text was traced in ps2dis to find out that they were just grayed out. The coding that tells the game to highlight the "JUMP" option is located at 80013DFC. It's set to "addu a2, zero, zero". The others are set to "addiu a2, zero, $0003". So, changing them to "addu a2, zero, zero" will highlight the text.

                            The routine for the menu starts at 800134B4. The joker command for P1 is D0070C7C. So, you can use it to trace for any other pad checks.

                            Comment


                            • Originally posted by Hacc
                              Default
                              I think I know what pointers you are referring to. The "- DEBUG MENU -" text was traced in ps2dis to find out that they were just grayed out. The coding that tells the game to highlight the "JUMP" option is located at 80013DFC. It's set to "addu a2, zero, zero". The others are set to "addiu a2, zero, $0003". So, changing them to "addu a2, zero, zero" will highlight the text.

                              The routine for the menu starts at 800134B4. The joker command for P1 is D0070C7C. So, you can use it to trace for any other pad checks.
                              Interesting information. Did you check 80013674. This one reads the pointers that are after the debug menu text.

                              Comment


                              • Yes, I did. From what I gathered, the pad check before it will exit the menu when X is pressed on any of the options. Upaluppa modified those pointers to make his "Full Debug Menu" code. I see what he did now in that area of his code.

                                Comment

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