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  • #31
    Hey gladiator those are great codes but like Hybrid said the codes that have odd hex ender like the following code:
    "Gangaland / Auto-Destruct stop time
    8019350D 0122
    8019B2A9 1E23

    will not work in the real hardware it will only take a few seconds to post the correct code:
    "Gangaland / Auto-Destruct stop time
    3019350D 0022
    3019350E 0001
    3019B2A9 0023
    3019B2AA 001E

    and these codes also works in pec ,this way your codes will be uploaded without any problems,again nice work on all these codes.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #32
      I don't know how to convert them if you can explain it please do it. As I said i can only create them using pec and those are the codes that pec found.

      To give an example of the limits of pec you can't put a number bigger than 60000 in any money code since you can't send it to the emulator.

      PS: People please remember that i can only test them on emulator and that pec got some limitations since there are codes that the program can't find (like the Novastorm ones).

      Comment


      • #33
        each code begining with 80?????? handles two of what the 30?????? can as long as they do not end in 1,3,5,7,9,B,D,F.

        generally there is no point in posting a code which lets say for a score modifier as

        30123456 00??
        30123457 00??
        when it can be done like this
        80123456 ????

        how ever it cannot be done like this if lets say lives was just after the score
        infinite lives and score boost
        80123457 ????

        because it will make the game freeze on real hardware

        converting is easy enough if you get an adress ending in 1,3,5,7,9,B,D or F
        as with the example above
        the 8 changes to a 3 to be able to handle the smaller bit count 30?????? codes cannot handle any value over 255 or FF thats why you will always see those codes with the smaller values


        30123457 00??
        30123458 00??

        basically you have to break your code up if they end up like that

        8019350D 0122

        _________0E 0D
        8019350D 01 22

        so this code would be
        3019350D 0022
        3019350E 0001
        Last edited by Hybrid; 11-29-2008, 05:00:26 PM.

        RIP MOM 6-27-52 - 12-25-10

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        • #34
          please gladiator format your codes correctly if you don't have the time to format them correctly i don't have the time to correct all these codes
          Last edited by Hybrid; 11-30-2008, 06:35:07 PM.

          RIP MOM 6-27-52 - 12-25-10

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          • #35
            i guess I can do it arggghhh. but it wont be anytime too soon I have a few homework assignments to take care of.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

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            • #36
              Originally posted by helder View Post
              i guess I can do it arggghhh. but it wont be anytime too soon I have a few homework assignments to take care of.
              Since for me seems too complicated convert the codes if you got time and can convert them please do it.

              The PSX Datacenter is a lot time consuming so i can only post the codes.

              Thanks helder.

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              • #37
                Thanks for all of the codes gladiator.

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                • #38
                  ok I fixed all your codes but I did notice that some where probably correct and you just had the ender of the address wrong so I took a guess as to which it was as in either higher or lower then current ender so you might have to recheck the codes to see if the ones I edited work for you,and I left some notes too so you can learn to recognze a few of the mistakes you made,man this is one hell of a runon sentence.
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

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                  • #39
                    As is said the codes I posted are the ones that PEC found in the game and works with the program.

                    That's why there are always codes that can't be found using the program.

                    Thanks for your help.
                    Last edited by gladiator; 12-06-2008, 09:04:22 AM.

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                    • #40
                      First, sorry for double posting.

                      And now i have to say that the latest codes that i posted before will be that lastest ones that i will post on the gshi boards since none of the codes that i made in the last months were added to the main site and i don't want to waste my time posting there in this thread for nothing.

                      So for the few people that were interested in them you can check and download the latest pec codelist in the downloads section of the PSX Datacenter (i will update the codelist when i make more codes):
                      http://psxdata.snesorama.us/downloads.html

                      That's all, is a pity but that's how things are.


                      Thanks.

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                      • #41
                        Hey, please give this some reconsideration. We appreciate your codes here and are happy that you post them. I've looked through your topics several times, but I was just under the impression someone else had added them, being that other staff were actively posting in the thread. I'll look through the site later and see what all has/hasn't been added and I'll add them myself.

                        How's that sound?

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                        • #42
                          Thanks for all of the great codes gladiator, and for the link to the codelist.

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                          • #43
                            Originally posted by Ace View Post
                            Hey, please give this some reconsideration. We appreciate your codes here and are happy that you post them. I've looked through your topics several times, but I was just under the impression someone else had added them, being that other staff were actively posting in the thread. I'll look through the site later and see what all has/hasn't been added and I'll add them myself.

                            How's that sound?
                            Ok. Thanks for your help Ace.
                            I will add more soon.

                            PS: Please if anyone notice that any of the codes that i post doesn't work in a real console or gameshark modify them. I can only test them in PEC and i always do that but i can't test them on the real hardware.

                            And if anyone need a specific code of a specific level please when you request them add a memory card save so it will be easier to reach that part and try to make the code.

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                            • #44
                              As a note about PEC, I've noticed that I can use certain codes on a real GS, on a real PSX, which I'm unable to get to work on PEC. The real hardware should tolerate the codes pretty well, as long as there's not any emulation issues involved.

                              On another note, your codes (should) soon become easier to add for the staff.
                              This reality is mine. Go hallucinate your own.

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                              • #45
                                I was going through that PEC file, and I found some errors. Then I found some more errors. After that, I found even more errors than before. And to round it off, I fixed every one of them that I could, and at least made a note where I wasn't sure. I spent the better part of an hour or 2 just fixing stuff, so I hope it works better now.

                                It should now be syntactically correct to the PEC file format, as well as nicer looking.

                                (Attachment deleted, outdated)
                                This reality is mine. Go hallucinate your own.

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