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  • luc-ita
    replied
    Pandemonium 2 PAL-E SLES-00965 PSX

    Code:
    #Skip Crystal Dynamics logo
    8001063C 0000
    
    #Skip intro
    80010658 0000
    
    #Skip Gex preview
    80010668 0000
    
    #Skip noutro
    80010674 0000
    
    #Skip foutro
    80010684 0000
    
    #Skip credits
    80010694 0000
    
    #Skip logo and FMWs
    80064C16 2400
    
    #Super jump
    800ACDFC 3733
    
    #Infinite jumps\MoonJump
    //Hold X butotn to rise
    //Continuously press X button to jump in mid-air
    D00A69F2 BFFF
    800ACB50 0001
    D00A69F2 BFFF
    800ACB52 0000
    D00A69F2 BF7F
    800ACB50 0001
    D00A69F2 BF7F
    800ACB52 0000
    D00A69F2 BFDF
    800ACB50 0001
    D00A69F2 BFDF
    800ACB52 0000
    
    #GodMode
    80050FF2 1000
    
    #GodMode level 14
    800BA70E 0000
    
    #Any password unlocks all levels
    //do not use if you want to use other passwords
    8006BFAA 2400
    
    #Joker command
    D00A69F2 ????
    Last edited by luc-ita; 04-05-2016, 12:17:56 PM. Reason: added "any password" code

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  • luc-ita
    replied
    Disney's Donald Duck Quack Attack PAL-M4 SLES-03095 PSX

    For the MoonJump code I'll write a custom routine, when I have enough time, to short the long code below.
    For the Get stars anywhere I can't find a way to do that with a routine.

    Code:
    #MoonJump - All levels
    [SPOILER]
    D0075AB2 2405
    80075AB0 025A
    D0075AF2 2405
    80075AF0 025A
    D0076292 2405
    80076290 025A
    D00762D2 2405
    800762D0 025A
    D007617E 2405
    8007617C 025A
    D00761BE 2405
    800761BC 025A
    D007A80A 2405
    8007A808 025A
    D007A84E 2405
    8007A84C 025A
    D007D3D6 2405
    8007D3D4 025A
    D007D416 2405
    8007D414 025A
    D007DC92 2405
    8007DC90 025A
    D007DCD2 2405
    8007DCD0 025A
    D0074C96 2405
    80074C94 025A
    D0074CD6 2405
    80074CD4 025A
    D007BFAA 2405
    8007BFA8 025A
    D007BFEA 2405
    8007BFE8 025A
    D0078866 2405
    80078864 025A
    D00788A6 2405
    800788A4 025A
    D007A716 2405
    8007A714 025A
    D007A756 2405
    8007A754 025A
    D0076D4E 2405
    80076D4C 025A
    D0076D8E 2405
    80076D8C 025A
    D00765A6 2405
    800765A4 025A
    D00765E6 2405
    800765E4 025A
    D0075F92 2405
    80075F90 025A
    D0075FD2 2405
    80075FD0 025A
    D0078322 2405
    80078320 025A
    D0078362 2405
    80078360 025A
    D0078BC2 2405
    80078BC0 025A
    D0078C02 2405
    80078C00 025A
    D0077B1A 2405
    80077B18 025A
    D0077B5A 2405
    80077B58 025A
    D00798EA 2405
    800798E8 025A
    D007992E 2405
    8007992C 025A
    D007E37A 2405
    8007E378 025A
    D007E3BA 2405
    8007E3B8 025A
    D0078F12 2405
    80078F10 025A
    D0078F52 2405
    80078F50 025A
    D0072FC6 2405
    80072FC4 025A
    D0073006 2405
    80073004 025A
    [/SPOILER]
    
    #Get stars anywhere - All levels
    //works for the stars not closed and for the stars that appear after have broken the red robot-crates
    [SPOILER]
    D0073CC6 1020
    80073CC6 2400
    D0079A3A 1020
    80079A3A 2400
    D007D18A 1020
    8007D18A 2400
    D0074A5A 1020
    80074A5A 2400
    D007D082 1020
    8007D082 2400
    D00743E6 1020
    800743E6 2400
    D0081906 1020
    80081906 2400
    D0084586 1020
    80084586 2400
    D0080C26 1020
    80080C26 2400
    D0077E1A 1020
    80077E1A 2400
    D0077156 1020
    80077156 2400
    D0072B66 1020
    80072B66 2400
    D0073A12 1020
    80073A12 2400
    D0074BBE 1020
    80074BBE 2400
    D007CD8A 1020
    8007CD8A 2400
    D00779C6 1020
    800779C6 2400
    D007AF12 1020
    8007AF12 2400
    D007E92A 1020
    8007E92A 2400
    D007B436 1020
    8007B436 2400
    D0080AEE 1020
    80080AEE 2400
    D0073BCA 1020
    80073BCA 2400
    D007D33E 1020
    8007D33E 2400
    D00751DE 1020
    800751DE 2400
    D007F19E 1020
    8007F19E 2400
    D00761EA 1020
    800761EA 2400
    D0083DB6 1020
    80083DB6 2400
    D0083026 1020
    80083026 2400
    D007CFFE 1020
    8007CFFE 2400
    D007FB36 1020
    8007FB36 2400
    D0075E86 1020
    80075E86 2400
    D007C212 1020
    8007C212 2400
    D007DE1E 1020
    8007DE1E 2400
    D0078DCA 1020
    80078DCA 2400
    D007D062 1020
    8007D062 2400
    [/SPOILER]
    I've used spoilers because of the excessive length of the codes
    Last edited by luc-ita; 03-30-2016, 02:08:50 PM.

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  • luc-ita
    replied
    Shadow Man PAL-I SLES-02281 PSX

    Code:
    #MoonJump v1 - RAM
    //Hold triangle button
    //Do not jump too high because you'll get hurt when you'll touch the ground
    800C1A94 0010
    E00B57B4 0001
    800C1A94 0050
    
    #MoonJump v2 - RAM
    //Hold triangle button
    //Do not jump too high because you'll get hurt when you'll touch the ground
    E00B57B4 0001
    800C1AD4 FFFF
    
    #Super jumps - ASM
    //default F000
    //try values from F100 to FF00
    //jumping very high and then falling you'll NOT get hurt with this hack!
    8003FD68 FB00
    
    #Get dark souls anywhere (if they are not closed)
    80056C2E 2400
    
    #Mike\Shadow Man is invulnerable
    80040B64 0008
    80040B66 03E0
    80040B68 2400
    
    #Start the game with life at max
    80041932 238D
    
    #Shadow level and Voodoo level at MAX from start
    800C1C20 2710
    800C1C28 2710
    
    #Joker command
    D00BBEEE ????
    
    #Another joker command
    D00CD5EE ????

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  • lee4
    replied
    that was due merging two databases into new database

    Leave a comment:


  • luc-ita
    replied
    Just out of curiosity: why here are all double codes?

    http://gamehacking.org/game/55071

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  • luc-ita
    replied
    Disney's Lilo & Stitch - Trouble in Paradise\ Disney's Lilo & Stitch - Grossi Guai Alle Hawaii PAL-I SCES-03874 PSX

    Code:
    #MoonJump
    80027634 0003
    80023604 0003
    
    #No damage (God mode)
    //You can walk on water
    //If you fall you will not die
    //So I recommend using the MoonJump
    800615EC 0008
    800615EE 03E0
    800615F2 2400
    
    #Take one object to have 100 out of 100
    80030812 2400
    
    #Stitch can roll without taking coffee cups
    300CCD7E 0001
    80025924 0000
    80025936 1000
    
    #Get objects anywhere
    8002FE0A 2400
    8002FE1A 2400
    8002FE22 2400
    8002FE4E 2400
    
    #Always have 4 out of 4 figurines
    800CCE34 0004
    800CCE36 000F
    
    #Joker command
    D00D52E6 ????
    
    #Another joker command
    D00D8742 ????

    Leave a comment:


  • luc-ita
    replied
    You're right. Thanks!

    EDIT:
    - Finally fixed and shortened all my Crash Bandicoot's MoonJump codes
    - Restored correct version of the shortened MoonJump code for the "A Bug's Life" game
    - Shortened by 12 lines the "Land Before Time" MoonJump code

    MTV Sports Skateboarding Featuring Andy MacDonald PAL-E SLES-03133 PSX

    Code:
    #MoonJump\Infinite jumps
    //Hold X button to rise
    //Continuously press the X button to jump in midair
    //Another effect: super sprint
    E009AAFC 0010
    800A072C 0000
    E009AAFC 0010
    800A072E 0022
    
    #Super jumps
    //22 default
    //44 good
    //88 jumps up to the ceiling!
    8002F978 0066
    
    #Get items anywhere
    //End instantly every challenge of MTV Hunt
    8006CE2A 2400
    
    #Put any name in any mode to unlock everything
    8005658A 2400
    
    #Always perfect balance
    80024CEA 2400
    80024462 1000
    
    #Stop the timer
    //Select button to activate, up+select to deactivate
    D00A8B52 FFFE
    800477CA 1000
    D00A8B52 FFEE
    800477CA 1440
    
    #Joker command
    D00A8B52 ????
    
    #Another joker command
    D00ACE22 ????
    Last edited by luc-ita; 03-18-2016, 06:26:24 PM.

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  • lee4
    replied
    don't feel bad when something you didn't know

    Leave a comment:


  • luc-ita
    replied
    Oh my goodness! I'm such an ignorant! I didn't know that!!! Let me give a try! I'll re-rework all my MoonJump codes then!

    (In time I hope I'll become a decent hacker)

    EDIT:
    As soon as possible I'll post re-reworked MoonJump codes (for some games) using the Exxxxxxx joker type. Where is possible.
    Very useful information from you, lee4! As always!
    Last edited by luc-ita; 03-18-2016, 05:52:53 AM.

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  • lee4
    replied
    Originally posted by luc-ita View Post
    Tigger's Honey Hunt/Tigro e la caccia al miele PAL-I SLES-03258 PSX

    Reworked all my codes (2nd post of this thread)
    Max Reverse Joker is just counting down
    and Normal Joker is just counting up

    #Max Reverse Joker Command (16-bit Equal to)
    D00B33DE ????

    #Normal Joker Command (16-bit Equal to)
    D00C70C0 ????

    #Max Reverse Joker Command (16-bit Not Equal to)
    D10B33DE ????

    #Normal Joker Command (16-bit Not Equal to)
    D10C70C0 ????

    #Max Reverse Joker Command (8-bit Equal to)
    E00B33DE 00??

    #Normal Joker Command (8-bit Equal to)
    E00C70C0 00??

    #Max Reverse Joker Command (8-bit Not Equal to)
    E10B33DE 00??

    #Normal Joker Command (8-bit Not Equal to)
    E10C70C0 00??
    Last edited by lee4; 03-17-2016, 08:08:30 AM.

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  • luc-ita
    replied
    Tigger's Honey Hunt/Tigro e la caccia al miele PAL-I SLES-03258 PSX

    Reworked all my codes (2nd post of this thread)

    Leave a comment:


  • luc-ita
    replied
    Corrected all wrong codes. And reworked Crash Bandicoot's MoonJump codes.

    Leave a comment:


  • luc-ita
    replied
    Yeah thanks again. I know that I can do jokers like you done above. My intention was to use a joker that doesn't interfere with the D-Pad. So the player can move around while he's holding the X button. Normally I do jokers for quite all possible cases of button pressed. So the player can moonjump and move at the same time. My desire was to do that with only 1 line of joker. Not like I've done for "the land before time" game...

    But unfortunately I can do that only with a routine. Because all jokers are 2 bytes and the part assigned to the "action" buttons are the odd part.

    I hope that I clarified my original intention. My english is not so well. However, a thousand thanks for your patience and help!

    EDIT:
    The reson for which I use the max reverse and not normal or the others joker commands is simply because conceptually I like them more than the others.
    Last edited by luc-ita; 03-17-2016, 05:15:24 AM.

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  • lee4
    replied
    fixed crash games joker again

    Originally posted by luc-ita View Post
    Crash Bandicoot PAL-E SCES-00344 PSX

    Code:
    #MoonJump
    8001FF2A 0062
    D005E3FF 4000
    8001FF2A 2400
    correct version
    D005E400 0040
    Originally posted by luc-ita View Post
    Crash Bandicoot 2 - Cortex Strikes Back PAL-M5 SCES-00967 PSX

    Code:
    #MoonJump
    8001E516 0062
    D0069BDF 4000
    8001E516 2400
    correct version
    D0069BE0 0040
    Originally posted by luc-ita View Post
    Crash Bandicoot 3 - Warped PAL-M5 SCES-01420 PSX

    Code:
    #MoonJump
    8001FA62 0064
    D0065D53 4000
    8001FA62 2400
    correct version
    D0065D54 0040

    Originally posted by luc-ita View Post
    Autumn-Christmas Releases '96 PAL SCED-00273 PSX

    Code:
    //Crash Bandicoot 1 DEMO codes
    
    #MoonJump
    D00277A6 2400
    800277A6 0062
    D0063ECF 4000
    800277A6 2400
    correct version
    D0063ED0 0040

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  • luc-ita
    replied
    lee4, many thanks...but unfortunately the corrected version of the jokers don't work. So I must use the max reverse joker commands, as I did before.

    These odd addresses could be used like nolberto82 did: in a custom routine. As soon as possible I'll rework my codes and will use max reverse jokers.

    Leave a comment:

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