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  • #16
    Originally posted by Unicode View Post
    Sorry, I didn't knew that your code is unfinished.
    No one did, which is why I shouldn't have left it out there like that. Thank you for taking your time finding these codes, BTW. I'll post that Guardian Legend cheat in my thread after it's fixed.

    Comment


    • #17
      This is a great thread. Thanks for digging all these up, Unicode.
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

      Comment


      • #18
        Added:
        Code:
        [B]BeyondTheStatic: [/B]
        [SNES] Legend of Zelda, The: A Link to the Past (GG)
        
        [B]nuomega457:[/B]
        [NES] Legend of Zelda, The
        
        [B]Pyriel: [/B]
        [PSX] Suikoden II (U)
        Not Added (Yet):
        Code:
        [B]BeyondTheStatic:[/B] 
        [NES] Super Mario Bros. 2 (GG)
        Originally posted by Unicode View Post
        http://gamehacking.org/vb/threads/43...-V-Advance-EUR
        Both codes inside in this thread are not added at all. I've unable to understand and I don't know actually for what game platform that game "Final Fantasy V Advance [EUR]" is.
        Platform is GBA and he ported LMZ's code: http://gamehacking.org/?s=v2&sys=7&gid=6325

        Originally posted by Unicode View Post
        http://gamehacking.org/vb/threads/41...-Action-Replay
        All @Feral's codes for "Pokemon Soul Silver / Heart Gold" for Nintendo DS in this thread are missing in database, as that Nintendo DS game even is not present on game list with Nintendo DS PAR codes.
        He stole those codes, or just forgot to credit GBATemp. I'm not sure which individuals made which codes, but if they're added we might as well make a hacker named "GBATemp"; however, I know for sure that Chase-San created the NO$GBA Black Screen Fix.
        I only bother with things that interest me.

        Comment


        • #19
          I thanks to @Demonic722 for adding most of codes I reported. But seems all "Super Mario Bros. 2" PRG0 / PRG1 codes for NES noted in post #11 still not added.
          More unadded codes:

          http://gamehacking.org/vb/threads/47...-Forever-U-PAR
          All PAR codes in this thread for SNES game "Batman Forever" don't exist in database at all.

          http://gamehacking.org/vb/threads/47...nie-code-found
          Both BigBossman's GG codes for Sonic The Hedgehog for Sega Genesis in posts #1 and #3 are missing in database.

          http://gamehacking.org/vb/threads/47...dius-III-U-PAR
          On page with PAR codes for Gradius III for SNES, all codes contained within that thread not exist and they're never added at all.

          http://gamehacking.org/vb/threads/47...Ring-(Genesis)
          All BigBossman's GG codes for Boxing Legends of the Ring for Sega Genesis contained in last post #3 are commpletely skipped without they be added.

          http://gamehacking.org/vb/threads/47...er-2-(Genesis)
          All GG codes contained in that thread also are never added.

          http://gamehacking.org/vb/threads/48...ES-Game-Genie)
          Cool GG codes for NES game "Battle Kid - Fortress of Peril" made by @caitsith2, but unfortunatelly none of them was added. The page with GG codes for that NES game doesn't contain even one code contained in that thread with credit to that user - there is only GameGenie codes made by @ABystus and the administrator Hybrid.

          http://gamehacking.org/vb/threads/49...ania-Challenge
          One more PAR code for "WWF Wrestlemania Challenge" for NES.

          http://gamehacking.org/vb/threads/47...esis-PAR-Codes
          These codes for Sega Genesis are missing:
          The code for "Death Duel" in post #1, as that game even doesn't exist in game list;
          Code for "Streets of Rage" for Sega Genesis in post #2.

          http://gamehacking.org/vb/threads/49...st-Moon-64-(U)
          Single code for "Harvest Moon 64" for Nintendo 64 - not added at all. I also found this in game list for Nintendo 64 that game even not listed and there is also no game starting with H letter.

          http://gamehacking.org/vb/threads/64...is-patch-codes
          All Sega Genesis codes within this thread are not in database yet.

          http://gamehacking.org/vb/threads/66...-and-Game-Gear
          All of the codes inside - never added at all.

          http://gamehacking.org/vb/threads/67...ed-Cheat-codes
          Unadded PS2 codes.

          http://gamehacking.org/vb/threads/55...n-Replay-Codes
          Following @AsPika2219's AR codes for Nintendo DS are not added at all:
          Post #22 - all codes for NDS game "Kung Zhu (U) (E)" except Highest Jump code are missing in database;
          All NDS AR codes for "Super Scribblenauts" (J) contained in post #69 and all codes for "Super Scribblenauts" (U) contained in post #70 aren't added for some reason. In game list in NDS section that game "Super Scribblenauts" is not present with neither of both its versions;
          All codes for "Shin Megami Tensei: Devil Survivor 2" (U) for Nintendo DS contained in post #80 wasn't added;
          All codes contained in post #83 for "Jewel Master: Cradle of Rome 2" (E) and "Cradle of Rome 2" (E) - not added;
          All codes contained in post #92 for "Jewel Master Double Pack: Cradle of Rome/Cradle of Egypt (E)" - more codes for same game, but again NOT added in database at all.

          http://gamehacking.org/vb/threads/37...ntasy-II-Codes
          All GG codes for game "Final Fantasy II" (probably for SNES) posted by @mightymo77 are missing in database (I don't know actually who made them).
          Last edited by Unicode; 08-06-2012, 03:06:34 PM.

          Comment


          • #20
            *Infinite Health (Player 1) for Batman Forever has already been hacked by LMZ.
            *Most of the codes for Gradius III were in the database (refer to post #2 in his thread).

            Added:
            Code:
            [color=green]WAZ__Up:[/color]
            SNES - Batman Forever (U)
            SNES - Gradius III (U)
            
            [color=green]BigBossman:[/color]
            GEN - Boxing Legends of the Ring (GG)
            GEN - Sonic The Hedgehog 2 (GG)
            
            [color=green]dnawrkshp, Vegario, Vernon & Badger41:[/color]
            PS2 - Ratchet & Clank: Deadlocked (U)
            
            [color=green]caitsith2 & bbitmaster:[/color]
            NES - Battle Kid: Fortress of Peril (GG)
            Last edited by Demonic722; 08-15-2012, 05:28:11 AM.
            I only bother with things that interest me.

            Comment


            • #21
              Added:
              Code:
              [B]Ravenfreak[/B]:
              [URL="http://gamehacking.org/?s=v2&m=h&hid=909&sys=13&gid=3549"]SMS[/URL] & [URL="http://gamehacking.org/?s=v2&m=h&hid=909&sys=9&gid=12793"]GG[/URL]
              
              [B]Aperture:[/B]
              [URL="http://gamehacking.org/?s=v2&sys=8"]Genesis[/URL]
              
              Killer490:
              [URL="http://gamehacking.org/?s=v2&sys=12&gid=12805"]N64[/URL]
              
              [B]Cibomatto2002:[/B]
              [URL="http://gamehacking.org/?s=v2&sys=5&gid=8397"]NES[/URL]
              Last edited by Abystus; 08-07-2012, 09:09:24 PM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • #22
                I would please again someone to add following codes:
                All @BeyondTheStatic's codes for NES game "Super Mario Bros. 2" noted in post #11;
                All of @BigBossman's GG codes for "Super Street Fighter 2" and "Sonic The Hedgehog 2" (Version A) (both for Sega Genesis) noted in post #18;
                All @AsPika2219's AR codes for Nintendo DS noted in post #18.

                Now I found one more thread with NDS AR codes for "Super Mario 64 DS Version 1.1 (U)" missing in database: http://gamehacking.org/vb/threads/63...ght=#post54288
                Unfortunately, all codes inside this thread stays completely forgotten.

                Comment


                • #23
                  Originally posted by Unicode View Post
                  Now I found one more thread with NDS AR codes for "Super Mario 64 DS Version 1.1 (U)" missing in database: http://gamehacking.org/vb/threads/63...ght=#post54288
                  Unfortunately, all codes inside this thread stays completely forgotten.
                  Some of these codes might not work correctly on Real Hardware.

                  Example:
                  Code:
                  universe mario*
                  62094a90 00030000 //assuming this is a check for when you're not in the game, at the main screen, etc. (maybe this is the exact value for that), but usually we check if != 0
                  b2094a90 00000000
                  10000080 ffffffff
                  10000084 ffffffff
                  10000088 ffffffff
                  d2000000 00000000
                  Fix:
                  Code:
                  universe mario*
                  62094A90 00030000 //if what I stated in my above comment is true, then this will work properly.
                  B2094A90 00000000
                  00000080 FFFFFFFF
                  00000084 FFFFFFFF
                  00000088 FFFFFFFF
                  D2000000 00000000
                  Code Type: 0 is for 32-bit writes, 1 is for 16-bit writes, and 2 is for 8-bit writes. Most of these codes are using the wrong code type and some are misaligned. I don't feel like fixing all of these codes so I'll wait on the creator...

                  Originally posted by Unicode View Post
                  All of @BigBossman's GG codes for "Super Street Fighter 2" and "Sonic The Hedgehog 2" (Version A) (both for Sega Genesis) noted in post #18;
                  Not to be a dick, but did you even read the code names? They're useless and I can see why they were skipped.
                  Code:
                  Rings worth 0 //if this means I can't get any rings, wouldn't I die in one hit?
                  SAST-DJ1C
                  
                  Zone name remains on the screen / Animals freed from enemies look glitched //in other words, I can't get a clear view of what I'm looking at while I play.
                  PBBT-AAKC
                  Last edited by Demonic722; 08-14-2012, 06:11:40 PM.
                  I only bother with things that interest me.

                  Comment


                  • #24
                    Thanks you for reply, @Demonic722! If you find @BigBossman's codes useless, then I won't say anything about them anymore. Same is for "Super Mario 64 1.1" NDS codes if you don't have a time to fix them. I hope you to add all rest codes when you have some time. Thanks you in advance!

                    Comment


                    • #25
                      I'll add the "Rings worth 0" code since it can benefit gamers that would like a challenge.
                      I only bother with things that interest me.

                      Comment


                      • #26
                        1. All of these NDS codes are missing in database: http://gamehacking.org/vb/threads/66...ght=Mega+man+2;

                        2. Unadded codes for Nintendo Wii http://gamehacking.org/vb/threads/44...P99-to-RM6EEB);

                        3. Unadded codes for "Terranigma" (E) for Super Nintendo made by @mattg568 http://gamehacking.org/vb/threads/73...anigma-(E)-PAR. In database none of the codes by this user are available;

                        4. These Fanat's GG codes http://gamehacking.org/vb/threads/73...-Felix-the-Cat for "Felix the Cat" aren't available In database, as that game doesn't even exist on list with Sega Genesis games;

                        5. Unadded codes http://gamehacking.org/vb/threads/74...I-code-porting for "Tales of Destiny II" for PSX;

                        6. GameGenie Codes for "Incredible Hulk, The" (USA, Europe) for Sega Genesis made by @FANAT http://gamehacking.org/vb/threads/74...SIS-GAME-GENIE - but they never got added to database;

                        7. http://gamehacking.org/vb/threads/75...es-by-Gamersin - I don't know for what system are these codes for that game "Tekken 3".
                        Last edited by Unicode; 03-17-2013, 11:12:51 AM.

                        Comment


                        • #27
                          Originally posted by Unicode View Post
                          All of these NDS codes are missing in database:

                          1. http://gamehacking.org/vb/threads/66...ght=Mega+man+2;
                          Most of these codes I can't give him credit for because they were already hacked by contributors of the usrcheat and since every code entry in the usrcheat doesn't have the hacker's name beside it, I don't think it's a good idea to add unless we create a hacker named "Usrcheat" (it sounds stupid, but eh...).
                          I only bother with things that interest me.

                          Comment


                          • #28
                            Originally posted by Demonic722 View Post
                            *Infinite Health (Player 1) for Batman Forever has already been hacked by LMZ.
                            *Most of the codes for Gradius III were in the database (refer to post #2 in his thread).

                            Added:
                            Code:
                            [color=green]WAZ__Up:[/color]
                            SNES - Batman Forever (U)
                            SNES - Gradius III (U)
                            
                            [color=green]BigBossman:[/color]
                            GEN - Boxing Legends of the Ring (GG)
                            GEN - Sonic The Hedgehog 2 (GG)
                            
                            [color=green]dnawrkshp, Vegario, Vernon & Badger41:[/color]
                            PS2 - Ratchet & Clank: Deadlocked (U)
                            
                            [color=green]caitsith2 & bbitmaster:[/color]
                            NES - Battle Kid: Fortress of Peril (GG)
                            For the Ratchet: Deadlocked codes, could you please remove my checkpoint hack? It is broken and was designed for local play. I am working on a campaign version but it is looking grim.

                            It has a strange, but cool, bug that I believe has to do with the engine instead of the code. It causes the AI in the game to think that you are somewhere away from them (0, 0, 0?) and they de-spawn because of it. The odd part is that you don't move at all. So with it on you can play the entire game without enemies, and with the non de-spawning enemies not knowing where you are.

                            I am trying to extract that of it out of the code right now. Is it alright (if I can make a code out of it) if I post it on this thread?

                            Comment


                            • #29
                              Originally posted by dnawrkshp View Post
                              For the Ratchet: Deadlocked codes, could you please remove my checkpoint hack?
                              I don't see it in the new DB. Could you post the link to the entry?
                              I only bother with things that interest me.

                              Comment


                              • #30
                                Oh I thought you had added them. Well in that case I think it is best not to add them since most of them are for local play and the ones that aren't are already on the DB.

                                Referring to this: http://gamehacking.org/vb/threads/67...ed-Cheat-codes
                                Last edited by dnawrkshp; 03-17-2013, 11:18:41 PM.

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