Originally posted by Unicode
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Good, But Unadded Codes
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Not Added (Yet):Code:[B]BeyondTheStatic: [/B] [SNES] Legend of Zelda, The: A Link to the Past (GG) [B]nuomega457:[/B] [NES] Legend of Zelda, The [B]Pyriel: [/B] [PSX] Suikoden II (U)
Code:[B]BeyondTheStatic:[/B] [NES] Super Mario Bros. 2 (GG)
Platform is GBA and he ported LMZ's code: http://gamehacking.org/?s=v2&sys=7&gid=6325Originally posted by Unicode View Posthttp://gamehacking.org/vb/threads/43...-V-Advance-EUR
Both codes inside in this thread are not added at all. I've unable to understand and I don't know actually for what game platform that game "Final Fantasy V Advance [EUR]" is.
He stole those codes, or just forgot to credit GBATemp. I'm not sure which individuals made which codes, but if they're added we might as well make a hacker named "GBATemp"; however, I know for sure that Chase-San created the NO$GBA Black Screen Fix.Originally posted by Unicode View Posthttp://gamehacking.org/vb/threads/41...-Action-Replay
All @Feral's codes for "Pokemon Soul Silver / Heart Gold" for Nintendo DS in this thread are missing in database, as that Nintendo DS game even is not present on game list with Nintendo DS PAR codes.I only bother with things that interest me.
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I thanks to @Demonic722 for adding most of codes I reported. But seems all "Super Mario Bros. 2" PRG0 / PRG1 codes for NES noted in post #11 still not added.
More unadded codes:
http://gamehacking.org/vb/threads/47...-Forever-U-PAR
All PAR codes in this thread for SNES game "Batman Forever" don't exist in database at all.
http://gamehacking.org/vb/threads/47...nie-code-found
Both BigBossman's GG codes for Sonic The Hedgehog for Sega Genesis in posts #1 and #3 are missing in database.
http://gamehacking.org/vb/threads/47...dius-III-U-PAR
On page with PAR codes for Gradius III for SNES, all codes contained within that thread not exist and they're never added at all.
http://gamehacking.org/vb/threads/47...Ring-(Genesis)
All BigBossman's GG codes for Boxing Legends of the Ring for Sega Genesis contained in last post #3 are commpletely skipped without they be added.
http://gamehacking.org/vb/threads/47...er-2-(Genesis)
All GG codes contained in that thread also are never added.
http://gamehacking.org/vb/threads/48...ES-Game-Genie)
Cool GG codes for NES game "Battle Kid - Fortress of Peril" made by @caitsith2, but unfortunatelly none of them was added. The page with GG codes for that NES game doesn't contain even one code contained in that thread with credit to that user - there is only GameGenie codes made by @ABystus and the administrator Hybrid.
http://gamehacking.org/vb/threads/49...ania-Challenge
One more PAR code for "WWF Wrestlemania Challenge" for NES.
http://gamehacking.org/vb/threads/47...esis-PAR-Codes
These codes for Sega Genesis are missing:
The code for "Death Duel" in post #1, as that game even doesn't exist in game list;
Code for "Streets of Rage" for Sega Genesis in post #2.
http://gamehacking.org/vb/threads/49...st-Moon-64-(U)
Single code for "Harvest Moon 64" for Nintendo 64 - not added at all. I also found this in game list for Nintendo 64 that game even not listed and there is also no game starting with H letter.
http://gamehacking.org/vb/threads/64...is-patch-codes
All Sega Genesis codes within this thread are not in database yet.
http://gamehacking.org/vb/threads/66...-and-Game-Gear
All of the codes inside - never added at all.
http://gamehacking.org/vb/threads/67...ed-Cheat-codes
Unadded PS2 codes.
http://gamehacking.org/vb/threads/55...n-Replay-Codes
Following @AsPika2219's AR codes for Nintendo DS are not added at all:
Post #22 - all codes for NDS game "Kung Zhu (U) (E)" except Highest Jump code are missing in database;
All NDS AR codes for "Super Scribblenauts" (J) contained in post #69 and all codes for "Super Scribblenauts" (U) contained in post #70 aren't added for some reason. In game list in NDS section that game "Super Scribblenauts" is not present with neither of both its versions;
All codes for "Shin Megami Tensei: Devil Survivor 2" (U) for Nintendo DS contained in post #80 wasn't added;
All codes contained in post #83 for "Jewel Master: Cradle of Rome 2" (E) and "Cradle of Rome 2" (E) - not added;
All codes contained in post #92 for "Jewel Master Double Pack: Cradle of Rome/Cradle of Egypt (E)" - more codes for same game, but again NOT added in database at all.
http://gamehacking.org/vb/threads/37...ntasy-II-Codes
All GG codes for game "Final Fantasy II" (probably for SNES) posted by @mightymo77 are missing in database (I don't know actually who made them).Last edited by Unicode; 08-06-2012, 03:06:34 PM.
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*Infinite Health (Player 1) for Batman Forever has already been hacked by LMZ.
*Most of the codes for Gradius III were in the database (refer to post #2 in his thread).
Added:
Code:[color=green]WAZ__Up:[/color] SNES - Batman Forever (U) SNES - Gradius III (U) [color=green]BigBossman:[/color] GEN - Boxing Legends of the Ring (GG) GEN - Sonic The Hedgehog 2 (GG) [color=green]dnawrkshp, Vegario, Vernon & Badger41:[/color] PS2 - Ratchet & Clank: Deadlocked (U) [color=green]caitsith2 & bbitmaster:[/color] NES - Battle Kid: Fortress of Peril (GG)
Last edited by Demonic722; 08-15-2012, 05:28:11 AM.I only bother with things that interest me.
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Added:
Code:[B]Ravenfreak[/B]: [URL="http://gamehacking.org/?s=v2&m=h&hid=909&sys=13&gid=3549"]SMS[/URL] & [URL="http://gamehacking.org/?s=v2&m=h&hid=909&sys=9&gid=12793"]GG[/URL] [B]Aperture:[/B] [URL="http://gamehacking.org/?s=v2&sys=8"]Genesis[/URL] Killer490: [URL="http://gamehacking.org/?s=v2&sys=12&gid=12805"]N64[/URL] [B]Cibomatto2002:[/B] [URL="http://gamehacking.org/?s=v2&sys=5&gid=8397"]NES[/URL]
Last edited by Abystus; 08-07-2012, 09:09:24 PM.
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I would please again someone to add following codes:
All @BeyondTheStatic's codes for NES game "Super Mario Bros. 2" noted in post #11;
All of @BigBossman's GG codes for "Super Street Fighter 2" and "Sonic The Hedgehog 2" (Version A) (both for Sega Genesis) noted in post #18;
All @AsPika2219's AR codes for Nintendo DS noted in post #18.
Now I found one more thread with NDS AR codes for "Super Mario 64 DS Version 1.1 (U)" missing in database: http://gamehacking.org/vb/threads/63...ght=#post54288
Unfortunately, all codes inside this thread stays completely forgotten.
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Some of these codes might not work correctly on Real Hardware.Originally posted by Unicode View PostNow I found one more thread with NDS AR codes for "Super Mario 64 DS Version 1.1 (U)" missing in database: http://gamehacking.org/vb/threads/63...ght=#post54288
Unfortunately, all codes inside this thread stays completely forgotten.
Example:
Fix:Code:universe mario* 62094a90 00030000 //assuming this is a check for when you're not in the game, at the main screen, etc. (maybe this is the exact value for that), but usually we check if != 0 b2094a90 00000000 10000080 ffffffff 10000084 ffffffff 10000088 ffffffff d2000000 00000000
Code Type: 0 is for 32-bit writes, 1 is for 16-bit writes, and 2 is for 8-bit writes. Most of these codes are using the wrong code type and some are misaligned. I don't feel like fixing all of these codes so I'll wait on the creator...Code:universe mario* 62094A90 00030000 //if what I stated in my above comment is true, then this will work properly. B2094A90 00000000 00000080 FFFFFFFF 00000084 FFFFFFFF 00000088 FFFFFFFF D2000000 00000000
Not to be a dick, but did you even read the code names? They're useless and I can see why they were skipped.Originally posted by Unicode View PostAll of @BigBossman's GG codes for "Super Street Fighter 2" and "Sonic The Hedgehog 2" (Version A) (both for Sega Genesis) noted in post #18;
Code:Rings worth 0 //if this means I can't get any rings, wouldn't I die in one hit? SAST-DJ1C Zone name remains on the screen / Animals freed from enemies look glitched //in other words, I can't get a clear view of what I'm looking at while I play. PBBT-AAKC
Last edited by Demonic722; 08-14-2012, 06:11:40 PM.I only bother with things that interest me.
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Thanks you for reply, @Demonic722! If you find @BigBossman's codes useless, then I won't say anything about them anymore. Same is for "Super Mario 64 1.1" NDS codes if you don't have a time to fix them.
I hope you to add all rest codes when you have some time. Thanks you in advance!
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1. All of these NDS codes are missing in database: http://gamehacking.org/vb/threads/66...ght=Mega+man+2;
2. Unadded codes for Nintendo Wii http://gamehacking.org/vb/threads/44...P99-to-RM6EEB);
3. Unadded codes for "Terranigma" (E) for Super Nintendo made by @mattg568 http://gamehacking.org/vb/threads/73...anigma-(E)-PAR. In database none of the codes by this user are available;
4. These Fanat's GG codes http://gamehacking.org/vb/threads/73...-Felix-the-Cat for "Felix the Cat" aren't available In database, as that game doesn't even exist on list with Sega Genesis games;
5. Unadded codes http://gamehacking.org/vb/threads/74...I-code-porting for "Tales of Destiny II" for PSX;
6. GameGenie Codes for "Incredible Hulk, The" (USA, Europe) for Sega Genesis made by @FANAT http://gamehacking.org/vb/threads/74...SIS-GAME-GENIE - but they never got added to database;
7. http://gamehacking.org/vb/threads/75...es-by-Gamersin - I don't know for what system are these codes for that game "Tekken 3".Last edited by Unicode; 03-17-2013, 11:12:51 AM.
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Most of these codes I can't give him credit for because they were already hacked by contributors of the usrcheat and since every code entry in the usrcheat doesn't have the hacker's name beside it, I don't think it's a good idea to add unless we create a hacker named "Usrcheat" (it sounds stupid, but eh...).Originally posted by Unicode View PostAll of these NDS codes are missing in database:
1. http://gamehacking.org/vb/threads/66...ght=Mega+man+2;I only bother with things that interest me.
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For the Ratchet: Deadlocked codes, could you please remove my checkpoint hack? It is broken and was designed for local play. I am working on a campaign version but it is looking grim.Originally posted by Demonic722 View Post*Infinite Health (Player 1) for Batman Forever has already been hacked by LMZ.
*Most of the codes for Gradius III were in the database (refer to post #2 in his thread).
Added:
Code:[color=green]WAZ__Up:[/color] SNES - Batman Forever (U) SNES - Gradius III (U) [color=green]BigBossman:[/color] GEN - Boxing Legends of the Ring (GG) GEN - Sonic The Hedgehog 2 (GG) [color=green]dnawrkshp, Vegario, Vernon & Badger41:[/color] PS2 - Ratchet & Clank: Deadlocked (U) [color=green]caitsith2 & bbitmaster:[/color] NES - Battle Kid: Fortress of Peril (GG)
It has a strange, but cool, bug that I believe has to do with the engine instead of the code. It causes the AI in the game to think that you are somewhere away from them (0, 0, 0?) and they de-spawn because of it. The odd part is that you don't move at all. So with it on you can play the entire game without enemies, and with the non de-spawning enemies not knowing where you are.
I am trying to extract that of it out of the code right now. Is it alright (if I can make a code out of it) if I post it on this thread?
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Oh I thought you had added them. Well in that case I think it is best not to add them since most of them are for local play and the ones that aren't are already on the DB.
Referring to this: http://gamehacking.org/vb/threads/67...ed-Cheat-codesLast edited by dnawrkshp; 03-17-2013, 11:18:41 PM.
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