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A couple of questions regarding adding new games to the database & Raw GBA Codes

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  • #16
    Do like Lee said but you need to add the 3 or 2 for the second character in the code, and you shouldn't eliminate anything else in the codes from what I remember. The only oddball thing is figuring out if you input a 2 or 3 for the second character in the code but I believe that the 4 in your code signifies a 3 for the second character and anything below the 4 will be a 2. Let me show you so it doesn't become so confusing.

    so take this:
    Player 1's Special meter is full
    3004183D:0003

    and make like so:

    Player 1's Special meter is full
    3300183D 0003


    take this:
    Player 1's Special meter is full
    3003183D:0003

    and make it:

    Player 1's Special meter is full
    3203183D 0003

    again this assuming this is correct but I can check the codes on an emulator to be sure, just post the codes you make here or PM me till we find a definite answer to the whole 2 or 3 for 2nd character in the code.


    EDIT: looking at the memory map of the GBA this is what it looks like:

    General Internal Memory
    02000000-0203FFFF WRAM - On-board Work RAM (256 KBytes)
    03000000-03007FFF WRAM - On-chip Work RAM (32 KBytes)

    so as you can see you will omit only the 4 if it is the 4th digit and not if it isn't a 4. Look at my example above which I highlighted.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #17
      Originally posted by Helder View Post
      Do like Lee said but you need to add the 3 or 2 for the second character in the code, and you shouldn't eliminate anything else in the codes from what I remember. The only oddball thing is figuring out if you input a 2 or 3 for the second character in the code but I believe that the 4 in your code signifies a 3 for the second character and anything below the 4 will be a 2. Let me show you so it doesn't become so confusing.


      EDIT: looking at the memory map of the GBA this is what it looks like:

      General Internal Memory
      02000000-0203FFFF WRAM - On-board Work RAM (256 KBytes)
      03000000-03007FFF WRAM - On-chip Work RAM (32 KBytes)

      so as you can see you will omit only the 4 if it is the 4th digit and not if it isn't a 4. Look at my example above which I highlighted.
      I wonder why about that 4, its is also in my pointer for PS2's GBA Emulator.
      Last edited by lee4; 07-11-2014, 08:37:52 AM.
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

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      • #18
        Well since they don't use the defining area of ram in the code (the second character) then anything over 3 (4th character) is in the next memory section which looking at the Memory Map the first section of Ram ends at 0203FFFF so the only logical thing to do is increase the 4th character since they don't the Ram defining value. This can obviously reversed so you can use existing codes for the emulators too.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

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