Do like Lee said but you need to add the 3 or 2 for the second character in the code, and you shouldn't eliminate anything else in the codes from what I remember. The only oddball thing is figuring out if you input a 2 or 3 for the second character in the code but I believe that the 4 in your code signifies a 3 for the second character and anything below the 4 will be a 2. Let me show you so it doesn't become so confusing.
so take this:
Player 1's Special meter is full
3004183D:0003
and make like so:
Player 1's Special meter is full
3300183D 0003
take this:
Player 1's Special meter is full
3003183D:0003
and make it:
Player 1's Special meter is full
3203183D 0003
again this assuming this is correct but I can check the codes on an emulator to be sure, just post the codes you make here or PM me till we find a definite answer to the whole 2 or 3 for 2nd character in the code.
EDIT: looking at the memory map of the GBA this is what it looks like:
General Internal Memory
02000000-0203FFFF WRAM - On-board Work RAM (256 KBytes)
03000000-03007FFF WRAM - On-chip Work RAM (32 KBytes)
so as you can see you will omit only the 4 if it is the 4th digit and not if it isn't a 4. Look at my example above which I highlighted.
so take this:
Player 1's Special meter is full
3004183D:0003
and make like so:
Player 1's Special meter is full
3300183D 0003
take this:
Player 1's Special meter is full
3003183D:0003
and make it:
Player 1's Special meter is full
3203183D 0003
again this assuming this is correct but I can check the codes on an emulator to be sure, just post the codes you make here or PM me till we find a definite answer to the whole 2 or 3 for 2nd character in the code.
EDIT: looking at the memory map of the GBA this is what it looks like:
General Internal Memory
02000000-0203FFFF WRAM - On-board Work RAM (256 KBytes)
03000000-03007FFF WRAM - On-chip Work RAM (32 KBytes)
so as you can see you will omit only the 4 if it is the 4th digit and not if it isn't a 4. Look at my example above which I highlighted.

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