Agreed on all counts. Hackers hoarding knowledge is always a problem, for both reasons you mentioned. Although, the developers on the other side are much more likely to be able to quickly figure out what was done than the other hackers on our side, hence keeping details a secret is detrimental to the hacking community and barely bothers the developers.
Most important is your comment about money. We must keep in mind that the impetus for these companies is money. If they can save money by including a disclaimer screen for seizure-prone individuals, and avoid costly lawsuits, they'll do it. If they could spend an extra $100,000 on developer pay to create a feature that would toggle flashing light scenes to protect seizure-prone individuals and entice them to buy the game, and they've calculated that they'll make an extra $50,000 in sales because of that, they won't do it. Some companies will go to considerable effort to include every such option that might make fifty customers happy, aiming for the "Wow, this company does everything for its customers" response, but these are few and far between, and seem to have a habit of going out of business, probably because the leadership of the company shifts focus to what's cool and convenient and forgets that everything is second to what makes money...otherwise, a company disappears and can no longer produce what's cool and convenient.
Hence, the game system manufacturers, and the game producing companies, will not do any of the things we'd like them to do until we can show them that the cost of doing so will be significantly less than the benefits of doing so, and that these benefits will be worth whatever added risk they incur. The most likely way of doing this would be to create a massive demand for hacking systems and cheat capabilities, and hammer these companies with requests.
Most important is your comment about money. We must keep in mind that the impetus for these companies is money. If they can save money by including a disclaimer screen for seizure-prone individuals, and avoid costly lawsuits, they'll do it. If they could spend an extra $100,000 on developer pay to create a feature that would toggle flashing light scenes to protect seizure-prone individuals and entice them to buy the game, and they've calculated that they'll make an extra $50,000 in sales because of that, they won't do it. Some companies will go to considerable effort to include every such option that might make fifty customers happy, aiming for the "Wow, this company does everything for its customers" response, but these are few and far between, and seem to have a habit of going out of business, probably because the leadership of the company shifts focus to what's cool and convenient and forgets that everything is second to what makes money...otherwise, a company disappears and can no longer produce what's cool and convenient.
Hence, the game system manufacturers, and the game producing companies, will not do any of the things we'd like them to do until we can show them that the cost of doing so will be significantly less than the benefits of doing so, and that these benefits will be worth whatever added risk they incur. The most likely way of doing this would be to create a massive demand for hacking systems and cheat capabilities, and hammer these companies with requests.
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