GHANMI: Cool; pick one game, or I'll assume your first suggestion is your choice
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GameHacking.org Weekly Hacking Target!
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I vote for Temple of Doom, Tengen, NES. Only a handful of Galoob codes.
http://gamehacking.org/?game=29909
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How about 2 to 3 games per system with some average to advanced codes with the advanced hackers ( you know who you are) only able to tackle the advanced codes. This way the average and less experienced hackers can join in otherwise it's a repeat of the previous challenges.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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xxphillips, my definition of a "basic" code is a code that is, but not limited to, something you can see being mutated. They are usually presented with a visual representation (life counter, health bar, etc.) of what has been altered. If a code can be found with a known value search, it could be regarded as basic. I would only consider these advanced if you're dealing with a shared routine or a multilevel pointer.
An example of an advanced code is a Walk Through Walls code. I can elaborate on this, but I don't think it's necessary.I only bother with things that interest me.
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- Not so popular games and those with 1 or 2 codes.
- Different genres and available in some form to those participating. Those neglected genres such as kids and sports need love, too. *forced to say by niece and nephew with the eyes*
- No debuggers (optional to earn extra points or just to become harder, better, faster, stronger). A plus for some PS2 games, where the code is fully labeled.
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I say Disney's Extreme Skate Adventure. The Gamecube version deserves a look as well (hence the request). The GC version only has 2 codes made for it, and the PS2 version only has 1 Codebreaker code. Considering DESA is a HEAVILY copyrighted game, I won't ask what methods will be used to 'acquire' the game.
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