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  • Help finding 90 code type master codes

    Does every game have have them and if yes,how can I find them.
    The F code type is easy but I can't use it...for some reason when I'm playing games from my hdd,only master codes that start with 90 work.

  • #2
    1.Press Ctrl+O and open the main game ELF eg: SLES, SCES, SCUS etc in ps2dis then Invoke Analyser from the Analyser drop down menu.
    2.Press “Ctrl+I” and open “CMPLabelXxX.pis”.
    3.Press “Ctrl+G” and type in “scesifsendcmd” without the quotation marks then press “Enter”.
    4.Look for the next “jal” pointing up at “scesifsendcmd”.
    5.Take note of the address and change the first digit into a “9”.
    6.Combine the value with the address and should have something that looks like this 9??????? ???????? which is your mastercode.
    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
    Code Database

    Comment


    • #3
      Skiller's favorite Enable (Master) Code the SceSifSendCmd type, its works with most games however there are some games refused to bootup.

      Alternative lazy man way is to use Pyriel's obsoleted Codeseek to find basic Master codes (MNJ & 3JL types),

      copy the address & Curr Op value then just changed 1st digit of address to 9.
      Last edited by lee4; 09-15-2010, 10:30:17 PM.
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #4
        Ok thanks kh2k4 I find the code and it worked but I have one question...is the CMPLabelXxX2.pis newer version or CMPLabelXxX.pis and CMPLabelXxX2.pis contains different things and which one should I use(you said to use CMPLabelXxX.pis but on the screenshot you are using CMPLabelXxX2.pis)

        lee4 can you give me a little more info.I have the program but how the code will look like,which part should I take exactly

        Code:
         *****  Potential Master Codes *****
        
        SType  Address   Curr Op   Potential Code
        ENP:   00000000  00000000  F0100008 0000000E
        ENP:   00000000  00000000  F0100008 000001FD
        ENP:   00000000  00000000  F0100008 001EABEF
        
        
        MNJ:   00100320  0C07B470  F0100320 0000000E
        MNJ:   00100320  0C07B470  F0100320 000001FD
        MNJ:   00100320  0C07B470  F0100320 001EABEF
        
        
        SPR:   001EABEC  0C07C4C7  F01EABEC 0000000E
        SPR:   001EABEC  0C07C4C7  F01EABEC 000001FD
        SPR:   001EABEC  0C07C4C7  F01EABEC 001EABEF
        
        
        3JL:   001000A4  0C0400BE  F01000A4 0000000E
        3JL:   001000A4  0C0400BE  F01000A4 000001FD
        3JL:   001000A4  0C0400BE  F01000A4 001EABEF

        Comment


        • #5
          Originally posted by VSUB View Post
          I have one question...is the CMPLabelXxX2.pis newer version or CMPLabelXxX.pis and CMPLabelXxX2.pis contains different things
          CMPLabelXxX.pis is for libpad ELF and CMPLabelXxX2.pis for libpad2 ELF

          Originally posted by VSUB View Post
          lee4 can you give me a little more info.I have the program but how the code will look like,which part should I take exactly

          Code:
           *****  Potential Master Codes *****
          
          SType  Address   Curr Op   Potential Code
          ENP:   00000000  00000000  F0100008 0000000E
          
          MNJ:   00100320  0C07B470  F0100320 0000000E
          
          SPR:   001EABEC  0C07C4C7  F01EABEC 0000000E
          
          3JL:   001000A4  0C0400BE  F01000A4 0000000E
          EXAMPLE:
          Code:
          *****  Potential Master Codes *****
          
          SType  Address   Curr Op   Potential Code
          
          ENP:   00000000  00000000  Not Applicable
          
          MNJ:   00100320  0C07B470  90100320 0C07B470
          
          SPR:   001EABEC  0C07C4C7  901EABEC 0C07C4C7
          
          3JL:   001000A4  0C0400BE  901000A4 0C0400BE
          any of the three master codes should work
          Last edited by lee4; 09-18-2010, 12:49:11 AM.
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

          Comment


          • #6
            Ok thanks...and one last question.
            How can combine a lot of codes in on(4 code type)
            I know how it works on PEC(the 50 code type)but it's different here.

            For example how this code will look like
            005C1A7A 00000001
            005C1A7B 00000002
            005C1A7C 00000003
            005C1A7D 00000004
            005C1A7E 00000005
            005C1A7F 00000006

            Comment


            • #7
              Originally posted by VSUB View Post
              Ok thanks...and one last question.
              How can combine a lot of codes in on(4 code type)
              I know how it works on PEC(the 50 code type)but it's different here.
              For example how this code will look like
              005C1A7A 00000001
              005C1A7B 00000002
              005C1A7C 00000003
              005C1A7D 00000004
              005C1A7E 00000005
              005C1A7F 00000006
              you code shorten
              105C1A7A 00000201
              205C1A7C 06050403
              and
              GameShark v4+ Xploder 4+ and Codebreaker 7+ only
              105C1A7A 00000201
              405C1A7C 00010001
              06050403 00000001

              PS2 Code Condense is always 32-bit word writes.

              PS2 Code Condense Program (Windows .NET)
              http://www.codemasters-project.net/g...ntry.php?e=638

              CMP PS2 Code Condensing Guide
              http://www.codemasters-project.net/g...wentry.php?e=9
              Last edited by lee4; 11-30-2013, 07:17:45 PM. Reason: add updated link, old link broken
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #8
                That program is really cool and thanks for the guide
                BTW can that or other program do the opposite(convert condensed code into uncondensed)
                Last edited by VSUB; 09-16-2010, 04:13:20 AM.

                Comment


                • #9
                  Originally posted by VSUB View Post
                  BTW can that or other program do the opposite(convert condensed code into uncondensed)
                  Yes it can uncondensed too

                  you can see there are two buttons, one for condensed and other uncondensed.


                  download here
                  Attached Files
                  Last edited by lee4; 02-26-2016, 05:09:24 PM.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    What I mean is if I have already condensed code maded by someone else.

                    Comment


                    • #11
                      Originally posted by VSUB View Post
                      What I mean is if I have already condensed code maded by someone else.


                      study the picture
                      its not that hard to understand

                      40400080 000A0001
                      009903E7 00000000

                      just enter 40400080 into start address
                      Convert hex 000A using windows calculator to Dec is 10 into total lines
                      0001 numbers of word is 4. (because 32-bit) into Address increment.
                      just enter 009903E7 into start value
                      just enter 00000000 into value increment
                      Last edited by lee4; 09-18-2010, 12:52:12 AM.
                      lee4 Does Not Accept Codes Requests !
                      When lee4 asks a question it does not mean lee4 will look at your game
                      *How to create and use SegaCD codes >click here<*
                      >)

                      Comment


                      • #12
                        I wasn't able to understand the address increment,that's why I asked but I get it now(I think)
                        I have to looks at some more codes to check if I really understand it.

                        BTW what's the difference between the old condenser and the one that you posted(it says 0.2 but when I start the app it says 0.1)

                        Edit: Did I understand it correctly

                        40BE6B50 00120001
                        07070707 00000000

                        aaaaaaaa bbbbcccc
                        dddddddd eeeeeeee

                        a - starting address
                        b - code lines in hex
                        c - address increment...if it says 2 I have to multiply it by 4 and convert the end result to hex
                        d - starting address value
                        e - value increment
                        Last edited by VSUB; 09-16-2010, 05:31:40 AM.

                        Comment


                        • #13
                          Originally posted by VSUB View Post
                          I wasn't able to understand the address increment,that's why I asked but I get it now(I think)
                          I have to looks at some more codes to check if I really understand it.
                          address increment & value increment will going be very complicated to explain later on,
                          when code does advance incrementing.
                          Originally posted by VSUB View Post
                          BTW what's the difference between the old condenser and the one that you posted(it says 0.2 but when I start the app it says 0.1)
                          some minor fixes, I cant remember.
                          Originally posted by VSUB View Post
                          Edit: Did I understand it correctly
                          c - address increment...if it says 2 I have to multiply it by 4 and convert the end result to hex
                          cccc
                          address increment text box
                          last digit always 0, 4, 8, C
                          example
                          Last edited by lee4; 09-18-2010, 12:50:57 AM.
                          lee4 Does Not Accept Codes Requests !
                          When lee4 asks a question it does not mean lee4 will look at your game
                          *How to create and use SegaCD codes >click here<*
                          >)

                          Comment


                          • #14
                            2 was just example and it looks like it's like I said...multiply E by 4 and I get 38

                            Comment


                            • #15
                              Originally posted by VSUB View Post
                              2 was just example and it looks like it's like I said...multiply E by 4 and I get 38
                              yes correct

                              Last edited by lee4; 09-18-2010, 12:51:33 AM.
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment

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