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How To Convert Gameshark Code to ASM Code Before Patching Iso?

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  • How To Convert Gameshark Code to ASM Code Before Patching Iso?

    I see the sticky about patching a PSX iso with an ASM code, but I'm unsure how to come up with the ASM code in the first place.

    There's a Gameshark code for Vigilante 8 2 to unlock the original levels: 8006A832 0010. Using ps2dis, I thought I saw where I should change 0000 to 0010 in the SLUS file, but I guess that's pointless since we're dealing with RAM. So how can I create a code that I can put into the SLUS file?

    Thanks.
    Last edited by fshea31; 02-11-2014, 12:36:44 AM.

  • #2
    A good debugger like M.E.S.S (hard to get it configured) and no$psx you could use the ram code and put a breakpoint on read or even possibly write from the title screen and see what breaks you get. Of course knowing some MIPS helps in knowing what is happening in the Assembly.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #3
      Helder,

      thanks for the tip. I grabbed no$psx and I'm going to try it out

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