I realize that in many cases, this would require a new routine to be written (unless you don't mind hijacking an existing routine and overwriting functionality/remapping buttons), but I'd like to know how one makes a joker for such systems as NES, SNES, etc, in which we have no code types other than simple writes.
I'm also interested in any information on common values for different button presses, as there generally are for systems like PSX, PS2, N64, etc.
Not having jokers is a constant source of irritation in hacking retro systems, and I think if we nailed down a decent way of making them, we could do a lot more in general.
I'm also interested in any information on common values for different button presses, as there generally are for systems like PSX, PS2, N64, etc.
Not having jokers is a constant source of irritation in hacking retro systems, and I think if we nailed down a decent way of making them, we could do a lot more in general.



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