As is known, RAM PSX is:
80000000 - 801FFFFF
but I see that I also used codes starting with 3002 ...
For an example:
http://gshi.org/?s=bsfree2&sys=1&gid=11161&sid=29405
Is this a pointer codes? Or not? The fact that the PAR codes SNES/SMD /SMS all use the same code and only the RAM of this consoles. The music is clear - it is not DMA-consoles. But in some games still addresses health change at switching to another screen:SNES - Super Double Dragon - health adress change, lifes adress doesn't change.
Thanks in advance.
80000000 - 801FFFFF
but I see that I also used codes starting with 3002 ...
For an example:
http://gshi.org/?s=bsfree2&sys=1&gid=11161&sid=29405
Is this a pointer codes? Or not? The fact that the PAR codes SNES/SMD /SMS all use the same code and only the RAM of this consoles. The music is clear - it is not DMA-consoles. But in some games still addresses health change at switching to another screen:SNES - Super Double Dragon - health adress change, lifes adress doesn't change.
Thanks in advance.
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