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Mario RPG SA1 Coding

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  • #16
    Mario RPG SA1 Coding

    Unfortunately, the battle system doesn't distinguish from friend and foe readily, as I'm sure you're already aware.

    I've managed to find:
    1 Hit Kills Friends and Enemies(C2C57500)
    All Attacks Miss for Both Sides(Useless)
    A code that makes it so you can win battles with some enemies still on the screen(C2BE5840)


    If there were joker commands, these codes could probably be made to work decently, even the All Attacks Miss code, which would be equivalent to Infinite Life for you.

    I could try to make an 'Infinite Attacks in a Turn' code, but that may not be what you want.
    This reality is mine. Go hallucinate your own.

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    • #17
      Mario RPG SA1 Coding

      How 'bout just making the enemies attack themselves?

      Smash Bros Brawl friend ID: 4382-1901-2737
      Wii Friend Reg ID: 2616-5696-8840-7799

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      • #18
        Mario RPG SA1 Coding

        I gave that a try too. I don't know if it would work right, but it's worth making a second attempt at...but you must realize that all actions would end up enemies, both harmful and helpful(Including all healing and item usage by you, I believe)



        It would've been nice if it could've worked in the first place...

        If I make is so enemies always attack enemies, then they'll always miss one-another, and more importantly, they sometimes use attacks that will freeze the game if it's pointed at an enemy.
        This reality is mine. Go hallucinate your own.

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        • #19
          Mario RPG SA1 Coding

          Of course you won't need to heal if they're attacking themselves, so no problems in that department. :P

          Smash Bros Brawl friend ID: 4382-1901-2737
          Wii Friend Reg ID: 2616-5696-8840-7799

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          • #20
            Mario RPG SA1 Coding

            C3F9-8708:Never Advance Characters In Battle(If you enable this code while you're choosing a command, you'll use that character only for the rest of the battle. Turn the code off if the enemy strikes first.)


            Always Character 1's(from the right) Turn In Battle:
            C4F9-84D8
            E3F9-8408
            EEF9-8468

            Always Character 2's(from the right) Turn In Battle:
            C4F9-84D8
            DDF9-8408
            DDF9-8468

            Always Character 3's(from the right) Turn In Battle:
            C4F9-84D8
            DDF9-8468
            This reality is mine. Go hallucinate your own.

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