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How to creater a trainer for a genesis game?

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  • How to creater a trainer for a genesis game?

    Hello everybody

    Don't worry I made a search before and I found many things things about creating trainers but only for auto executable programs.
    My problem is I want to do some for games I play on a Megadrive/Genesis emulator. I know it is possible to do it as I saw one for Splatterhouse 2 and another for Chuck Rock but I just hope one doesn't need to have studied in the MIT to do so.
    Last edited by Adam Hunter; 04-28-2010, 02:07:04 PM.

  • #2
    You'll see making trainers for emulated games its very difficult, because everytime you open the emulator, the addresses will change.
    So you will have to find pointers.
    I have tried finding pointers for the Model 2 emulator with Cheat Engine with no luck.
    Why not using the emulator's cheat engine?.

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    • #3
      Yeah maybe is it the best to do.

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      • #4
        I remember making a trainer with Tsearch and Magic Trainer Creator in the past for Gens.
        It worked well for a while, but the addresses will change at some point.
        I also remember seeing trainers for KOF games for the NeoRAGEx emulator that worked like a charm.

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