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  • #16
    All it scans for is the value 0x0116120401000000, which if that value exists in terms of the controller input then the memory address it locates that value at + 0x1C bytes is the address for the "joker". However some games are like this not all, so if you find any different values that are relative specifically to the "joker address" please post them up. I am going to compile a list of them for the application to scan for so it will have what is considered "Universal Jokering". Here is what I have so far from your information added:

    { 0000005a 00000000 00000000 0001ffff } -0x1C
    { 0000005a 0000ffff ffff0000 } -0x1C
    { 01161204 01000000 } +0x1C
    { 010a0604 01000000 } +0x1C
    Last edited by Gtlcpimp; 03-10-2010, 10:41:37 AM.

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    • #17
      You guys never cease to amaze me
      Last edited by kh2k4; 03-15-2010, 10:14:31 PM.
      http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
      Code Database

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      • #18
        Originally posted by Lazy Bastard View Post
        Incidentally, if you produce such a module, it will be quite helpful for Artemis
        Such a module has finally been produced (: It's actually not that large of one either =D

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