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How do i Get camera modifiers? for 3d games

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  • How do i Get camera modifiers? for 3d games

    Camera Hacking Guide FINAL
    Date: 8.10.3
    Created and maintained by Utils ([email protected])
    http://64.109.234.134/ch


    ______________
    ( Distribution )
    ��������������
    If I sent this to you, then of course you can put it on your site.If I did not
    send this to you, then let me know before you distribute it. I like to keep tabs
    on my work. That's it. Were you expecting a two-page disclaimer? What do you
    think this is, GameFAQs? Oh wait...


    ______________
    ( Introduction )
    ��������������
    You would think that in this age of 3D gaming these codes would be more popular.
    Well, they aren't. When I first got my Xplorer Pro (It sucks by the way, get an
    Xplorer FX), the first game I wanted to hack was Dead Or Alive. Dead or Alive
    happens to be one of my favorite PlayStation games. The first thing I attempted
    to hack was the camera. It annoyed me that the camera wouldn't get close enough.

    And so, with a little effort I was successful! I went on to hack the camera of
    other 3D games with the same success. I then went to cmgsccc.com and submitted
    some codes but they never used them. My fault for thinking they were interested
    in unique and interesting codes. This is what motivated me the most to write
    this guide.

    I want to spread the word and hopefully make these codes more popular. To me
    this hack is common sense. I don't understand how the big game enhancer
    companies feel satisfied to just supply us with the same old super jumps and
    immortality codes. Immortality is nice but surely there must be more uses for a
    cheat device.

    Here is a POWERFUL fucking tool and it's being squandered on dopey
    meaningless shit. I don't have anything against these codes, but let's see
    something more original. It's always up to us to find the cool shit. Like debug
    rooms! Let's move on.

    NOTE: While not much prior experience is necessary, this is not a hand holding
    tutorial. I'm not going to tell you when to turn on your PlayStation like
    some other over-detailed tuts I've read. Yeah, think about that. THERE WAS
    A STEP DETAILING THE INTRICACIES OF TURNING ON YOUR PLAYSTATION! I TOOK AN
    ANGRY SHIT AFTER READING THAT!


    ____________________
    ( What You Will Need )
    ��������������������
    - Dead Or Alive NTSC-J
    This is only to follow the example. Hell, most of you will 'get it' by just
    reading through the instructions.
    - Xplorer FX
    - Xlink95
    - An understanding of Joker Commands
    - An understanding of HEX
    - Two controllers

    > It's imperative that you have two! Borrow one if necessary!
    > No prior understanding of Xlink or game training is required for this guide.
    > The joker commands are so you can activate the codes at will.


    ______________
    ( Camera Types )
    ��������������
    In my experience with 3D games I've come to the conclusion that there are two
    main camera types. There is the FIXED camera and the FREE camera. The difference
    between the two should be fairly obvious but if it's not then I'll explain.

    Free - This camera is the easiest to find. This camera can be changed on the
    fly with Joker Commands. The game is constantly checking it's value.

    > example: A camera that swivels around you during game over/countdown.



    Fixed - This one is a bit harder to find. It's a preset _position_ 3D in space
    for the camera to take. The value is not constantly checked. It's job is
    to lock the camera in a certain position when required conditions are
    met. There can be any number of fixed cameras per free camera.

    > example: An overhead camera that STAYS THERE AND DOESN'T MOVE during game
    over/countdown. If it moves it ain't fixed.


    _________
    ( Options )
    ���������
    Setup your configuration so that it matches with mine. Unnecessary options are
    omitted, you can set them any way you wish. (Ex: Select At Continue):

    GAME CONFIG
    1P Life Gauge Largest
    2P Life Gauge Smallest
    Round Time No Limit
    Match Point 2

    EXTRA CONFIG
    Safety Zone Size All


    Note: Originally I had given pet names to these cameras and in retrospect that
    was IN-YOUR-FACE-GAY. So I'm using the alphabet now. There's a reason why
    they are named. More on that later.


    ____________________
    ( How to find A-type )
    ��������������������
    A-type zooms straight in and out of the action. Well no, if it swivels to the
    side or anything, just ignore that. Your only concern is with how it moves in
    and out. This is the easiest camera to find. Let us begin.

    Choose versus mode, pick any two characters (except Lei-Fang because her arm
    movements cause the camera to budge slightly), and wait for the round to start.
    You have to wait for the round to start because that's when the camera stops
    moving.

    Click Begin on Xlink. I'm not going to explain memory dumping to you, there's
    enough out there for you to read on the Internet. Now, jump back all the way with
    player 1. Pay attention to the floor, if it pans outward then you're doing good.
    But if it's just moving to the side, then you've reached the limit of the A-type
    camera. The floor is always a great indication of where the camera is going. Now
    click on Greater. The distance being measured here is not the distance between
    P1 & P2 but the distance from where you initially started the round. Move in
    tight with P2 and click Less.

    Now click Equal a couple of times until the "Possibilities" counter stops
    reducing. The counter should now be around 1400. Punch P2 a couple of times but
    don't combo (love taps [ and keep P2 alive. Notice how the screen panned to
    the right? That's fine, the camera is still in the same place. In fact now your
    viewing the action from the fixed camera, the ground goes on forever so it's not
    like you're /really/ panning to the right. more on that later.

    Click Equal. The counter should be below 1000 now. Now go to the far left of the
    screen again and click greater. Remember, the point of doing that is to make the
    camera zoom outward. Now flip forward once and click Less, make sure the floor
    panned before you do. Keep doing it until you meet with P2. Hopefully your list
    is now under a hundred. At this point you should be getting an understanding of
    how to train the camera. The important part is to watch the movement of the
    ground. Time to test out the codes!

    Some of you might want to lower the number down which is ok. I prefer to test
    out a lot of codes at a time because you might find something cool by accident!
    When it comes to DOA, I have the patience. Well, testing out codes is easy.
    Choose the first code in the list. Double-Click on the third column. The reason
    you want the third is so that you can see what the camera looked liked 2 dumps
    ago. That's why it's marked history. ^_^

    Keep doing this until you find a cool code. I advise you keep a text-editor open
    to paste the code into, although Xlink has a save feature. If you followed my
    steps correctly, you should find the following code (address): 80049EF4 ????.
    Did you get it? Congratulations, you just found A-type!

    This method of camera finding can be applied to almost any camera. This "back
    and forth" technique should be a great help in the beginning. Eventually you'll
    reach a point where you'll find quicker ways to cancel out values than the "back
    and forth" method. Here's some tips for all the camera types I know:


    ____________________
    ( How to find B-type )
    ��������������������
    This one is a pain in the ass. It's the camera used during the victory poses.
    The ones where the camera swivels around the player. The only way to do
    this is to pan around and hit the different button. Be very patient with this.
    Don't hammer on different because then there is a chance that you hit it twice
    for the same location. Go through a game doing this. Keep winning and panning,
    this way you cancel out the values for levels and who your opponent is. Variety
    is crucial when it comes to canceling values and training. Also remember to
    change directions.

    Once you have the hang of that, use the equal sign to your advantage. Here is a
    very detailed guide on doing that because if you do it wrong you will have to
    start over. After your last different, hit equal. Then do it again a couple
    times. You have to be familiar with the game to know when the camera won't move.
    If you are in control it at the time then it won't. After hitting equal a couple
    times, go back to different. Then win a few rounds and keep doing it until you
    have a list to work with. This requires more patience but it's fun to play with
    once you find it!

    All that should have been done during victory poses.


    ____________________
    ( How to find C-type )
    ��������������������
    Same principle as B type, only this time the direction is vertical. This angle
    isn't as exploited in DOA as it is in Soul Edge. In fact, you may want to
    practice this method on Soul Edge since the camera moves more. And by the way,
    the more a camera moves, the easier it is to hack. Makes sense right? C-type
    pans from the ground, to above the characters heads, and back down again.
    Depending on the game this will either be a half circle or a full circle.

    When I originally wrote this guide, I said that most likely the ground has a
    lesser value than the sky. While that is true, WHAT side of the ground is
    lesser? You see, because you are working with a circle, who's to say where it
    starts and where it ends? For example:

    > If the ground has a value of zero, and you pan up and down to the other
    side, the value is higher than the side you started on. Sorry for the
    mindfuck, but that mistake needed correcting.

    So yeah, use the same method as B-type.


    ____________________
    ( How to find D-type )
    ��������������������
    It's impossible to find D-type. These are codes that change the perspective. I
    have never found a D-type code one purpose.It has always been by accident. It
    could be that the perspective is being altered a bit when playing. Or not. I
    haven't a clue as to why these codes exist. They're neat to play with though!
    There's no direct method for finding these codes.


    ____________________
    ( How to find S-type )
    ��������������������
    Yeah! These are easy. This is the fixed camera I was talking about. You'll
    notice that sometimes the camera will switch during a move or something. By
    switch I mean you'll be seeing the action from a completely different angle. The
    best way to find this is to hit equal whenever this angle is being used. Every
    other time hit different. Sometimes if you hit pause you get to pick your angle.
    If that's the case then finding it should be even easier! A good example of this
    would be driving games.

    Once you find an S-type, combine it with an A, B, or C-type! Finite
    possibilities! And all of this was because I wanted to see under Kasumi's
    shirt. This was before I found out Team Ninja omits the nipples from their
    textures :|


    ____________
    ( Conclusion )
    ������������
    It's a shame we don't have the tools to hack the newer consoles. Can you imagine
    all the awesome shit we could find if we had Dreamcast trainers? Hopefully
    emulation will get us at that point. The reason why we can't hack those consoles
    is because of the memory dumping. There's too much information. The 'big guys'
    use powerful computers to do their dirty work. There are trainers out there for
    XBOX (http://xbox-saves.com/), but I'm not sure it's the same thing as code
    hacking. Drop me an e-mail if you know for sure.

    The reason I chose a fighting for this tut is because it's the easiest example
    to learn from. These methods can be applied to any 3D game.Feel free to experiment.

    Any camera codes I find will be posted on Console Hack. They're not exclusive by
    choice. I've sent my codes to cmgsccc.com and gameshark.com years ago but they
    never got posted. I guess they have a huge backlog (yeah right). You can be sure
    to always find the latest codes on our message board. All of them exclusive since
    I've given up on trying to submit codes to third parties.







    --EOF--



    This guy says to use xlink95 but i don't have a psx anymore. is it possible to hack camera angle mods using pec's code search features for tekken 3 & chrono cross!?
    Last edited by itoikenza; 11-03-2009, 01:27:53 PM.

  • #2
    if your talking about the ps2. Most games have a Camera Dma Pointer (rolling hook) That will lead you to the area you want to look at.
    Last edited by xswiftx; 01-03-2010, 09:15:45 PM.

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