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  • AR MAX question

    Can I write the following code so that each time the joker is pressed the following code will increase in value by one so that one coulld scroll through items for example? If so, how would it be written (unencrypted)?



    d046dba2 0000fcfe
    104b4860 00000000
    In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

  • #2
    Increment (L3), Decrement (R3)
    D046dba2 0000FFFD
    30100001 004b4860
    D046dba2 0000FFFB
    30200001 004b4860
    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
    Code Database

    Comment


    • #3
      Thanx for the work. The resulting code works but far from perfectly. I am trying to make a useable Soul calibur 3 code where one can scroll through all the unplayables. This code seems to only rest on a few specific values repeatedly at 104b4860.

      I had a similar problem on psx1 with these type of codes in that the increment would add the value constantly during button press instead of just pokeing it one time with said value.
      In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

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      • #4
        Other than slowing it down with a slow motion joker, I don't know a way to slow it down unfortunately, I've tried with other codes before using timer codes but that only seems effect how many times the code is executed per cycle, it doesn't slow down the range at which it speeds through the values from the time the button is pressed.
        http://www.codemasters-project.net/p...php?content.40
        http://www.codemasters-project.net/p...php?content.41
        Last edited by kh2k4; 09-26-2009, 10:50:44 AM.
        http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
        Code Database

        Comment


        • #5
          I will work on it some more.

          Although I wouldn't be able to take full credit (the address and joker were already known) it would be kind of ironic if I perfected such a code as I am the one who found all the extra fighters and added them to the menue in soul blade.
          In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

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          • #6
            I have an idea that might work. I should have access to a computer within a few days to type this all in PS2Dis if you don't, but this should work just the way you would want.

            000FFF8C LUI t4, $004b (The code address)
            000FFF90 ORI t4, t4, $4860 (The code addressed)
            000FFF94 LHU t3, $0000(t4)
            000FFF98 ORI t2, 0, $0001
            000FFF9C LUI t9, $000F
            000FFFA0 ORI t9, t9, $FFFC
            000FFFA4 LBU t8, $0000(t9)
            000FFFA8 LUI t7, $0046 (Joker Address)
            000FFFAC ORI t7, t7, $dba2 (Joker Address)
            000FFFB0 LHU t6, $0000(t7)
            000FFFB4 ORI t5, 0, $FEFF (press L2)
            000FFFB8 BEQ t5, t6,

            000FFFC0 BNE 0, t8,
            000FFFC4 ORI t5, 0, $FEEF (press L2 + up)
            000FFFC8 BEQ t5, t6,
            000FFFCC ORI t5, 0, $FEBF (press L2 + down)
            000FFFD0 BNE t5, t6,
            000FFFD4 SUBU t3, t3, t2
            000FFFD8 BEQ 0, 0,
            000FFFDC SH t3, $0000(t4)
            000FFFE0 DDIU t3, t3, $0001
            000FFFE4 SH t3, $0000(t4)
            000FFFE8 BEQ 0, 0,
            000FFFEC SH t2, $0000(t9)
            000FFFF0 SW 0, $0000(t9)
            000FFFF4 JR RA


            With all of that, press L2 + up to go up 1 item digit, and L2 + down to go down 1 item digit. Once it goes up or down one digit, it sets address 000FFFFC to value 00000001. As long as that address is anything other than 0, it won't bother checking if L2 + Up or L2 + down is checked. Press L2 to set address 000FFFFC to 00000000.

            You just need to find the scesifsendcmd function in a game. It's easy to find with "PS2Dis" and "labelmates". Just change the "JR RA" in scesifsendcmd to jump (not jump and link) to address 000FFF8C.

            That should work for any game. Just change the joker address, and the address of the code you want to increase or decrease.
            July 7, 2019

            https://www.4shared.com/s/fLf6qQ66Zee
            https://www.sendspace.com/file/jvsdbd

            Comment


            • #7
              CMX already made something like see here
              http://www.codemasters-project.net/p...php?content.92
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #8
                That link is empty?

                You could try the B-code type, but that might be a codebreaker only code type.
                July 7, 2019

                https://www.4shared.com/s/fLf6qQ66Zee
                https://www.sendspace.com/file/jvsdbd

                Comment


                • #9
                  Originally posted by bungholio View Post
                  That link is empty?

                  You could try the B-code type, but that might be a codebreaker only code type.
                  your web broswer or ISP blocking the data on page

                  here alternate link
                  http://www.codemasters-project.net/g...wentry.php?e=4

                  B type wont work for this case.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    The code by CMX does not work either for this particular case/game or function. The code only permitted scrolling through about four or five values in either direction.
                    Last edited by luigi; 09-29-2009, 10:42:43 AM.
                    In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; click one<br /> <br />&nbsp; &nbsp; I AGREE............DISAGREE

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