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  • patch codes wont work for me?..

    im using a GS CDX 3.3 for PS1 and im trying to have all items in Final fantasy IX, the base code is:

    8008B7C4 63??

    and the 8th digit goes up by 2 and the last two digits go up by 1 starting with 0. I put in the combined code:

    5000FF02 0001
    8008B7C4 6300

    did i put it in correctly? the number 63 is in the 9th and 10th because it is a MAX item modifier code. there are 255 different items and there is 256 item slots.

    i already have all items by putting the same code in and editing it 255 times, but i would like a quicker way to do so, instead of putting 255 codes in.

    Do i need an activator code? or are CDX Gamesharks unable to use patch codes?

    any help is appreciated.
    BELLS, FROGS, BING CHERRIES, JINGLE BELLS MAGIC CHEESE... SEPHIROTH!!!

  • #2
    Because CD Cheat device for PS1 have very limited function.

    Any code is 15 lines or more (condensed and uncondensed versions) will not work.

    you can try this
    Code:
    Gameshark v2.2 to 4.11
    
    All Items Part 1
    50000F02 0001
    8008B7C4 6300
    50000F02 0001
    8008B7E2 630F
    50000F02 0001
    8008B800 631E
    50000F02 0001
    8008B81E 632D
    50000F02 0001
    8008B83C 633C
    50000F02 0001
    8008B85A 634B
    50000F02 0001
    8008B878 635A
    50000F02 0001
    8008B896 6369
    50000F02 0001
    8008B8B4 6378
    
    All Items Part 2
    50000F02 0001
    8008B8D2 6387
    50000F02 0001
    8008B8F0 6396
    50000F02 0001
    8008B90E 63A5
    50000F02 0001
    8008B92C 63B4
    50000F02 0001
    8008B94A 63C3
    50000F02 0001
    8008B968 63D2
    50000F02 0001
    8008B986 63E1
    50000E02 0001
    8008B9A4 63F0
    Last edited by lee4; 06-30-2009, 09:56:18 PM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • #3
      thanks! that helps with alot of the problems i have had with codes, so as long as i know how many times the values increase i should be able to do that with other codes as well? im going to try it with the character stat mod code as well, seeing as how having 7 codes in each group for 8 characters usually corrupts my saves anyways. I appreciate the help.


      nope... no luck... i tried that code and tried one of my own, but the only value that changes is the first one... is there an activaton code? im really confused, it seems that is SHOULD work. but i cant get them to function. i tried to edit my characters stats, lets say that speed is the first value and strength is the next, using:

      50000801 0000
      8008B7B0 0063 <-- speed


      the next code would be 8008B7B1 0063. BUT the value for strength doesnt change, and neither do the next 5 values. is it possible that GS 3.3 has specific codes designed for that version only? god im so confused...
      Last edited by FFIX_fan; 07-01-2009, 11:02:14 AM. Reason: went and tried the code...
      BELLS, FROGS, BING CHERRIES, JINGLE BELLS MAGIC CHEESE... SEPHIROTH!!!

      Comment


      • #4
        I remember reading about this problem before long time ago with CDX series.

        try this

        8008B7B0 6363
        50000401 0000
        8008B7B0 6363

        or

        3008B7B0 0063
        50000801 0000
        3008B7B0 0063

        codes starts with 8 = 16 bit address and 3 = 8 bit address

        Example:

        30000000 0001
        30000001 0002
        is same as
        80000000 0201
        Last edited by lee4; 07-02-2009, 01:24:41 AM.
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #5
          mmm... accually the stat codes are all 8-bit addresses,

          zidane

          3008B2B0 0063 <-- speed
          3008B2B1 0063 <-- strength

          changing the code to:

          8008B2B0 6363
          50000401 0000
          8008B2B0 6363

          only changes the first and second values, the patch codes seem to have no effect on it whatsoever, although using the 16-bit addresses WILL shorten the number of codes by 50% I still wouldnt mind being able to use patch codes. but either way this does help reduce the code length.

          just to make sure. would:

          8008B2B0 6363
          =
          3008B2B0 0063
          3008B2B1 0063
          ?

          using the original 8-bit code with the patch code between two of the same codes doesnt work either...
          BELLS, FROGS, BING CHERRIES, JINGLE BELLS MAGIC CHEESE... SEPHIROTH!!!

          Comment


          • #6
            I thought you had to pad the codes with a line of all zero's? I know its one of these GS CDX that you had tp pad with zero's, not sure if its this version.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • #7
              Originally posted by helder View Post
              I thought you had to pad the codes with a line of all zero's? I know its one of these GS CDX that you had tp pad with zero's, not sure if its this version.
              what do you mean? "pad" the codes? you mean at the top of each group of codes use something like 00000000 0000? im not sure, but i do know that in the FFVII section of the default codes there is a "master code" i think its D5000000 0000, maybe that has something to do with it? i'll try that now...


              i tried making a seperate code with all zeros, then using the 16-bit patch code...
              nothing
              tried putting a line of all zeros above the 16-bit patch code... nothing. i did the same thing with the 8-bit code and... nothing...

              im getting really frustrated, theres got to be something...
              Last edited by FFIX_fan; 07-02-2009, 11:06:55 AM.
              BELLS, FROGS, BING CHERRIES, JINGLE BELLS MAGIC CHEESE... SEPHIROTH!!!

              Comment


              • #8
                hmm from doing a little research on the net seems that
                50 codes are not supported on the Gameshark CDX 3.3. Sorry.

                got that from the Professional GS hacking guide or something along those lines, so I guess the 4.0 version is the one with the padding and works but only 15 at a time like previously mentioned. If you have a mod chip then you have alternatives if not then your out of luck.
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

                Comment


                • #9
                  mmm oh well. but anyways, i tried combining the 8 different 8-bit codes into 4 16-bit codes, just to shorten the length.

                  3008B2B0 0063
                  3008B2B1 0063
                  3008B2B2 0063
                  3008B2B3 0063
                  3008B2B4 0063
                  3008B2B5 0063
                  3008B2B6 0063
                  3008B2B7 0063

                  turn this into a 16-bit code would it be:

                  8008B2B0 6363
                  8008B2B1 6363
                  8008B2B2 6363
                  8008B2B3 6363 ???

                  if so, then that wont even work to shorten it up, seeing as using that stops the game from loading up at all. but i read in one of your faqs about a time delay code, im going to try one of them, i'll be back...

                  i tried the 16-bit codes as i had them written down, along with the delay code. and it never worked, but then i realised that i had written them down wrong, i forgot that each 16-bit code has two addresses in one so i increased each address in the 16-bit codes by 2 instead of one, and i finally got it working, thanks for the help you two.

                  the 16-bit code SHOULD be:

                  8008B2B0 6363
                  8008B2B2 6363
                  8008B2B4 6363
                  8008B2B6 6363

                  thanks to you, i now know how 16-bit and 8-bit codes work. im gonna take a look at your faq for code hacking once more.
                  Last edited by FFIX_fan; 07-02-2009, 04:30:06 PM. Reason: realized a mistake in my code, fixed it, now all is well.
                  BELLS, FROGS, BING CHERRIES, JINGLE BELLS MAGIC CHEESE... SEPHIROTH!!!

                  Comment


                  • #10
                    almost!

                    correct
                    8008B2B0 6363
                    8008B2B2 6363
                    8008B2B4 6363
                    8008B2B6 6363

                    Example

                    code start 8 ends even address 0 2 4 6 8 A C E

                    ________B1B0
                    8008B2B0 yyxx
                    ________B3B2
                    8008B2B2 yyxx
                    ________B5B4
                    8008B2B4 yyxx
                    ________B7B6
                    8008B2B6 yyxx
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment

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