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Why has nobody thought of this before?

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  • Why has nobody thought of this before?

    You know how, in order to create codes for certain systems, you need some type of device to search the game's memory? Well why not just create a code that does that

    I've made one for AR DS, and I might make one for the Wii soon too (because I can't afford a USBGecko)

    It's a lot better than having to spend like $40 or $50, and it's a relatively short code (less than 16 lines for a simple 'equal to" search, a full version with equal to/greater than/less than would probably be at most 30 something lines on the DS, 40 something on the Wii)
    I only hack games that I like >:I
    And I ONLY use assembly O_o XD

  • #2
    Interesting. I hadn't heard of anyone making such a thing for the AR DS...let alone other systems. Could you post the one for AR DS?
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #3
      interesting indeed, but how would you get the results? and wouldnt you get many results for an equal to search?
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

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      • #4
        Originally posted by helder View Post
        interesting indeed, but how would you get the results? and wouldnt you get many results for an equal to search?
        You place the results of the search in an empty location in memory
        you can have the code check how many results there are, and check if you've searched yet. each additional search can remove the extra results
        It's complicated but possible
        Also you actually don't even have to know the address, but you could display it somewhere in the game if you want
        I use mine as pointers
        I only hack games that I like >:I
        And I ONLY use assembly O_o XD

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