I need help locating the address scheme for activating seed beast fights. Genki mistakenly left out of rotation 4 seed beasts. I know the physical address of code for the missing seed beasts fights.
I need help finding the function that calls them so I can put them in rotation. I also created 5 new seed beasts from the 5 that were removed before the game hit retail shelves. In total, I need to add 9 seed beasts.
I have an excel file with detailed information including alot of the codes I created on my ftp.
ftp://goliath:[email protected]/jc2.xls
The PS2 CPU is a real bastardised piece of work. It implements a custom instruction set, which seems to be a hodge podge of MIPS I, MIPS II, MIPS III and MIPS IV, with some special instructions thrown in.
I was hoping someone could look at the elf in ps2dis and help me add the 9 seed beast addresses back in rotation. I have been doing everything else with cheat codes in raw format.
I need help finding the function that calls them so I can put them in rotation. I also created 5 new seed beasts from the 5 that were removed before the game hit retail shelves. In total, I need to add 9 seed beasts.
I have an excel file with detailed information including alot of the codes I created on my ftp.
ftp://goliath:[email protected]/jc2.xls
The PS2 CPU is a real bastardised piece of work. It implements a custom instruction set, which seems to be a hodge podge of MIPS I, MIPS II, MIPS III and MIPS IV, with some special instructions thrown in.
I was hoping someone could look at the elf in ps2dis and help me add the 9 seed beast addresses back in rotation. I have been doing everything else with cheat codes in raw format.