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Method for making Super Jump codes in SNES?

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  • Method for making Super Jump codes in SNES?

    I'm trying to figure out how to make some super jump codes for these super nintendo and genesis systems. Without joker codes its kinda hard. I usually wind up with codes that make me fly up into the ceiling and I won't come down until I turn off the code. So what would be the best method be to find these kind of codes? Any help would be appreciated. Thanks.

  • #2
    Method for making Super Jump codes in SNES?

    I'm guessing, it'd work to breakpoint an address that made you fly up, and figure out from near the results where exactly the limit for jump height is. I've no idea how hard doing so might be, I've never tried it.

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    • #3
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      Last edited by ookooma; 03-08-2015, 11:42:46 PM.

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      • #4
        As LiquidManZero has already said, work with breakpoints.
        I would try to find the address for the y-acceleration and set a breakpoint on write for this address. there should then be a store-instruction. try to use a greater value for this and maybe it will give you bigger jumps.
        (but this is just an presumption. I haven't done any SNES hacking before and don't know anything about its assembly stuff)
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        • #5
          Using the Ram address that makes you fly set a breakpoint on it, try a write breakpoint first and then scroll up a bit from the STR. Many times there is a compare or there is a value loaded from ROM or Ram and you just alter either to increase the jump height. It is very game dependent but it usually follows something like I said, what game are you trying to do this for?
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