I was going to attempt hacking on the PS2 and have read a bunch of stuff, but I don't know what's what.
I read a tutorial on getting master codes and I think I can handle that one not that I need to, but I'll try it just to see if I can do it. But that's pointless if I can't find a code to activate. I have no real good idea how to make codes other than to look for JALs from certain labels and maybe try a 1 or 0 to turn it on or off.
I was looking around in Devil May Cry and found player_damage_check and am sure it has something to do with infinite health, but I don't know what to do from there and why. Going by the label name I get the idea that it checks to see if I was damaged or touched by something harmful or something. I noticed a guide on the codemasters site mentioned it, but I don't know what they did or why. They changed it's address to some "jr ra" thing and zeroed out the address after it. Why does that work?
Then I saw some stop time code for the game there too. Once they found the label timer_set they jumped referers until they came across one that mentioned loadword (lw) and said it was a dead give away. Why's lw a dead give away that you change the value of that address to get the code?
I don't know how this stuff works at all.
What are some very obvious things? Like what are some things that you don't do and why, and what are some things that are obvious and why?
I was going to tamper with Devil May Cry for a starter on this stuff. I was looking at labels like "price_data_easy" "find_enemy_weak_point" "item_limit_tbl_hard" "Pl_debug_skl_on" "Pl_devil_off", and was wondering what "Mysterious_dance_blur" and "pEm_zelda" were. They also spelled pause wrong in their labels as "puase" or else that's some weird computer term I've never heard.
I was going to see how things worked because I have a cobebreaker and go to www.cmgsccc.com for my codes. I noticed I can't find crap from the addresses their codes use like infinite health being 1A8F0B52 00000BB8. There's nothing at 008F0B52 or 000F0B52 or 0A8F0B52 so I can't learn a thing from codes on their site. Do codebreaker codes have some sort of encryption because I haven't seen anything mentioned other than AR has encryption and Xploder doesn't. I have a version 9.2 or 9.3, can't remember.
In all honesty I just wanted to find a missing thing or 2 that aren't there for devil may cry like CB's "Allow Usage Of Sparda Devil Trigger" code doesn't have the fireballs with it so I wanted to find that and make it work.
I also can't learn the codes by seeing what's on your website because I don't have any of them games.
I read a tutorial on getting master codes and I think I can handle that one not that I need to, but I'll try it just to see if I can do it. But that's pointless if I can't find a code to activate. I have no real good idea how to make codes other than to look for JALs from certain labels and maybe try a 1 or 0 to turn it on or off.
I was looking around in Devil May Cry and found player_damage_check and am sure it has something to do with infinite health, but I don't know what to do from there and why. Going by the label name I get the idea that it checks to see if I was damaged or touched by something harmful or something. I noticed a guide on the codemasters site mentioned it, but I don't know what they did or why. They changed it's address to some "jr ra" thing and zeroed out the address after it. Why does that work?
Then I saw some stop time code for the game there too. Once they found the label timer_set they jumped referers until they came across one that mentioned loadword (lw) and said it was a dead give away. Why's lw a dead give away that you change the value of that address to get the code?
I don't know how this stuff works at all.
What are some very obvious things? Like what are some things that you don't do and why, and what are some things that are obvious and why?
I was going to tamper with Devil May Cry for a starter on this stuff. I was looking at labels like "price_data_easy" "find_enemy_weak_point" "item_limit_tbl_hard" "Pl_debug_skl_on" "Pl_devil_off", and was wondering what "Mysterious_dance_blur" and "pEm_zelda" were. They also spelled pause wrong in their labels as "puase" or else that's some weird computer term I've never heard.

I was going to see how things worked because I have a cobebreaker and go to www.cmgsccc.com for my codes. I noticed I can't find crap from the addresses their codes use like infinite health being 1A8F0B52 00000BB8. There's nothing at 008F0B52 or 000F0B52 or 0A8F0B52 so I can't learn a thing from codes on their site. Do codebreaker codes have some sort of encryption because I haven't seen anything mentioned other than AR has encryption and Xploder doesn't. I have a version 9.2 or 9.3, can't remember.
In all honesty I just wanted to find a missing thing or 2 that aren't there for devil may cry like CB's "Allow Usage Of Sparda Devil Trigger" code doesn't have the fireballs with it so I wanted to find that and make it work.
I also can't learn the codes by seeing what's on your website because I don't have any of them games.
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