Hi guys.
Because it's my first post here, i want to introduce myself a little bit. I'm in my mid thirties and i decided to play all the games i've never finished as a child. And because of my work i'm a lot on the road/outside. So i have to play the games with this program: Multi PSX Emulator ( https://play.google.com/store/apps/d...retro.retrobox ). On my PC i use ArtMoney SE v8.08, ePSXe v2.0.5 and ZSNES v1.51.
I startet cheating because there are only a few cheat codes on the internet for "ECW Hardcore Revolution (U)". Sure, for the fun too. I needed infinite energy for Player 1. I found it with ArtMoney at the addresses 800E1080 and 800E10B1. The Multi Emulator wants the codes only in a specific format ( https://abload.de/img/psxkpkes.png ). So i made into this
800E1080 0000
800E10B1 0000
(Value at the start of the match is 0.)
I entered it in the Multi Emulator and it worked! I was so happy and thought: When it that easy to make Action Replay Codes for a PSX game then doing it for a SNES game must be a least as simple as this. But i was wrong.
Now i'm coming to the main part of my post and why i'm stuck.
My example is the game "Alien 3 (U).smc". I want to find the address where the ammo for the rifle is saved.
ArtMoney says it's on 0072CA3A ( https://abload.de/img/img_20210104_183107_187j27.png ). ZSNES says it's on 7E15D2 what's equal to the Action Replay Code 7E15D2(plus value).
So here are my questions:
1. What kind of Code do i even have in ArtMoney? Is this "raw hex" or already some sort PAR/GG/GF/dontknowwhat? (According to my PSX example.)
2. Why is in my SNES example the address in ArtMoney and ZSNES not the same?
3. Does a program/tool exist that can convert my ArtMoney address 0072CA3A to the ZSNES/PAR Code 7E15D2 (plus value)? Or another Code the Multi Emulator wants ( https://abload.de/img/snesn5k10.png ).
Sure, i can search the PAR codes by using ZSNES only, but i really like ArtMoney and it's very comfortable.
(I have the same problem with NES games, but that would be another thread.)
Thanks
Because it's my first post here, i want to introduce myself a little bit. I'm in my mid thirties and i decided to play all the games i've never finished as a child. And because of my work i'm a lot on the road/outside. So i have to play the games with this program: Multi PSX Emulator ( https://play.google.com/store/apps/d...retro.retrobox ). On my PC i use ArtMoney SE v8.08, ePSXe v2.0.5 and ZSNES v1.51.
I startet cheating because there are only a few cheat codes on the internet for "ECW Hardcore Revolution (U)". Sure, for the fun too. I needed infinite energy for Player 1. I found it with ArtMoney at the addresses 800E1080 and 800E10B1. The Multi Emulator wants the codes only in a specific format ( https://abload.de/img/psxkpkes.png ). So i made into this
800E1080 0000
800E10B1 0000
(Value at the start of the match is 0.)
I entered it in the Multi Emulator and it worked! I was so happy and thought: When it that easy to make Action Replay Codes for a PSX game then doing it for a SNES game must be a least as simple as this. But i was wrong.
Now i'm coming to the main part of my post and why i'm stuck.
My example is the game "Alien 3 (U).smc". I want to find the address where the ammo for the rifle is saved.
ArtMoney says it's on 0072CA3A ( https://abload.de/img/img_20210104_183107_187j27.png ). ZSNES says it's on 7E15D2 what's equal to the Action Replay Code 7E15D2(plus value).
So here are my questions:
1. What kind of Code do i even have in ArtMoney? Is this "raw hex" or already some sort PAR/GG/GF/dontknowwhat? (According to my PSX example.)
2. Why is in my SNES example the address in ArtMoney and ZSNES not the same?
3. Does a program/tool exist that can convert my ArtMoney address 0072CA3A to the ZSNES/PAR Code 7E15D2 (plus value)? Or another Code the Multi Emulator wants ( https://abload.de/img/snesn5k10.png ).
Sure, i can search the PAR codes by using ZSNES only, but i really like ArtMoney and it's very comfortable.
(I have the same problem with NES games, but that would be another thread.)
Thanks
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