Thank you for taking the time to read this, I have a project in the works regarding the original Eternal Champions. While I am relatively new at 68000 asm, I have been fairly adept at 65816 asm when it came to hacking SNES games so the transition was... somewhat smooth? Currently I have made cheats for every move that uses Inner Strength in order to completely overhaul the way the special moves system works in the game plus a few other helpful codes which is all documented in the link below.
But I'm going to cut to the chase here, I'm stumped on a few things.
1.Slowing down the in game timer:
Using FF9CB4 as a breakpoint in Gens r57 seems to get me to the right place, but I haven't found the right modification to slow the timer down. 99 seconds feels more like 40 and time overs are very common for this reason.
2.Adjusting damage done by special moves
This isn't listed in the database but FFAABB is the ram address I use to modify P2's health. Also serves well as a breakpoint. When using trident's spinning trident (Yes, its a dumb name) by pressing X+Y+Z, I learn that 02 is stored in D6 while the opponent's remaining health is listed under D4. Here is a picture for reference.
https://imgur.com/nmqQzSF
3.Increasing hitstun when taking damage
This one I have no Idea to approach but to explain, when attacking an opponent its very easy to just break out of a combo by simply holding back to block. Further compounded by having the players pushed away from each other after each successive hit. I'm looking to have a longer hitstun and no player pushback to allow for more seamless combos.
EDIT: I do have a potential ram address to work with FFAB47
Any help and insight would be greatly appreciated. I love these consoles and games and I truly love the work I see on this site. It is really inspiring and I want to be a part of it. But first, some baby steps.
But I'm going to cut to the chase here, I'm stumped on a few things.
1.Slowing down the in game timer:
Using FF9CB4 as a breakpoint in Gens r57 seems to get me to the right place, but I haven't found the right modification to slow the timer down. 99 seconds feels more like 40 and time overs are very common for this reason.
2.Adjusting damage done by special moves
This isn't listed in the database but FFAABB is the ram address I use to modify P2's health. Also serves well as a breakpoint. When using trident's spinning trident (Yes, its a dumb name) by pressing X+Y+Z, I learn that 02 is stored in D6 while the opponent's remaining health is listed under D4. Here is a picture for reference.
https://imgur.com/nmqQzSF
3.Increasing hitstun when taking damage
This one I have no Idea to approach but to explain, when attacking an opponent its very easy to just break out of a combo by simply holding back to block. Further compounded by having the players pushed away from each other after each successive hit. I'm looking to have a longer hitstun and no player pushback to allow for more seamless combos.
EDIT: I do have a potential ram address to work with FFAB47
Any help and insight would be greatly appreciated. I love these consoles and games and I truly love the work I see on this site. It is really inspiring and I want to be a part of it. But first, some baby steps.

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