In the PlayStation 2 version of Castlevania: Curse of Darkness I wish to find addresses for changing Hector's & Trevor's running speed. Using Cheat Engine I have only been able to increase their speed while they are jumping, in free fall and/or knocked back by an enemy.
Video:
If I could adjust the running speed for while the playable character is grounded then I could create MUCH better videos showing off the game's test maps.
The 4-byte address I use for increasing the free fall speed [20B0412C, North American version] actually tracks Hector's speed at all times. Expressed as floats:
Walking speed: 3.703703642
Running speed: 18.51851654
I have spent dozens of hours looking for potential values, be they changing or static, and potential memory regions that might determine how much distance is traversed per directional input. I have come up empty and am now looking for advice on how to proceed. Any help or even just brainstorming is appreciated!
Video:
If I could adjust the running speed for while the playable character is grounded then I could create MUCH better videos showing off the game's test maps.
The 4-byte address I use for increasing the free fall speed [20B0412C, North American version] actually tracks Hector's speed at all times. Expressed as floats:
Walking speed: 3.703703642
Running speed: 18.51851654
I have spent dozens of hours looking for potential values, be they changing or static, and potential memory regions that might determine how much distance is traversed per directional input. I have come up empty and am now looking for advice on how to proceed. Any help or even just brainstorming is appreciated!
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