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(Ps2rd) DMA address with the value change too

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  • (Ps2rd) DMA address with the value change too

    Usually game with DMA address have value not change, only the address change, we can find the base address with pointer and offset, ( in ps2rd can use 6 type code), but how if the address change, the value change too ?
    how to do it using ps2 cheat device, in ps2rd with 6 type code we can add pointer and offset then add the value,( but the value always change )
    i hope someone can help me, please
    and thanks to taking time to read my post

  • #2
    That's some confusing English. Are you trying to find a static pointer route to your address that gives you the effect you want??? Because it sounds like you're asking how to find the value at the end of the path which is the easiest part making this whole thing sound strange.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

    Comment


    • #3
      sorry for my bad English
      i play ps2 game on PC using Pcsx2, and i make a life hack using cheat engine ( using offset because this game uses DMA ) value on life address written 1500 ( full life ) the next i restart the game and go to use life hack to find out the value has changed to 5500 (full life) ,the life hack keep working
      whether this game uses a dynamic value also ( like DMA, every time the game is restarted )

      i want to play this game on real hardware (PS2) using Ps2rd to cheats, i use 6 typecode.
      i do not know how to add value because its value always changed

      there may be a way to constant writes the value automatically according to the one written at the address at the time

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      • #4
        This all sounds so strangely backwards to me. It's like you're telling me you've got the hard part figured out of figuring out the pointer path but you can't figure out how to find the value at the end which is the 1st part of the whole process???


        If you're talking about how to do a pointer write memory code for codebreaker, you can either write some ASM code to separate yourself from enemies as needed to give yourself the effect, or you'll need something like PS2Dis or whatever to load a memory dump and run it through indexing to follow it backwards to find your static pointer route.


        If you had a memory dump and the desired address you want to make the code out of, you could upload it somewhere and I could run it through PS2Dis to find that pointer route for you possibly.
        July 7, 2019

        https://www.4shared.com/s/fLf6qQ66Zee
        https://www.sendspace.com/file/jvsdbd

        Comment


        • #5
          you're right bungholio, i understand now, many many thanks for your help

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