In Kirby And The Amazing Mirror I found the data that defines with the individual properties of every map block.
But, i need to find the packed data that codes the tile locations so i can change what the map looks like.
I've have been able to edit them in ram easily but i cant seem to find them with a hex editor scan no matter what packing algorithm i pack them in even without the header.
All i know is that the map image is loaded in the third background.
And i tried logging the Software interrupts but i failed(which works for just hacking the properties).
That's it
But, i need to find the packed data that codes the tile locations so i can change what the map looks like.
I've have been able to edit them in ram easily but i cant seem to find them with a hex editor scan no matter what packing algorithm i pack them in even without the header.
All i know is that the map image is loaded in the third background.
And i tried logging the Software interrupts but i failed(which works for just hacking the properties).
That's it