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How to find packed background data for maps? GBA

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  • How to find packed background data for maps? GBA

    In Kirby And The Amazing Mirror I found the data that defines with the individual properties of every map block.
    But, i need to find the packed data that codes the tile locations so i can change what the map looks like.

    I've have been able to edit them in ram easily but i cant seem to find them with a hex editor scan no matter what packing algorithm i pack them in even without the header.
    All i know is that the map image is loaded in the third background.
    And i tried logging the Software interrupts but i failed(which works for just hacking the properties).
    That's it
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