The fio* functions _do_ use RPC. Each game resets the IOP on startup which will most likely kill the fio* IOP stuff.
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Heh, I don't go to Cornell, or any university for that matter. I managed to locate their coursework via Google
http://www.csl.cornell.edu/courses/ece314/I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...
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