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PS2: Slow Motion

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  • PS2: Slow Motion

    "Slow Motion" code is supposed to slow down the execution of a game.
    Delays are accomplished internally as the processor runs through a series of millisecond loops.

    Generic code:

    200C0220 3C0800YY
    200C0224 1D00FFFF
    200C0228 2508FFFF
    200C022C 03E00008
    2XXXXXXX 08030088

    YY - delay value (loop is executed YY << 16 times), varies between games
    XXXXXXX - hook address, e.g. 'jr ra' inside scePadRead

    Example:

    "FFX-2 US "
    Slow Motion
    200C0220 3C080080
    200C0224 1D00FFFF
    200C0228 2508FFFF
    200C022C 03E00008
    20321674 08030088

    Disassembly:

    __000c0220: --------> #
    lui t0, $0080 --------> # 000c0220:3c080080 t0=$00800000
    __000c0224: --------> #
    bgtz t0, $000c0224 -> # 000c0224:1d00ffff <__000c0224
    addiu t0, t0, $ffff ---> # 000c0228:2508ffff t0=$007fffff
    jr ra ------------------> # 000c022c:03e00008
    nop ------------------> # 000c0230:00000000


    Founded By Misfire
    Current Ongoing Projects :.
    Hacking Turbo Grafx 16 & CD Games and MSX
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