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Question about converting a GBA AR34 master code to AR12?

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  • Question about converting a GBA AR34 master code to AR12?

    Hello. I'm back after a long hacking lesson. However there is still something I don't get right, and it is about converting Master Codes. Since AR12 and AR34 have different coding for Master codes, just putting them in ARCrypt and click "Convert" will only make the AR12 crash. And the tool on this website output an error instead of converting the code (at least for me). What I wanna convert to AR12 is the universal Master Code for Sonic Advance.

    Must be on (M) - AR34
    F4493E54 E9A98215
    B036F089 7485024A
    0C1DDDE5 4F1B58EC
    7E08BD2B A0E74BA6
    AA4DD31A 2AF31D59
    85189896 4E92FD75
    98B36734 D5D9D7BE
    FE20013F 63A7B657
    388A0925 08FC8A1D
    BC40D3A3 E1A6F69A
    4B1079E7 8D0DF984
    8A72ED10 8EB154F0
    4B3AD422 67C870E3
    77103726 C54F8BC4

    All codes for Sonic Advance works under THIS AR34 Master Code, so when I try using Chao Garden codes with an AR12, I'm out of luck... Is it possible to convert Master code, or a new one must be created? (since no Master code given by ARCrypt seem to work...)

  • #2
    I dont have answer for you
    but I can tell you each line is.

    Must be on (M) - AR34
    F4493E54 E9A98215 master code
    B036F089 7485024A master code
    0C1DDDE5 4F1B58EC rom hack
    7E08BD2B A0E74BA6 rom hack
    AA4DD31A 2AF31D59 asm hack
    85189896 4E92FD75 asm hack
    98B36734 D5D9D7BE asm hack
    FE20013F 63A7B657 asm hack
    388A0925 08FC8A1D asm hack
    BC40D3A3 E1A6F69A asm hack
    4B1079E7 8D0DF984 asm hack
    8A72ED10 8EB154F0 asm hack
    4B3AD422 67C870E3 asm hack
    77103726 C54F8BC4 asm hack
    Last edited by lee4; 11-26-2016, 02:15:45 AM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

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    • #3
      I'm back. When I convert the (M) code to RAW, I get this ;

      C4001098 00008401
      454F5341 001DC0DE
      00000000 1804DFAE
      0000F03F 00000000
      0423FB50 2067B503
      0423FB54 80084906
      0423FB58 30094678
      0423FB5C 46C04686
      0423FB60 47004804
      0423FB64 80082007
      0423FB68 F7C0BC03
      0423FB6C BD00FFF1
      0423FB70 0800009C
      0423FB74 09FE0401


      Knowing that AR12 Hook codes are Faaaaaaa aaaaaX0Y in RAW format, I slightly change it to F8001098 00008101 then add the RAW ID code, 454F5341 001DC0DE. Together, they form 516B0EF4 2D8AC0E2 8CA3992D 9A4626DF. By adding the ROM hack and ASM hack lines and converting them to AR12, and adding the AR12 Master Code fro InterAct which is 679F5CEB 6A02EDEF 8CA3992D 9A4626DF, the final result is
      89742F93 6CE16813
      8CA3992D 9A4626DF

      Then I convert this AR34 code from Datel - 0730605F 59A10B54 to AR12 and get 321EF4EA EC134E46 (for infinite rings in Story mode) ...and it works! But then, when I convert this to RAW - 9562B40A F7593D35 (Infinite Rings for Chao Garden) and get this once encrypted - 7A29DF4D C6AECB47, it ain't working, even if both codes were made by Datel... I then try this code for AR12 which does the same thing as the previous code - A08077A6 CD9570DB but it doesn't work either... what I am doing wrong? My mentor said everything is OK, but the ring number in the TCG ain't changing at all...
      Last edited by TokoyamiTheDark; 12-04-2016, 09:18:52 PM.

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