I made a code that gives you Powerful Mario effects by looking through the RAM, however, it won't work at all.
The code is:
801E0CFF
801E0D02
I think the reason is that it is outside the RAM address range (Highest seems to be 7FFFFF in snes9x),
so how can I freeze RAM addresses outside of this range?
When I change the bytes through the RAM viewer, it does work, but I cannot freeze it.
The code is:
801E0CFF
801E0D02
I think the reason is that it is outside the RAM address range (Highest seems to be 7FFFFF in snes9x),
so how can I freeze RAM addresses outside of this range?
When I change the bytes through the RAM viewer, it does work, but I cannot freeze it.
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