This code will spawn the MPBOMB into any map. It will also set the map type of the room to demolition. If the room is a respawn the room will continue to be a demolition respawn. With a bit more code I might be able to create a fully working demolition game type for every map.

Code:
/* Codes Designer Source Credit: Cronotrigga Patch: r0001 Force Demolition */ address $200a0000 __Demolition: addiu sp, sp, $FFD0 sw ra, $0000(sp) sw s0, $0004(sp) //set the map type to Demolition setreg v0, $00c49784 setreg t1, $03010200 sw t1, $003c(v0) //check seal pointer //this tells us if we are in game setreg v0, $00440c38 lw v0, $0000(v0) beq v0, zero, :__MPBOMB_END nop //set MPBOMB Spawn Coords setreg t0, $4434C8BE setreg t1, $42C80200 setreg t2, $446F99A2 setreg v0, $004413b4 sw t0, $0000(v0) sw t1, $0004(v0) sw t2, $0008(v0) //remove the MPBOMB //jal $002c2590 nop //spawn the MPBOMB jal $002c1a80 nop //spawn the MPBOMB Indicator jal $002c2260 nop __MPBOMB_END: lw ra, $0000(sp) lw s0, $0004(sp) jr ra addiu sp, sp, $0030 address $D044F15C hexcode $0000F3FF address $202CED04 j :__Demolition address $D044F15C hexcode $0000FFFF address $202CED04 jr ra nop //debug codes address $20694d48 hexcode $00010000 address $20c49788 hexcode $ffffffff
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