The following codes have a code section for the code designer source used to compile these codes. Code designer can be found in the Research & Development section on the forum. The original versions of codes designer were created by Gtlcpimp. I have recently recreated code designer with much more functionality. This is available in the Research & Development section. Its currently only available from github however a release will be posted this coming week. I thought I would share some of my source code to allow others to see how code designer can be used to create very unique codes.

This code will extend the game to have a kick player feature. Similar to how rifle butt works in close combat. It is still not complete and could use a tester on lan so that i can setup the packets correctly. For testing purposes to show how it works, a hook has been added to show the icon when approaching a hostage. This can be removed later. The rifle butt hook should allow the code to work when the rifle butt icon is displayed. If the code does not work when clicking on the icon please let me know and I can fix it. A death message will be displayed when a player is killed by a kick.


Version 1 - Faster kick
Version 2 - Better kick
This tactical menu will give you the following tactical commands to issue to fellow players. When a message is pressed the animation which depicts the command will be executed and a message will be displayed. For this this to work online with others a packet would need to be used to display the message.


The following code will execute any animation as supplied by the arguments.
a1 = animation id
a2 = not sure, however from messing with the code I noticed that changing this to 9 forces the drop dead bodies icon to popup after an animation.
a3 = not sure, seems to mostly be zero.
t0 = not sure, however from messing with the code I noticed that changing t0 to other values would change the actual animation. For example victory dance would change to a different victory dance.
Old Animation list
Animation id list I created.
This code was made using both mine and Harry's work. The code uses autoaim to distinguish if a player is present. When autoaim turns on your gun will automatically fire at the enemy.

Code:
address $202CED04 j :___AnimationSet address $200a0000 hexcode $00ce6ce0 //no anim set hexcode $00ce6ec0 //hostage 1 hexcode $00ce70a0 //hostage 2 hexcode $00ce7280 //restrained hexcode $00ce7460 //torturer hexcode $00ce7640 //guard board 2 hexcode $00ce7820 //guard board 3 hexcode $00ce7be0 //guard warmhands hexcode $00ce7a00 //guard smoking hexcode $00ce7dc0 //defuse hexcode $00ce7fa0 //launcher hexcode $00ce8360 //computer hexcode $00ce8540 //surrender nop ___AnimationSet: addiu sp, sp, $ffd0 sw ra, $0000(sp) setreg t0, $000a0000 addiu t1, zero, $0004//change this index value to change the animation set sll t1, t1, 2 add t0, t0, t1, lw t0, $0000(t0) setreg t2, $00440c38 lw t2, $0000(t2) sw t0, $528(t2) sw t0, $52c(t2) sw t0, $530(t2) lw ra, $00000(sp) jr ra addiu sp, sp, $0030
Code:
202CED04 0802800E 200A0000 00ce6ce0 200A0004 00ce6ec0 200A0008 00ce70a0 200A000C 00ce7280 200A0010 00ce7460 200A0014 00ce7640 200A0018 00ce7820 200A001C 00ce7be0 200A0020 00ce7a00 200A0024 00ce7dc0 200A0028 00ce7fa0 200A002C 00ce8360 200A0030 00ce8540 200A0034 00000000 200A0038 27BDFFD0 200A003C AFBF0000 200A0040 3C08000A 200A0044 35080000 200A0048 24090004 200A004C 00094880 200A0050 01094020 200A0054 8D080000 200A0058 3C0A0044 200A005C 354A0C38 200A0060 8D4A0000 200A0064 AD480528 200A0068 AD48052C 200A006C AD480530 200A0070 8FBF0000 200A0074 03E00008 200A0078 27BD0030
This code will extend the game to have a kick player feature. Similar to how rifle butt works in close combat. It is still not complete and could use a tester on lan so that i can setup the packets correctly. For testing purposes to show how it works, a hook has been added to show the icon when approaching a hostage. This can be removed later. The rifle butt hook should allow the code to work when the rifle butt icon is displayed. If the code does not work when clicking on the icon please let me know and I can fix it. A death message will be displayed when a player is killed by a kick.


Version 1 - Faster kick
Code:
/* Author: Antix [Fatality] Action Boot Fuck Socom 2: r0001 */ address $20694d48 hexcode $00010000 address $20c49788 hexcode $ffffffff address $205938cc jal :___Icon address $20593d50 jal :___Icon address $20669528 hexcode $000A0000 address $2040C370 print "Kick" nop //turn icon on address $200a0000 ___ExecAnimation: addiu sp, sp, $ffd0 sw ra, $0000(sp) sw s0, $0004(sp) sw s1, $0008(sp) //Get Seal Pointer jal $002b3580 nop daddu s0, v0, zero, beq s0, zero, :NotReady nop lb t0, $0ed4(s0) addiu v0, zero, $0002 bne t0, v0, :NotReady nop lw s1, $000d8(s0) lw s1, $0000(s1) //Execute Animation daddu a0, s0, zero, addiu a1, zero, $00f2 daddu a2, zero, zero, daddu a3, zero, zero, jal $00588BC0 daddu t0, zero, zero, lw t1, $1044(s1) setreg t0, $10000000 sub t0, t1, t0, bgezal t0 :PlayerDead addiu a1, zero, $00a2 sw zero, $1044(s1) setreg a1, $000a0500 setreg a0, $000a0600 lw a2, $0014(s0) jal $001988d0 lw a3, $0014(s1) setreg a0, $000a0600 jal :___ExecMessage addiu a1, zero, $0000 addiu a1, zero, $004c beq zero, zero, :VictimAnimation nop PlayerDead: sw t0, $1044(s1) VictimAnimation: //Execute Animation daddu a0, s1, zero, daddu a2, zero, zero, daddu a3, zero, zero, jal $00588BC0 daddu t0, zero, zero, beq zero, zero, :EndExecAnimation nop NotReady: jal $00592d50 nop EndExecAnimation: lw ra, $0000(sp) lw s0, $0004(sp) lw s1, $0008(sp) jr ra addiu sp, sp, $0030 ___Icon: addiu sp, sp, $ffd0 sw ra, $0000(sp) sw s0, $0004(sp) jal $00544ca0 daddu s0, a0, zero, daddu a0, s0, zero, addiu a1, zero, $0001 jal $00544ca0 addiu a2, zero, $0001 EndIcon: lw ra, $0000(sp) lw s0, $0004(sp) jr ra addiu sp sp, $0030 ___ExecMessage: addiu sp, sp, $FFd0 sw ra, $0000(sp) daddu a1, a0, zero, daddu a2, a1, zero, mtc1 zero, $f12 setreg a0, $004366A0 daddu a3, zero, zero, jal $002b6530 daddu t0, zero, zero, lw ra, $0000(sp) jr ra addiu sp, sp, $0030 address $200a0500 print "%s boot fucked %s to death" nop
Code:
20694D48 00010000 20C49788 ffffffff 205938CC 0C028039 20593D50 0C028039 20669528 000A0000 2040C370 6B63694B 2040C374 00000000 200A0000 27BDFFD0 200A0004 AFBF0000 200A0008 AFB00004 200A000C AFB10008 200A0010 0C0ACD60 200A0014 00000000 200A0018 0040802D 200A001C 1200002A 200A0020 00000000 200A0024 82080ED4 200A0028 24020002 200A002C 15020026 200A0030 00000000 200A0034 8E1100D8 200A0038 8E310000 200A003C 0200202D 200A0040 240500F2 200A0044 0000302D 200A0048 0000382D 200A004C 0C1622F0 200A0050 0000402D 200A0054 8E291044 200A0058 3C081000 200A005C 35080000 200A0060 01284022 200A0064 05110010 200A0068 240500A2 200A006C AE201044 200A0070 3C05000A 200A0074 34A50500 200A0078 3C04000A 200A007C 34840600 200A0080 8E060014 200A0084 0C066234 200A0088 8E270014 200A008C 3C04000A 200A0090 34840600 200A0094 0C028046 200A0098 24050000 200A009C 2405004C 200A00A0 10000002 200A00A4 00000000 200A00A8 AE281044 200A00AC 0220202D 200A00B0 0000302D 200A00B4 0000382D 200A00B8 0C1622F0 200A00BC 0000402D 200A00C0 10000003 200A00C4 00000000 200A00C8 0C164B54 200A00CC 00000000 200A00D0 8FBF0000 200A00D4 8FB00004 200A00D8 8FB10008 200A00DC 03E00008 200A00E0 27BD0030 200A00E4 27BDFFD0 200A00E8 AFBF0000 200A00EC AFB00004 200A00F0 0C151328 200A00F4 0080802D 200A00F8 0200202D 200A00FC 24050001 200A0100 0C151328 200A0104 24060001 200A0108 8FBF0000 200A010C 8FB00004 200A0110 03E00008 200A0114 27BD0030 200A0118 27BDFFD0 200A011C AFBF0000 200A0120 0080282D 200A0124 00A0302D 200A0128 44806000 200A012C 3C040043 200A0130 348466A0 200A0134 0000382D 200A0138 0C0AD94C 200A013C 0000402D 200A0140 8FBF0000 200A0144 03E00008 200A0148 27BD0030 200A0500 62207325 200A0504 20746F6F 200A0508 6B637566 200A050C 25206465 200A0510 6F742073 200A0514 61656420 200A0518 00006874 200A051C 00000000
Version 2 - Better kick
Code:
/* CodeDesigner v2.0 Created by: Gtlcpimp Official CheatersLounge Product Copyright © */ address $20593964 jal :___Icon address $205938cc jal :___Icon address $20593d50 jal :___Icon address $20669528 hexcode $000A0000 address $2040C370 print "RAPE" nop address $200a0000 addiu sp, sp, $ffd0 sw ra, $0000(sp) sw s0, $0004(sp) sw s1, $0008(sp) //Get Seal Pointer jal $002b3580 nop daddu s0, v0, zero, beq s0, zero, :NotReady nop lb t0, $0ed4(s0) addiu v0, zero, $0002 bne t0, v0, :NotReady nop lw s1, $000d8(s0) lw s1, $0000(s1) //Execute Animation daddu a0, s0, zero, addiu a1, zero, $011c daddu a2, zero, zero, daddu a3, zero, zero, jal $00588BC0 daddu t0, zero, zero, setreg t0, $000a0000 lb t1, $0500(t0) addiu t2, zero, $0003 beq t2, t1, :ResetCounter nop addiu t1, t1, $0001 sb t1, $0500(t0) beq zero, zero, :EndExecAnimation nop ResetCounter: sw zero, $0500(t0) setreg a1, $000a0504 setreg a0, $000a0600 jal $001988d0 lw a2, $0014(s1) setreg a0, $000a0600 jal :___ExecMessage addiu a1, zero, $0001 beq zero, zero, :EndExecAnimation nop NotReady: jal $00592d50 nop EndExecAnimation: lw ra, $0000(sp) lw s0, $0004(sp) lw s1, $0008(sp) jr ra addiu sp, sp, $0030 ___Icon: addiu sp, sp, $ffd0 sw ra, $0000(sp) sw s0, $0004(sp) jal $00544ca0 daddu s0, a0, zero, daddu a0, s0, zero, addiu a1, zero, $0001 jal $00544ca0 addiu a2, zero, $0001 EndIcon: lw ra, $0000(sp) lw s0, $0004(sp) jr ra addiu sp sp, $0030 ___ExecMessage: addiu sp, sp, $FFd0 sw ra, $0000(sp) daddu a1, a0, zero, daddu a2, a1, zero, mtc1 zero, $f12 setreg a0, $004366A0 daddu a3, zero, zero, jal $002b6530 daddu t0, zero, zero, lw ra, $0000(sp) jr ra addiu sp, sp, $0030 address $200a0504 print "%s was raped with no vaseline..." nop
Code:
20694D48 00010000 20C49788 ffffffff 205938CC 0C028039 20593D50 0C028039 20669528 000A0000 2040C370 4B43494B 2040C374 00000000 200A0000 27BDFFD0 200A0004 AFBF0000 200A0008 AFB00004 200A000C AFB10008 200A0010 0C0ACD60 200A0014 00000000 200A0018 0040802D 200A001C 1200002A 200A0020 00000000 200A0024 82080ED4 200A0028 24020002 200A002C 15020026 200A0030 00000000 200A0034 8E1100D8 200A0038 8E310000 200A003C 0200202D 200A0040 2405011C 200A0044 0000302D 200A0048 0000382D 200A004C 0C1622F0 200A0050 0000402D 200A0054 8E291044 200A0058 3C081000 200A005C 35080000 200A0060 01284022 200A0064 05110010 200A0068 240500A2 200A006C AE201044 200A0070 3C05000A 200A0074 34A50500 200A0078 3C04000A 200A007C 34840600 200A0080 8E060014 200A0084 0C066234 200A0088 8E270014 200A008C 3C04000A 200A0090 34840600 200A0094 0C028046 200A0098 24050000 200A009C 2405004C 200A00A0 10000002 200A00A4 00000000 200A00A8 AE281044 200A00AC 0220202D 200A00B0 0000302D 200A00B4 0000382D 200A00B8 0C1622F0 200A00BC 0000402D 200A00C0 10000003 200A00C4 00000000 200A00C8 0C164B54 200A00CC 00000000 200A00D0 8FBF0000 200A00D4 8FB00004 200A00D8 8FB10008 200A00DC 03E00008 200A00E0 27BD0030 200A00E4 27BDFFD0 200A00E8 AFBF0000 200A00EC AFB00004 200A00F0 0C151328 200A00F4 0080802D 200A00F8 0200202D 200A00FC 24050001 200A0100 0C151328 200A0104 24060001 200A0108 8FBF0000 200A010C 8FB00004 200A0110 03E00008 200A0114 27BD0030 200A0118 27BDFFD0 200A011C AFBF0000 200A0120 0080282D 200A0124 00A0302D 200A0128 44806000 200A012C 3C040043 200A0130 348466A0 200A0134 0000382D 200A0138 0C0AD94C 200A013C 0000402D 200A0140 8FBF0000 200A0144 03E00008 200A0148 27BD0030 200A0500 62207325 200A0504 20746F6F 200A0508 6B637566 200A050C 25206465 200A0510 6F742073 200A0514 61656420 200A0518 00006874 200A051C 00000000
This tactical menu will give you the following tactical commands to issue to fellow players. When a message is pressed the animation which depicts the command will be executed and a message will be displayed. For this this to work online with others a packet would need to be used to display the message.

Code:
address $203E5F28 print "COVER ME" nop address $203E5F60 print "TARGET SPOTTED" nop address $203E5F88 print "KEEP LOW" nop address $203e5fa0 nop address $203E5FC8 print "LETS MOVE" nop address $203e5fe0 nop address $203E6060 print "HOLD POSITION" nop address $20cba3f0 hexcode $000A0100 address $20cba470 hexcode $000A0114 address $20cba4f0 hexcode $000A0128 address $20cba570 hexcode $000A013c address $20cba6f0 hexcode $000A0150 address $200a0000 print "%s : %s" nop address $200a0100 setreg a0, $00cba390 addiu a1, zero, $0141 j :___TacticalCmds nop setreg a0, $00cba410 addiu a1, zero, $0144 j :___TacticalCmds nop setreg a0, $00cba490 addiu a1, zero, $0145 j :___TacticalCmds nop setreg a0, $00cba510 addiu a1, zero, $0143 j :___TacticalCmds nop setreg a0, $00cba510 addiu a1, zero, $0142 j :___TacticalCmds nop ___TacticalCmds: addiu sp, sp, $ffd0 sw ra, $0000(sp) sw s0, $0004(sp) sw s1, $0008(sp) sw s2, $000c(sp) daddu s1, a0, zero, daddu s2, a1, zero, setreg s0, $00440c38 lw s0, $0000(s0) beq s0, zero, :EndTacticalCmds nop setreg a1, $000a0000 setreg a0, $000a0050 lw a2, $0014(s0) jal $001988d0 daddu a3, s1, zero, setreg a0, $000a0050 setreg a1, $00000000 jal :___ExecMessage nop daddu a0, s0, zero, jal :___ExecAnimation daddu a1, s2, zero, EndTacticalCmds: lw ra, $0000(sp) lw s0, $0004(sp) lw s1, $0008(sp) lw s2, $000c(sp) jr ra addiu sp, sp, $0030 ___ExecMessage: addiu sp, sp, $FFd0 sw ra, $0000(sp) daddu a1, a0, zero, daddu a2, a1, zero, addiu a2, zero, $0003 mtc1 zero, $f12 setreg a0, $004366A0 daddu a3, zero, zero, jal $002b6530 daddu t0, zero, zero, lw ra, $0000(sp) jr ra addiu sp, sp, $0030 ___ExecAnimation: addiu sp, sp, $FFd0 sw ra, $0000(sp) daddu a2, zero, zero, daddu a3, zero, zero, jal $00588BC0 daddu t0, zero, zero, End: lw ra, $0000(sp) jr ra addiu sp, sp, $0030
Code:
203E5F28 45564F43 203E5F2C 454D2052 203E5F30 00000000 203E5F28 00000000 203E5F60 47524154 203E5F64 53205445 203E5F68 54544F50 203E5F6C 00004445 203E5F70 00000000 203E5F88 5045454B 203E5F8C 574F4C20 203E5F90 00000000 203E5FA0 00000000 203E5FC8 5354454C 203E5FCC 564F4D20 203E5FD0 00000045 203E5FD4 00000000 203E5FE0 00000000 203E6060 444C4F48 203E6064 534F5020 203E6068 4F495449 203E606C 0000004E 203E6070 00000000 20CBA3F0 000A0100 20CBA470 000A0114 20CBA4F0 000A0128 20CBA570 000A013c 20CBA6F0 000A0150 200A0000 3A207325 200A0004 00732520 200A0008 00000000 200A0100 3C0400CB 200A0104 3484A390 200A0108 24050141 200A010C 08028059 200A0110 00000000 200A0114 3C0400CB 200A0118 3484A410 200A011C 24050144 200A0120 08028059 200A0124 00000000 200A0128 3C0400CB 200A012C 3484A490 200A0130 24050145 200A0134 08028059 200A0138 00000000 200A013C 3C0400CB 200A0140 3484A510 200A0144 24050143 200A0148 08028059 200A014C 00000000 200A0150 3C0400CB 200A0154 3484A510 200A0158 24050142 200A015C 08028059 200A0160 00000000 200A0164 27BDFFD0 200A0168 AFBF0000 200A016C AFB00004 200A0170 AFB10008 200A0174 AFB2000C 200A0178 0080882D 200A017C 00A0902D 200A0180 3C100044 200A0184 36100C38 200A0188 8E100000 200A018C 12000011 200A0190 00000000 200A0194 3C05000A 200A0198 34A50000 200A019C 3C04000A 200A01A0 34840050 200A01A4 8E060014 200A01A8 0C066234 200A01AC 0220382D 200A01B0 3C04000A 200A01B4 34840050 200A01B8 3C050000 200A01BC 34A50000 200A01C0 0C02807B 200A01C4 00000000 200A01C8 0200202D 200A01CC 0C028089 200A01D0 0240282D 200A01D4 8FBF0000 200A01D8 8FB00004 200A01DC 8FB10008 200A01E0 8FB2000C 200A01E4 03E00008 200A01E8 27BD0030 200A01EC 27BDFFD0 200A01F0 AFBF0000 200A01F4 0080282D 200A01F8 00A0302D 200A01FC 24060003 200A0200 44806000 200A0204 3C040043 200A0208 348466A0 200A020C 0000382D 200A0210 0C0AD94C 200A0214 0000402D 200A0218 8FBF0000 200A021C 03E00008 200A0220 27BD0030 200A0224 27BDFFD0 200A0228 AFBF0000 200A022C 0000302D 200A0230 0000382D 200A0234 0C1622F0 200A0238 0000402D 200A023C 8FBF0000 200A0240 03E00008 200A0244 27BD0030

Code:
address $200a0000 print "This is a test message" nop ExecMsg: addiu sp, sp, $FFd0 sw ra, $0000(sp) mtc1 zero, $f12 setreg a0, $004366A0 setreg a1, $000a0000 daddu a2, zero, zero, //this is the color of the message daddu a3, zero, zero, jal $002b6530 daddu t0, zero, zero, lw ra, $0000(sp) jr ra addiu sp, sp, $0030 address $D044F15C hexcode $0000F3FF address $202CED04 j :ExecMsg address $D044F15C hexcode $0000FFFF address $202CED04 jr ra
The following code will execute any animation as supplied by the arguments.
a1 = animation id
a2 = not sure, however from messing with the code I noticed that changing this to 9 forces the drop dead bodies icon to popup after an animation.
a3 = not sure, seems to mostly be zero.
t0 = not sure, however from messing with the code I noticed that changing t0 to other values would change the actual animation. For example victory dance would change to a different victory dance.
Code:
address $200a0000 ExecAnimation: addiu sp, sp, $ffd0 sw ra, $0000(sp) jal $002b3580 nop daddu a0, v0, zero, beq a0, zero, :EndExecAnimation nop setreg a1, $00000012 setreg a2, $00000001 setreg a3, $00000000 setreg t0, $0000000d jal $00588BC0 nop EndExecAnimation: lw ra, $0000(sp) jr ra addiu sp, sp, $0030 address $D044F15C hexcode $0000F3FF address $202CED04 j :ExecAnimation address $D044F15C hexcode $0000FFFF address $202CED04 jr ra
Old Animation list
Code:
Kick Nades 000000f2 Place Claymore 0000010f Toss Grenade 00000032 Jump Launch 00000008 Jump Land 0000000a Jump Land Hard 0000000b Pistol Step Up 0000ffff Climb Medium 000000bb Climb Over 000000bd Pistol die 0000005d Death 02 00000089 Pistol Death 02 0000ffff Crawl death 01 0000008a Crawl Death 02 0000008b Death crouch back01 0000008c = IDOT Death crouch chest 01 0000008d Death crouch head 02 0000008e Death crouch head 01 0000008f Death stand head 01 00000090 Death prone chest01 00000094 Death stand larm01 00000095 Death stand chest03 00000098 Death buddy crouch01 0000009c Death buddy prone01 0000009d Crouch flinch 0000009e Prone flinch 0000009f Flinch right arm 00000033 0000011E = Cough 0000004C = Stabbed (You get Stuck.) 000008C = Death on back 0000008D = Death crouch chest 0000008E = Death crouch chest #2 00000095 = Death stand Left arm 00000098 = Death stand chest #3 0000009C = Death buddy crouch 1 0000009D = Death buddy prone 1 0000008F = Death crouch head 1 00000094 = Death prone chest 1 00000008A = Crawl death 1 0000008B = Crawl Death 2 00000089 = Death 2 0000009E = Crouch Flinch 0000009F = Prone Flinch 00000033 = Flinch right arm 000000A0 = Flinch left arm 00000034 = Flinch right leg 000000A1 = Flinch right leg 000000A2 = Hit stomach 000000A3 = Hit shoulder 000000A4 = Hit01 000000D7 = Rifle butt 00000090 = Death stand head (You get Stuck.) 00000092 = Death stand head #3 (You get Stuck.) 0000003C = Receive restraints 0000003B = Apply restraints 00001065 = Guard restrained death 000000B4 = Guard restrained arms 000000D9 = Buddy carry stand 000000B9 = Buddy carry body 0000002F = Fall forward 000000AF = Fall backwards 000000AE = Land forward 000000B0 = Land backwards 00000030 = Get up forwards 000000B1 = Get up backwards 00000140 = Dive to prone 00000111 = Defuse bomb begin 00000113 = Defuse bomb loop 00000115 = Defuse bomb end 000000C0 = Ladder slide 000000AC = Surrender 000000A7 = Flash bang cower 000000A8 = Flash bang cower #2 0000014D = Shrug 00000150 = Wipe brow 0000015E = Startled #1 0000015F = Startled #2 00000160 = Startled #3 00000161 = Startled #4 00000162 = Startled #5 00000162 = Fumble03 00000158 = Suspicious signal 00000159 = Suspicious look forward 0000015A = Suspicious look forward #2 0000015B = Look around 0000015C = Keep quiet 000000C4 = Victory dance 000000B1 = Get up backwards 00000030 = Get up forward 00000032 = Toss grenade 000000F2 = Kick Grenade 0000014E = Swat Flies 00000149 = Check watch 0000014F = Tie Shoes 00000151 = Puke 00000092 = Death By headshot Stand animation 00000053 Crouch animation 00000054 Prone animation 00000055 Hang animation 00000056 Climb ladder 00000057 Jog forward in stand 00000059 Jog forward 0000005A Jog Backwards 0000005B Jog right 0000005E Walk Animation 00000062 Crouch>stand 00000063 Crouch Walk Forwards 00000065 Crouch Walk Left 00000066 Crouch Strafe Right 00000067 Climb ledge 2 0000006E Climb ledge 3 0000006F Fall Off Ledge 00000070 Hover-00000072 Shake-00000076 Hunch Over Strange 00000077 Ladder Climb 00000078 Climb ledge 4 00000079 Throw grenade 0000007c Switch weapons in prone 00000080 Restrain 00000081 Pickup ammo? 00000082 Place c4 charge 00000083 Run left in stand 00000088
Animation id list I created.
Code:
6a peak left stand 6b peak right stand 6c peak left crouch 6d peak right crouch 6e climb and hang 6f hang then climb on object 70 rip something from a wall? 72 float in air 78 climb ladder 79 climb on 7C throw grenade heavy 7d throw grenade light 7e pull pin from grenade with teeth 7d switch weapons and use binoculars? 89 die rolls to back 8a die and roll to back 8b die fall forward and crawl 8c die and fall forward 8d die and fall to back 8e die and roll to back 8f die falls to back 90 die by head shot fall to back(blood) 91 die by head shot to knees then front(blood) 92 die by head show fall to front(no blood) 93 die by head show fall to front(blood) 94 die and roll on back 95 die shot in arm falls on back 96 die hands swing falls on front 97 die hands swing falls on back from side 98 die hands swing fall on back 99 die hands swing falls on back from side 9a die on back shot in chest 9b die side ways and roll on side 9c die forward and crawl 9d die on side and roll on back 9e flinch stand 9f flinch prone a0 flinch stand hard a1 flinch stand light a2 flinch lose balance a3 flinch/roll and get back up a4 flinch lose balance a5 flinch crouch and look around a6 flinch lose balance in crouch hand back and look around a7 flinch lose balance and look around a8 flinch head down/look around a9 flinch prone head down aa die by head shot fall to back ac surrender and drop weapon ae hit by blast and get up af hit by blast on back and get up b0 hit by blast on back and get up b1 fall on ass and get back up b2 jump(hop) b4 torso flip b5 die by blast and float b9 drop and lay on side ba short step up bb climb bc climb bd jump fence be ladder slide bf ladder slide c0 pelvic thrust c3 pelvic thrust c4 victory dance c5 pelvic thrust d7 rifle butt d8 rifle butt dd pickup dead body de pickup dead body e3 go to crouch e4 go to prone e5 go to prone e6 jump e7 jackoff animation e8 jackoff animation lower e9 prone peak left ea prone peak right eb prone peak left ec prone peak right ef under hand throw from left hand f0 under hand throw from right hand f1 under hand throw from left hand f2 kick f3 over hand throw crouch right hand f4 over hand throw prone right hand f5 over hand throw from prone while getting on knees f6 reload stand f7 reload stand f8 reload crouch f9 reload prone fa reload prone fb reload crouch fc reload stand fd reload stand fe reload gun tilted standing ff reload gun tilted standing 100 reload crouch 101 reload prone 102 reload stand 103 reload shotgun 104 reload shotgun crouch 105 reload shotgun prone 106 reload shotfun standing 107 pickup/drop 109 grab something from belt 10a jerkin it hard as fuck 10b pull out launcher 10c pull out launcher 10d put launcher away 10e pull mag out of gun? 10d pull mag from pistol ? 10e switch guns? 10f plant 110 plant 111 crack chem lights? 112 crack chem lights crouch? 115 switch weapons in crouch 116 crack chem lights crouch? 119 press buttons right hand 11a press buttons left hand 11b press button crouch 11c sneak forward 11d hand over hand 11e cough? 11f 4 hops forward? 12f head shake 130 torso shake 13f get down in prone(rape) 141 follow 142 Hold Position 143 Train pull 144 Go Ahead 145 stay low 146 Go ahead crouch hand from the side 147 Go ahead crouch hand infront of face 148 Go ahead crouch hand from side
This code was made using both mine and Harry's work. The code uses autoaim to distinguish if a player is present. When autoaim turns on your gun will automatically fire at the enemy.
Code:
//Credit Harry Enable Autoaim online address $205aaaf8 hexcode $00000000 //Credit Antix Autoaim all entities address $205AB2FC hexcode $00000000 address $205AB2EC hexcode $00000000 //Antix + Harry address $202CED04 j :___AimBot ___AimBot: addiu sp, sp, $FFD0 sw ra, $0000(sp) sw s0, $0004(sp) sw s1, $0008(sp) setreg s1, $005C1118 jal $002b3580 nop daddu s0, v0, zero, beq s0, zero, :AimBotOff nop lb t0, $05e2(s0) beq t0, zero, :AimBotOff nop setreg t0, $47C35000 sw t0, $1164(s0) setreg t0, $47C35040 sw t0, $116c(s0) sw zero, $0000(s1) beq zero, zero, :EndAimBot nop AimBotOff: setreg t0, $0C1702B8 sw t0, $0000(s1) EndAimBot: lw ra, $0000(sp) lw s0, $0004(sp) lw s1, $0008(sp) jr ra addiu sp, sp, $0030
Code:
205AAAF8 00000000 205AB2FC 00000000 205AB2EC 00000000 202CED04 080B3B42 202CED08 27BDFFD0 202CED0C AFBF0000 202CED10 AFB00004 202CED14 AFB10008 202CED18 3C11005C 202CED1C 36311118 202CED20 0C0ACD60 202CED24 00000000 202CED28 0040802D 202CED2C 1200000D 202CED30 00000000 202CED34 820805E2 202CED38 1100000A 202CED3C 00000000 202CED40 3C0847C3 202CED44 35085000 202CED48 AE081164 202CED4C 3C0847C3 202CED50 35085040 202CED54 AE08116C 202CED58 AE200000 202CED5C 10000004 202CED60 00000000 202CED64 3C080C17 202CED68 350802B8 202CED6C AE280000 202CED70 8FBF0000 202CED74 8FB00004 202CED78 8FB10008 202CED7C 03E00008 202CED80 27BD0030



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