Recently, I stumbled across the link below, where someone had managed to extract .zdb archives using a program called quickBMS. He was then able to open other archive types and eventually opened game models using blender. This was really great, however quickBMS tends to be a bit glitchy and wouldn't reassemble .zdb archives correctly. I took it upon myself to write some c# code to show how it could be done. So what does this mean? I was able to disassemble the SOCOM II patch. The only issue is that the bins within the patch are compressed. I'm wondering if anyone on this website has any experience with reversing compression algorithms? To anyone interested in this concept I will post a github link for zdb archives. .zed and .zar will be posted this weekend.
https://ps23dformat.wikispaces.com/S...+US+Navy+SEALs
https://github.com/TylerDev905/ZDBAr.../ZdbArchive.cs
https://ps23dformat.wikispaces.com/S...+US+Navy+SEALs
https://github.com/TylerDev905/ZDBAr.../ZdbArchive.cs
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