Hello to all.
Thanks to everyone that have made all the codes and the tutorials. I've learned a lot.
But...I've a question, or problem:
How could I find a unused part of code or a CodeCave or a part of the memory that I can use to inject my code with a jump?
My question is regarding the PS1 and PS2 games.
The Nolberto82's MoonJump code for Crash Bandicoot is an intresting example.
Or is there a way to use pointers in GameShark format?
Hope someone can answer me
(P.S.: my english isn't so good. Sorry)
Edit:
I know that for pointer+offset ArtMoney do the job but I prefer to do things like I wrote up here.
Thanks to everyone that have made all the codes and the tutorials. I've learned a lot.
But...I've a question, or problem:
How could I find a unused part of code or a CodeCave or a part of the memory that I can use to inject my code with a jump?
My question is regarding the PS1 and PS2 games.
The Nolberto82's MoonJump code for Crash Bandicoot is an intresting example.
Or is there a way to use pointers in GameShark format?
Hope someone can answer me
(P.S.: my english isn't so good. Sorry)
Edit:
I know that for pointer+offset ArtMoney do the job but I prefer to do things like I wrote up here.


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