Originally posted by MasterGrand
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An example on PS2: Player speed modifier
SOCOM 2: I found a speed modifier for the X and Z axis player movement. Two line code.
Rogue Ops: Different speed modifiers can be found for every player movement such as move forward, move forward crouched, move forward with gun, move forward with body, etc. This could end up being 20+ lines long with ease. If you follow the function you can modify the result with a couple lines to alter all player speed.
Shadow of the colossus: Player speed is stored in the player pointer that changes every time the game resets. The player speed must be loaded out of the player pointer at the correct offset and then modified.
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