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TempAR not finding PS2 pointers For Sonic Gems Collection NTSC-J

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  • TempAR not finding PS2 pointers For Sonic Gems Collection NTSC-J

    I know it's possible because the hackers over at CMP were able to do it. (Make pointer codes for this game that is)

    Address one is: 0x01041DC0
    Address two is: 0x01044680

    I have the two dumps if anyone would like to take a look. Setting the value to F0000000 will allow Sonic on Sonic CD to continually be raised further in the air.

    Problem is, TempAR has no results that are highlighted in green. Will codes that are in black work too? Could the problem be that the memory is too high?
    Last edited by 47iscool; 08-02-2014, 01:09:20 PM.

  • #2
    because pointer is going reverse and pointer to pointer

    cb's default pointer codetype doesnt do.

    but can be write as subroutine.

    Skiller has made simple subroutine for Sonic CD (for current timeline mode) already in the db
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

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    • #3
      removed
      Last edited by 47iscool; 08-02-2014, 04:25:16 PM.

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