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How do I make and convert N64 Gameshark codes?

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  • How do I make and convert N64 Gameshark codes?

    I found an emulator called Bizhawk that lets me RAM search N64 games just like FCUX and SNES9X, and I would like to use those codes on the Project 64 emulator due to issues with a plugin.

    So my question is, how do I convert that RAW (?) code into a Gameshark code that PJ64 can recognize?

    I found this code for Yoshi's Story to finish levels quicker after picking just one fruit (0F89D0:30), but a GS code should have 8 address digits and 4 value digits or else PJ64 doesn't recognize it. I tried using this site's convertor, but the resulting GS code didn't do anything. There's also a code on the database for what I'm looking for, but that doesn't work either.

    Anyone has any advice?

  • #2
    What happens when you append "80" to the front of the code? I believe that is the code type to write 8-bit values/1 byte.

    Code:
    800F89D0 0030
    Try that.
    I only bother with things that interest me.

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    • #3
      It worked.

      So that's it? Just put 80 in front and 00 next to the value?

      Comment


      • #4
        Yeah, and if you're writing 2 bytes, use "81" instead.

        Code:
        8-bit write
        80xxxxxx 00??
        
        16-bit write
        81xxxxxx ????
        I only bother with things that interest me.

        Comment


        • #5
          Oh I see. Thanks!

          Comment


          • #6
            What about 4-byte codes? How do we convert those?

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            • #7
              Originally posted by vgcuts View Post
              What about 4-byte codes? How do we convert those?
              read this thread
              http://gamehacking.org/vb/threads/16613-Question-About-Gamesharks-psx-With-Key-!

              i show how to breakdown 4-byte into 2-byte
              Last edited by lee4; 05-06-2017, 01:39:45 PM.
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

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