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  • New PS1 Final Fantasy VII Cheat Device Codes

    In my search to try to find some "No Random Battles" codes that don't glitch the game on emulators, I found some new codes, and, after Googling for existing codes for the particular cheat device (I'm sure you know which one!) I decided to publish'em here, as I didn't find'em anywhere else. So, without further ado...

    PS1 Final Fantasy VII

    800F5BBD FFFF
    First Position's Time bar Always Full (Note 1)
    800F5C01 FFFF
    2nd Position's Time Bar Always Full
    800F5C45 FFFF
    Third Position's Time bar Always Full

    (Note 1) This code allows Char.1 to attack instantly, and repeatedly. you may wanna keep your most-powerful fighter in the first position. (Usually Cloud) It still works when you have no control of who your first char is, such as in cutscenes with Sephiroth & young Cloud. You can almost instantly take repeated turns to use magic, summons, items, etc. Remember to replenish your magic if using repeated magic or summons attax which drain a lotta MP, such as Knights of the Round, between such attacks.

    If you use the codes for Positions 2 and/or 3, their turns usually occur in order, 1-2-3, but Position 1's turn will come up most often.
    __________________________________________________ __________________________________________________ __


    I've only checked out these codes thru Disk 1 and part of Disk 2; on EPSXR, so far they've been glitch-free. But before I place'em in the database, I'll check'em for the entire game. (Takes, a little time, as U know!)

    Anyone else checking'em out, please report any glitches here, please!

    Again, thanx to Nolberto and Mezmorize for trying to find "No Random Battles" codes that work on emus without causing fatal glitches. It might be impossible. My own searches only hack existing codes that cause glitches. Here's hoping that better hackers than I(which are most of you) can find such codes.
    Last edited by Phil The Hammer; 01-22-2014, 03:19:03 PM.
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

  • #2
    PS1 Final Fantasy VIII
    dunno cloud can be playable usin code? lol.
    Dood
    dood! im a uniter, not a divider dood

    Comment


    • #3
      Originally posted by Phil The Hammer View Post
      I found some new codes, and, after Googling for existing codes for the particular cheat device (I'm sure you know which one!) I decided to publish'em here, as I didn't find'em anywhere else. So, without further ado...

      But before I place'em in the database, I'll check'em for the entire game.
      those codes incorrectly you can't have 16-bit value on address ends odd

      and plus the correct format codes already listed in the database as Time Speeds Up Slot#
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #4
        Uh see, so whats tha defirent between tsu & atb? I know theres exiest atb code create by somedood long long times ago, um maybe since 199x(i play this with tha atb code when am still 7yo , um seems odd about tha date on db
        dood
        dood! im a uniter, not a divider dood

        Comment


        • #5
          First...Cloud or any other char so far plays fine in any of the three char slots with its code on. Second, they work just fine with the value of FFFF. Any other lesser value, the time bar doesn't fill up at all.

          Actually, there are quite a few working codes for this game that have both odd-number addys and values. When 'fishing' for a code, it doesn't hurt to try it, especially on a saved game. That way, if it freezes, etc. you merely delete the code & your save should be intact next time you boot it up.

          I'm using the PCSXR emu. Dunno yet if they work with EPSXE or a real cheat device or not. I should be done some time this eve so I can report the success or failure of these codes to you.

          Still searching for a glitch-free "No Random Battles" code(s), both for the World map and elsewhere, but if Nolberto 82, & Mezmorize, who are much-better hackers than I, failed, I don't see much chance of success. Since I can't find such codes by the usual methods, I'm modifying existing codes that work, but have glitches, to see what happens. (Nothing to lose but time!)
          Last edited by Phil The Hammer; 01-19-2014, 10:43:26 AM.
          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

          Comment


          • #6
            Originally posted by lee4 View Post
            those codes incorrectly you can't have 16-bit value on address ends odd

            and plus the correct format codes already listed in the database as Time Speeds Up Slot#
            The time bar starts out full and stays full with my codes.
            I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

            Comment


            • #7
              Code success!

              I can now report that all the codes in the OP work completely glitch-free, and in combo with other working codes for the whole game!

              However, I've tested them only on the PCSXR emu and none other yet...nor on a real cheat device.
              Last edited by Phil The Hammer; 01-19-2014, 03:15:34 PM.
              I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

              Comment


              • #8
                Originally posted by Phil The Hammer View Post
                PS1 Final Fantasy VIII

                800F5BBD FFFF
                First Position's Time bar Always Full (Note 1)
                800F5C01 FFFF
                2nd Position's Time Bar Always Full
                800F5C45 FFFF
                Third Position's Time bar Always Full
                Maybe try the same codes like this:
                First Position's Time bar Always Full
                300F5BBD 00FF

                2nd Position's Time Bar Always Full
                300F5C01 00FF

                Third Position's Time bar Always Full
                300F5C45 00FF

                Originally posted by Phil The Hammer View Post
                Again, thanx to Nolberto and Mezmorize for trying to find "No Random Battles" codes that work on emus without causing fatal glitches. It might be impossible. My own searches only hack existing codes that cause glitches. Here's hoping that better hackers than I(which are most of you) can find such codes.
                Have you tried to add a button activator (aka joker) line above the code?
                That way you could turn off the code as needed to avoid side effects.
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • #9
                  Official codes hacked over 16 years ago
                  http://gamehacking.org/?game=88853&simple=true

                  Time Speeds Up Slot 1
                  800F5BBC FFF0
                  Time Speeds Up Slot 2
                  800F5C00 FFF0
                  Time Speeds Up Slot 3
                  800F5C44 FFF0

                  breakdown the codes to 8-bit

                  Time Speeds Up Slot 1
                  300F5BBC 00F0
                  300F5BBD 00FF
                  Time Speeds Up Slot 2
                  300F5C00 00F0
                  300F5C01 00FF
                  Time Speeds Up Slot 3
                  300F5C44 00F0
                  300F5C45 00FF



                  basic rules for code hack address' for PS1, PS2, PSP, GC, Wii, GBA & DS, any address ends odd hex numbers (not the value) always 1-byte (00), NEVER 2-byte(0000) or 4-byte (00000000).

                  also on real cheat device for PS1, PS2, PSP, GC, Wii, GBA & DS codes uses codetypes
                  ??aaaaaa vvvv
                  ?? = codetypes (http://www.gamehacking.org/wiki/Code..._(Playstation))
                  aa = address
                  vv = value

                  ?? = 30 = 1-byte
                  ?? = 80 = 2-byte (even hex numbers address' only 0,2,4,6,8,a,c,e)

                  address ends odd hex (not the value) max value is 255dec (FF hex)
                  00100001 0001
                  00100003 0003
                  00100005 0005
                  00100007 0007
                  00100009 0009
                  0010000B 000B
                  0010000D 000D
                  0010000F 000F

                  address ends even hex (not the value) max value is 65535dec (FFFF hex)
                  00100000 0100
                  00100002 0302
                  00100004 0504
                  00100006 0706
                  00100008 0908
                  0010000A 0B0A
                  0010000C 0D0C
                  0010000E 0F0E

                  http://en.wikipedia.org/wiki/Data_structure_alignment

                  Originally posted by Phil The Hammer View Post
                  800F5BBD FFFF
                  First Position's Time bar Always Full (Note 1)
                  800F5C01 FFFF
                  2nd Position's Time Bar Always Full
                  800F5C45 FFFF
                  Third Position's Time bar Always Full
                  if cheat software/device is smart enough to realigned the code properly
                  800F5BBD FFFF to this 800F5BBC FFFF same as the official code
                  Last edited by lee4; 01-20-2014, 05:42:31 AM.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    Lee4, there's quite a bit of difference in speeding up the filling of the time bar with its being already full when you enter a battle, and staying full after that char's turn.

                    Mez, I'm checking out your modification of the time bar codes. So far, so good. While mine works on emulators, I suspect yours will work with a real cheat device as well. (I have my cheat devices, the CDs for it, & my PS1 with the slot for the cheat device in a safe-deposit box.)
                    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                    Comment


                    • #11
                      Originally posted by Phil The Hammer View Post
                      Lee4, there's quite a bit of difference in speeding up the filling of the time bar with its being already full when you enter a battle, and staying full after that char's turn.

                      Mez, I'm checking out your modification of the time bar codes. So far, so good. While mine works on emulators, I suspect yours will work with a real cheat device as well. (I have my cheat devices, the CDs for it, & my PS1 with the slot for the cheat device in a safe-deposit box.)
                      just wow

                      you are being ignorant to learn some new here

                      (Mezmorize has already learned this lesson in the past)

                      I am trying teach you

                      please read post#9 carefully

                      you are just going by the description of official code?

                      as I statment before your code and official code are SAME code & same address,
                      both codes always max time bar, only different your ps1 codes are misaligned.
                      Last edited by lee4; 01-21-2014, 05:19:37 AM.
                      lee4 Does Not Accept Codes Requests !
                      When lee4 asks a question it does not mean lee4 will look at your game
                      *How to create and use SegaCD codes >click here<*
                      >)

                      Comment


                      • #12
                        Originally posted by Mezmorize View Post
                        Maybe try the same codes like this:
                        First Position's Time bar Always Full
                        300F5BBD 00FF

                        2nd Position's Time Bar Always Full
                        300F5C01 00FF

                        Third Position's Time bar Always Full
                        300F5C45 00FF



                        Have you tried to add a button activator (aka joker) line above the code?
                        That way you could turn off the code as needed to avoid side effects.
                        Yeah, I tried that, but it seems that once the codes are used, the glitches remain even after the codes are deactivated....glitches such as not being able to enter anything from the world map, being unable to enter Bugenhagen's lab in Cosmo Canyon, not being able to retrieve the Huge Materia in the rocket. I can't find out why.

                        I've found many 'no random battle' codes on other games/systems by finding a value that 'counts down' or 'adds up' as your char is moved. The 'no battle' codes posted for FF VII apparently use the same criteria, one for the world map & another for inside reactors, the Shinra bldg. etc. but apparently this count affects something else I can't find.

                        i tried the simple method of finding the difference in 'states' between ordinary gameplay and battle mode, to no avail. Tried to find such a 'state' within areas where no random battles occur anyway, such as within towns, the Gold saucer, etc. but no go.

                        But I'm really not a great hacker. Hoping someone else can pick up that ball & run with it.
                        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                        Comment


                        • #13
                          Originally posted by lee4 View Post
                          just wow

                          you are being ignorant to learn some new here

                          (Mezmorize has already learned this lesson in the past)

                          I am trying teach you

                          please read post#9 carefully

                          you are just going by the description of official code?

                          as I statment before your code and official code are SAME code & same address,
                          both codes always max time bar, only different your ps1 codes are misaligned.
                          When hacking codes, I've always tried altering results of a 'code search' that comes close to the desired effect, one digit at a time, beginning with the single digits of the value, progressing to the address itself. I've found many a code this way.

                          i've hacked many a code with the real PS1 cheat device. I already knew about the even/odd number fact, but I still try to work around it when I can't get results otherwise.

                          Perhaps the cheat engines in EPSXE and PCSXR re-align certain codes-I don't know. But I DO know the codes as I wrote them above DO work with both emus, as do yours and Mez's versions as well.

                          Now, I DON'T know how well they work with a REAL cheat device on a real PS1 console.
                          I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                          Comment


                          • #14
                            I can tell you 100% those codes will not work on hardware with a gameshark
                            inproper code format. Plus they have already been hackedr as stated by Lee4 several times already

                            RIP MOM 6-27-52 - 12-25-10

                            Comment


                            • #15
                              Uh phill, am sure tha probs not come from your codes, but tha probs you got tha wrong games, pssst heres tha hint,
                              Final Fantasy VIII
                              this is yoursand
                              Final Fantasy VII
                              this is tha code which mr.lee mentioned, note:has been hacked since 199x,i already warn you from tha first lol, so please double check your cd game id's, am prety sure tha glicht apears becouse its not propely cd, not tha propely code couseddood
                              dood! im a uniter, not a divider dood

                              Comment

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