Well, all the non-working codes came from THIS site, unfortunately. The best bet I have is to try to find Codebreaker codes for Pokemon Emerald/Fire Red/Leaf Green, then directly convert them to PAR_V3 format via ARCrypt. Most codes I did that to, did, in fact, work. Would you happen to have an archive of Pokemon Emerald Codebreaker codes? I've looked at two other sites, but neither has any Codebreaker or Gameshark v1 codes for Pokemon Emerald. One of the sites had a paltry 19 Codebreaker codes for Fire Red and Leaf Green (the codes were identical, except for the (M) codes).
P.S. Any attempt to manually hack Fire Red/Leaf Green/Emerald using TempAR has so far proven futile. The games' coding seems to be set up with an extremely complex, possibly multi-layered encryption algorithm and DMA routine.
P.P.S. I hate to say it, but some of your non-working codes are as plain to see as a crow on a snowbank (the decrypted version of the code is shown as all zeros). However, these non-working codes have never been removed; however, they exist alongside working versions of the same code. You just have to be careful which code(s) you choose, as not very many are useable on PSP GBA emulators.
The two codes which show the most promise for Pokemon Emerald (IMO), and which actually work the way they're supposed to, are the Easy Wild Pokemon Catch and Maximum Sale Price codes. The former automatically loads the "such-and-such (Pokemon's name) was caught!" routine upon using a Ball of any sort (doesn't work on Safari Balls, however--and some of those Pokemon are fiendishly difficult to catch! ugh...). The latter basically maxes out the sale price of any item you previously purchased or were given. Thus, you can easily max out your yen reserve at 999999 with just a few cycles of buying a couple of items, selling one of them back right away, rinse and repeat.
P.S. Any attempt to manually hack Fire Red/Leaf Green/Emerald using TempAR has so far proven futile. The games' coding seems to be set up with an extremely complex, possibly multi-layered encryption algorithm and DMA routine.
P.P.S. I hate to say it, but some of your non-working codes are as plain to see as a crow on a snowbank (the decrypted version of the code is shown as all zeros). However, these non-working codes have never been removed; however, they exist alongside working versions of the same code. You just have to be careful which code(s) you choose, as not very many are useable on PSP GBA emulators.
The two codes which show the most promise for Pokemon Emerald (IMO), and which actually work the way they're supposed to, are the Easy Wild Pokemon Catch and Maximum Sale Price codes. The former automatically loads the "such-and-such (Pokemon's name) was caught!" routine upon using a Ball of any sort (doesn't work on Safari Balls, however--and some of those Pokemon are fiendishly difficult to catch! ugh...). The latter basically maxes out the sale price of any item you previously purchased or were given. Thus, you can easily max out your yen reserve at 999999 with just a few cycles of buying a couple of items, selling one of them back right away, rinse and repeat.

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