Lugia 2009 & team have released, on Romhacking dot net a great new patch for NES Final fantasy 7:Advent Children (Chinese), a vorlage "pirate" game, which is a HUGE improvement over the original NES version. Now, while it restores many of the elements from the PS1 game, it's vastly inferior in many respects. Comparing it to the PS1 version is as comparing the Atari 2600 Pac-Man game with the arcade version.
However, while the original Chinese NES version sucks, when compared to many other NES RPGs, this patch makes it a worthy addition to the NES library, especially if one plays it w/o using any codes.. It adds Cait Sith and Cid to the playable chars, with "guest" appearances by Yuffie and Vincent.
You need a PRISTINE CHINESE ROM to patch Lugio's work onto. Since it's against rules to post ROM sites, lemme say just use Google to readily find one. The Lunar patching tool readily makes the patch.
While the codes made by myself, Hybrid, Nolberto, and others for the original game work with this patch, they seem to cause some glitches, such as in Bone Village, the staff won't dig for the Lunar Harp.
The reason I posted this here is that I wonder if anyone else has been making any codes for this game, or has encountered similar probs with the patch while using codes
However, while the original Chinese NES version sucks, when compared to many other NES RPGs, this patch makes it a worthy addition to the NES library, especially if one plays it w/o using any codes.. It adds Cait Sith and Cid to the playable chars, with "guest" appearances by Yuffie and Vincent.
You need a PRISTINE CHINESE ROM to patch Lugio's work onto. Since it's against rules to post ROM sites, lemme say just use Google to readily find one. The Lunar patching tool readily makes the patch.
While the codes made by myself, Hybrid, Nolberto, and others for the original game work with this patch, they seem to cause some glitches, such as in Bone Village, the staff won't dig for the Lunar Harp.
The reason I posted this here is that I wonder if anyone else has been making any codes for this game, or has encountered similar probs with the patch while using codes
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