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  • Request for Sim Ant

    I know this is going to sound kinda dumb... Maybe you all have never heard of it... Its a game called "Sim Ant" and it was made for SNES a while back...

    I can not find ONE single code for this game, and I was wondering if you guys wanted to find some or if you had any floating around... I have been looking for a few weeks now, and someone reccomended I come here.

    A simple code like: "Yellow ant never loses a fight" would be simply awsome... anyone know of any codes? Much appriciated!

    -Jason

    EDIT:

    And now that I dug deeper anybody have codes for "Out of this world?"

  • #2
    Request for Sim Ant

    These will work for either version of the game:

    Yellow Ant Always Wins(Could make all black ants win, but I can't easily determine that):
    DDA7-6402

    Keep Maximum Energy(This resets your life to maximum whenever you would normally lose health from hunger):
    DD88-0D0A
    This reality is mine. Go hallucinate your own.

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    • #3
      Request for Sim Ant

      Thank you very much! Where did you get those! Did you make em? How do you find cheats in a game? LoL I have always wanted to learn!

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      • #4
        Request for Sim Ant

        Please note that the feature that makes the yellow ant win does not apply to all of the black ants. These codes work excellent.

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        • #5
          Request for Sim Ant

          I made these codes using Geiger's SNES9X Debugger. Despite indications to the contrary that will appear on another site later on, I did, in fact, make these codes.

          The process of learning how to make Game Genie codes quickly begins with learning 6502 assembly to a point roughly equivalent to the level achieved when you learn how to drive. Not quite that straight-forward though, as you could also dive into the debugger, and just hack any random code from start to finish, looking up instructions as you find them and need to understand the info. If you actually intend to try, don't neglect memory breakpoints, or assembly logging features.

          Additionally, you'll need to learn the easy type of hacking(easy being a relative term), which is just finding PAR codes with a cheat searcher, or through Save-State hacking. I jumped into assembly hacking with a few years of working with the results of 6502 driven RAM values, so I had a base of knowledge to begin with.

          It's a simple matter if you're experienced and have the right tools, and it looks really hard if you dive into a shark tank of ASLs, LSRs, BEQs, BRLs, LDAs, JSRs, and RTSs. Not to put you off, but it requires that you be fairly determined to succeed in general, and I've also noticed that if you really, Really want certain game genie codes, you're more likely to succeed when hacking future codes whether you manage to make the codes or not. I made several attempts to quit hacking, all of which failed due to a few early successes. Thankfully, the only challenges you have to face while hacking are the ones you feel like facing, and they aren't likely to be unavailable for you to challenge.
          This reality is mine. Go hallucinate your own.

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          • #6
            Request for Sim Ant

            You lost me at learning... Thats how n00b to code I am. But I will take your advice and try to build upon that... Thanks for your help, and maybe one day I can help someone else who needs a code! pE@ce

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            • #7
              Request for Sim Ant

              I like hacking myself also. It becomes a bit of an addiction once you get the hang of it. That used to be my main thing but I'm pretty busy updating the site so I can't do it much right now. But I hope to have all that out of the way some day so I can jump back into it sometime. I think later I will try to add some faq's to the site that cover retro hacking.

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              • #8
                Request for Sim Ant

                Hell yea, a FAQ would be sweet as hell!

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                • #9
                  Request for Sim Ant

                  I tried the "jumping right in" way awhile back when Geiger's SNES9X Debugger first showed up, but I couldn't managed to do much from lack of reasonable documentation of the opcodes. Of course it didn't help much that I'm more used to R3000 assembly rather than 6502...

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                  • #10
                    Request for Sim Ant

                    Still even after looking into this a bit, I have no clue whats going on... This is going to take quite some time.

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                    • #11
                      Request for Sim Ant

                      If you haven't read up on hexidecimal yet I suggest you do so. Check this link for a faq on it.

                      http://www.thegshi.org/faqs/Hexadecimal.html


                      This is a mod of another section from a faq we have. I changed it a little bit to be compatible with SNES 9x. I suggest you use Final Fantasy III/6 as your first game to try and hack. Try to come up with an experience mod code. It is pretty simple in this game.

                      Experience Mod codes
                      In Battle code: Well, this can be hard, or extremely easy. It all depends on the game. Easy: You get into a battle, win, and then right when it shows the EXP, do a "Entered value" search for the amount. Keep doing after each battle this until you have few possibilities. Then put some of the codes on, set the value to FFFF, and enter a battle and win. If you get 65,535 EXP, then you did it.

                      If not, move to different codes, or try the harder way of searching. It's simpler to explain, but takes longer and is harder to get results from. Go into a battle, win, and open the Cheat Search window and click Reset to start. Then, get into another battle, if it gave you more EXP, do a higher than search, less, less than , same, same as. Then use the above narrowing technique to get the code.

                      Out of Battle Code: Same thing as the level editing code. This works with the in battle version too.
                      Tips: Persistence. All I can really add!



                      Oya, the data size has 1, 2, 3, and 4 byte options. That determines how high of a value "final 4 numbers" the code has. 1 byte is 255 max, and 2 byte is 65,535 max, 3 and 4 byte go even higher. I hope this all made sense.

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                      • #12
                        Request for Sim Ant

                        Im about to beat chrono trigger... when I get done Im gonna try to hack FF and see if I can grasp a better understanding. thnx for the point in the right direction guys!

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